/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "WMMT5.h" wchar_t* settingsWMMT5 = TEXT(".\\FFBPlugin.ini"); bool gameFfbStarted = false; int SpringStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsWMMT5); int FrictionStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsWMMT5); int JointsAndStripesStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 0, settingsWMMT5); int CollisionsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 0, settingsWMMT5); int TiresSlipStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 0, settingsWMMT5); int HighhSpeedVibrationsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighhSpeedVibrationsStrength"), 0, settingsWMMT5); int LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 0, settingsWMMT5); void WMMT5::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { float spring = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true); float friction = helpers->ReadFloat32(0x196F190, /* isRelativeOffset*/ true); float collisions = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true); float tiresSlip = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true); helpers->log("got value: "); std::string ffs = "spring: " + std::to_string(spring); helpers->log((char*)ffs.c_str()); ffs = "friction: " + std::to_string(friction); helpers->log((char*)ffs.c_str()); ffs = "collisions: " + std::to_string(collisions); helpers->log((char*)ffs.c_str()); ffs = "tires slip: " + std::to_string(tiresSlip); helpers->log((char*)ffs.c_str()); double percentForce; if (0 < spring) { if (!gameFfbStarted) { helpers->log("game's FFB started"); gameFfbStarted = true; } percentForce = (1.0 * spring) * SpringStrengthWMMT5 / 100.0; triggers->Spring(percentForce); } else if (!gameFfbStarted) { helpers->log("fake spring/friction until game's FFB starts"); percentForce = 0.4 * SpringStrengthWMMT5 / 100.0; triggers->Spring(percentForce); percentForce = 0.5 * FrictionStrengthWMMT5 / 100.0; triggers->Friction(percentForce); } if (0 < friction) { percentForce = (1.0 * friction) * FrictionStrengthWMMT5 / 100.0; triggers->Friction(percentForce); } if (0 < collisions) { if (0.209 <= collisions && 0.311 >= collisions) { helpers->log("joint/stripe on the right"); percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0; triggers->Sine(80, 80, percentForce); triggers->LeftRight(0, percentForce, 150); } else { helpers->log("collision on the right"); percentForce = (1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0; triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); triggers->LeftRight(0, percentForce, 150); } } else if (0 > collisions) { if (-0.209 >= collisions && -0.311 <= collisions) { helpers->log("joint/stripe on the left"); percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0; triggers->Sine(80, 80, percentForce); triggers->LeftRight(0, -1.0 * percentForce, 150); } else { helpers->log("collision on the left"); percentForce = (-1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0; triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); triggers->LeftRight(0, percentForce, 150); } } if (0 < tiresSlip) { helpers->log("tires slip left"); bool highSpeedVibrations = (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0); percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0; triggers->Sine(100, 100, percentForce); if ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)) { triggers->LeftRight(highSpeedVibrations ? (-1.0 * percentForce) : 0, highSpeedVibrations ? 0 : (-1.0 * percentForce), 150); } } else if (0 > tiresSlip) { helpers->log("tires slip right"); bool highSpeedVibrations = (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0); percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0; triggers->Sine(100, 100, percentForce); if ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)) { triggers->LeftRight(highSpeedVibrations ? percentForce : 0, highSpeedVibrations ? 0 : percentForce, 150); } } }