/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SegaRacingClassic.h" void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false); helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char *)ffs.c_str()); wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); if (FFBMode == 0) { if ((ff > 0xD7) & (ff < 0xE0)) { //Clutch double percentForce = (224 - ff) / 8.0; double percentLength = 100; triggers->Friction(percentForce); } else if ((ff > 0xBF) & (ff < 0xC8)) { //Centering double percentForce = (200 - ff ) / 8.0; double percentLength = 100; triggers->Spring(pow(percentForce, 0.1)); } else if ((ff > 0xB7) & (ff < 0xC0)) { //Uncentering double percentForce = (192 - ff) / 8.0; double percentLength = 100; triggers->Sine(70, 80, percentForce); } else if ((ff > 0xA7) & (ff < 0xB0)) { //Roll Left double percentForce = (176 - ff) / 8.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else if ((ff > 0x97) & (ff < 0xA0)) { //Roll Right double percentForce = (160 - ff) / 8.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } } else { if ((ff > 0xD7) & (ff < 0xE0)) { //Clutch double percentForce = (224 - ff) / 8.0; double percentLength = 100; triggers->Friction(pow(percentForce, 0.5)); } else if ((ff > 0xBF) & (ff < 0xC8)) { //Centering double percentForce = (200 - ff) / 8.0; double percentLength = 100; triggers->Spring(pow(percentForce, 0.1)); } else if ((ff > 0xB7) & (ff < 0xC0)) { //Uncentering double percentForce = (192 - ff) / 8.0; double percentLength = 100; triggers->Sine(70, 80, pow(percentForce, 0.5)); } else if ((ff > 0xA7) & (ff < 0xB0)) { //Roll Left double percentForce = (176 - ff) / 8.0; double percentLength = 100; triggers->Rumble(0, pow(percentForce, 0.5), percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5))); } else if ((ff > 0x97) & (ff < 0xA0)) { //Roll Right double percentForce = (160 - ff) / 8.0; double percentLength = 100; triggers->Rumble(pow(percentForce, 0.5), 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5))); } } }