/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SWDC2018.h" extern int EnableDamper; extern int DamperStrength; static bool VersionFound; static bool Version103; static bool Version230; static DWORD FFB; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); static const char* SDDS = "SDDS"; static void getSDDS103(char* Name) { if (strcmp(Name, SDDS) == 0) { Version103 = true; VersionFound = true; } } static void getSDDS230(char* Name) { if (strcmp(Name, SDDS) == 0) { Version230 = true; VersionFound = true; } } void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) ExitProcess(0); if (!VersionFound) { DWORD SDDS103 = helpers->ReadInt32(0x8E5CBD0, true); DWORD SDDS230 = helpers->ReadInt32(0x9BC7B20, true); char Version103[256] = { 0 }; std::memcpy(Version103, &SDDS103, 4); std::string myString103(Version103); char Version230[256] = { 0 }; std::memcpy(Version230, &SDDS230, 4); std::string myString230(Version230); getSDDS103((char*)myString103.c_str()); getSDDS230((char*)myString230.c_str()); } else { if (Version103) FFB = helpers->ReadInt32(0x8E5CCF4, true); if (Version230) FFB = helpers->ReadInt32(0x9BC7B18, true); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); BYTE* ffb = reinterpret_cast(&FFB); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (ffb[0] == 0x80 && ffb[2] == 0x01) { triggers->Spring(1.0); } if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00) { double percentForce = ffb[2] / 127.0; double Period = ffb[1] / 127.0 * 120.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(static_cast(Period), 0, percentForce); } if (ffb[0] == 0x86 && ffb[2] > 0x00) { double percentForce = ffb[2] / 127.0; double percentLength = 100; triggers->Spring(percentForce); } if (ffb[0] == 0x84 && ffb[2] > 0x00) { if (ffb[1] == 0x00) { double percentForce = (128 - ffb[2]) / 127.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if(ffb[1] == 0x01) { double percentForce = (ffb[2] / 127.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } } }