/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "Transformers.h" #include "SDL.h" extern int joystick_index1; extern int joystick_index2; extern SDL_Joystick* GameController2; extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* haptic2; static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static bool init = false; static bool Player1Shoot = false; static bool Player2Shoot = false; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename); static int HowtoRumbleGunEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGunEffect"), 0, settingsFilename); static int HowtoRumbleRageEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleRageEffect"), 0, settingsFilename); static int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename); static int Gun1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun1pStrength"), 0, settingsFilename); static int Rage1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage1pStrength"), 0, settingsFilename); static int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename); static int Gun2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun2pStrength"), 0, settingsFilename); static int Rage2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage2pStrength"), 0, settingsFilename); static int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); void Transformers::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { INT_PTR Base1p = helpers->ReadIntPtr(0x1A3CC1C, true); INT_PTR Base11p = helpers->ReadIntPtr(Base1p + 0x34, false); INT_PTR Base21p = helpers->ReadIntPtr(Base11p + 0x39C, false); UINT8 Health1p = helpers->ReadByte(Base21p + 0x54, false); INT_PTR Base12p = helpers->ReadIntPtr(Base1p + 0x20, false); INT_PTR Base22p = helpers->ReadIntPtr(Base12p + 0x398, false); INT_PTR Base32p = helpers->ReadIntPtr(Base22p + 0x1C, false); UINT8 Health2p = helpers->ReadByte(Base32p + 0x310, false); UINT8 Gun = helpers->ReadByte(0xD8CE14, false); UINT8 Trigger1p = helpers->ReadByte(0xD8D110, false); UINT8 Trigger2p = helpers->ReadByte(0xD8D112, false); static UINT8 oldHealth1p = 0; static UINT8 oldHealth2p = 0; UINT8 newHealth1p = Health1p; UINT8 newHealth2p = Health2p; if (!init) { for (int i = 0; i < SDL_NumJoysticks(); i++) { wchar_t* deviceGUIDString2 = new wchar_t[256]; int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename); char joystick_guid[256]; sprintf(joystick_guid, "%S", deviceGUIDString2); SDL_JoystickGUID guid, dev_guid; int numJoysticks = SDL_NumJoysticks(); std::string njs = std::to_string(numJoysticks); ((char)njs.c_str()); for (int i = 0; i < SDL_NumJoysticks(); i++) { extern int joystick1Index; if (i == joystick1Index) { continue; } SDL_Joystick* js2 = SDL_JoystickOpen(i); joystick_index2 = SDL_JoystickInstanceID(js2); SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2); char guid_str[1024]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); const char* name = SDL_JoystickName(js2); char text[256]; sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str); guid = SDL_JoystickGetGUIDFromString(joystick_guid); dev_guid = SDL_JoystickGetGUID(js2); if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID))) { GameController2 = SDL_JoystickOpen(i); ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2); break; } SDL_JoystickClose(js2); } haptic2 = ControllerHaptic2; if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE)) { SDL_HapticRumbleInit; SDL_HapticRumbleInit(ControllerHaptic2); } } init = true; } if (Gun == 0x4B) { Player1Shoot = true; Player2Shoot = true; } else if (Gun == 0x42) { Player1Shoot = true; Player2Shoot = false; } else if (Gun == 0x09) { Player1Shoot = false; Player2Shoot = true; } if (Player1Shoot) { if (Trigger1p == 0) { Player1Shoot = false; } if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12)) { Player1Shoot = false; } if (HowtoRumbleGunEffect == 0) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 1) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 2) { double percentForce = ((Gun1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, 0, percentLength); } } if (Player2Shoot) { if (Trigger2p == 0) { Player2Shoot = false; } if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12)) { Player2Shoot = false; } if (HowtoRumbleGunEffect == 0) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 1) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleGunEffect == 2) { double percentForce = ((Gun2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, 0, percentLength); } } if (oldHealth1p != newHealth1p) { if (Health1p != 100) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->Rumble(percentForce, 0, percentLength); } } } if (oldHealth2p != newHealth2p) { if (Health2p != 100) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; triggers->RumbleDevice2(percentForce, 0, percentLength); } } } oldHealth1p = newHealth1p; oldHealth2p = newHealth2p; }