/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "CrazyTaxi.h" extern int EnableDamper; extern int DamperStrength; static UINT8 oldGroundEffect; static bool Collision; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename); static int DisableConstantEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableConstantEffects"), 0, settingsFilename); static int EngineRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EngineRumbleEffect"), 0, settingsFilename); static int OriginalRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalRumbleEffect"), 0, settingsFilename); static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename); static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename); static int FFBUnderwaterSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterSinePeriod"), 0, settingsFilename); static int FFBShorelineSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineSinePeriod"), 0, settingsFilename); static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename); static int FFBUnderwaterFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFadeSinePeriod"), 0, settingsFilename); static int FFBShorelineFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFadeSinePeriod"), 0, settingsFilename); static int FFBFootpathSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathSinePeriod"), 0, settingsFilename); static int FFBFootpathFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathFadeSinePeriod"), 0, settingsFilename); static int FFBSandSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandSinePeriod"), 0, settingsFilename); static int FFBSandFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFadeSinePeriod"), 0, settingsFilename); static int FFBStairsSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsSinePeriod"), 0, settingsFilename); static int FFBStairsFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsFadeSinePeriod"), 0, settingsFilename); static int FFBSubwaySinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwaySinePeriod"), 0, settingsFilename); static int FFBSubwayFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwayFadeSinePeriod"), 0, settingsFilename); static int FFBSandFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFriction"), 0, settingsFilename); static int FFBUnderwaterFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFriction"), 0, settingsFilename); static int FFBShorelineFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFriction"), 0, settingsFilename); void CrazyTaxi::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { UINT8 InGame = helpers->ReadByte(0x12AA314, true); DWORD Timer = helpers->ReadIntPtr(0x12A41A4, true); UINT8 GroundEffect = helpers->ReadByte(0x1AB0D74, true); UINT8 OriginalRumble = helpers->ReadByte(0x12EF93B, true); UINT8 CrazyMoves1 = helpers->ReadByte(0x12EF892, true); UINT8 CrazyMoves2 = helpers->ReadByte(0x12EF893, true); float Speed = helpers->ReadFloat32(0x106A010, true); float LeftWall = helpers->ReadFloat32(0x126214C, true); float RightWall = helpers->ReadFloat32(0x12621D0, true); helpers->log("got value: "); std::string ffs = std::to_string(GroundEffect); helpers->log((char*)ffs.c_str()); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (!InGame && Timer) { double percentForce = Speed / 10.0; if (percentForce > 1.0) percentForce = 1.0; double percentForceGround = percentForce / 2.0; helpers->WriteByte(0x1C363A, 0x00, true); //Disable native rumble/ffb triggers->Springi(SpringStrength / 100.0); if (EngineRumbleEffect) { if (Speed < 0.001) triggers->Rumble(0, 0.012, 100.0); else triggers->Rumble(0, 0.012 + percentForceGround / 7.0, 100.0); } if (OriginalRumbleEffect) { if (OriginalRumble) triggers->Rumble(0, percentForce, 100.0); if (CrazyMoves1 & 0x10) triggers->Rumble(0, 1.0, 100.0); if (CrazyMoves2) triggers->Rumble(0, 1.0, 100.0); } if (OriginalRumbleEffect && CrazyMoves1 & 0x10 || OriginalRumbleEffect && CrazyMoves2) {} else { switch (GroundEffect) { case 0x00: //Driving on road break; case 0x03: //Driving on grass if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, percentForceGround, 100.0); triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForceGround); } break; case 0x05: //Driving on shoreline if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, percentForceGround, 100.0); triggers->Sine(FFBShorelineSinePeriod, FFBShorelineFadeSinePeriod, percentForceGround); triggers->Friction(FFBShorelineFriction / 100.0); } break; case 0x09: //Driving on sand if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, percentForceGround, 100.0); triggers->Sine(FFBSandSinePeriod, FFBSandFadeSinePeriod, percentForceGround); triggers->Friction(FFBSandFriction / 100.0); } break; case 0x0A: //Driving on footpath if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, percentForceGround, 100.0); triggers->Sine(FFBFootpathSinePeriod, FFBFootpathFadeSinePeriod, percentForceGround); } break; case 0x0E: //Driving underwater if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, percentForceGround, 100.0); triggers->Sine(FFBUnderwaterSinePeriod, FFBUnderwaterFadeSinePeriod, percentForceGround); triggers->Friction(FFBUnderwaterFriction / 100.0); } break; case 0x11: //Driving stairs case 0x13: if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(0, percentForceGround, 100.0); triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround); } break; case 0x12: //Driving stairs case 0x14: if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, 0, 100.0); triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround); } break; case 0x15: //Driving subway indoors if (EnableGroundEffects && Speed > 0.001) { triggers->Rumble(percentForceGround, 0, 100.0); triggers->Sine(FFBSubwaySinePeriod, FFBSubwayFadeSinePeriod, percentForceGround); } break; case 0xFF: //Colliding with cars/walls if (RightWall > 0) { triggers->Rumble(0, percentForce, 100.0); if (!DisableConstantEffects) triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else if (LeftWall > 0) { triggers->Rumble(percentForce, 0, 100.0); if (!DisableConstantEffects) triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else { if (GroundEffect != oldGroundEffect) { if (!Collision) Collision = true; } } break; } } if (Collision) { triggers->Sine(150.0, 0, percentForce); triggers->Rumble(percentForce, percentForce, 100.0); Collision = false; } oldGroundEffect = GroundEffect; } }