/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include #include "Flycast.h" #include "math.h" #include #include #include #include "SDL.h" #include "../Common Files/CRCCheck.h" #include "../Common Files/SignatureScanning.h" static const char* initiald = "INITIAL "; static bool InitialDRunning; static bool FFBGameInit; static bool LetsStartFFB; static INT_PTR FFBAddress; WNDPROC pOrigProc; LRESULT CALLBACK HookWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (!LetsStartFFB) LetsStartFFB = true; return CallWindowProc(pOrigProc, hwnd, uMsg, wParam, lParam); } static void getGameInfo(char* GameName) { if (_strcmpi(GameName, initiald) == 0) { FFBAddress = (INT_PTR)aAddy2 + 0xAF; InitialDRunning = true; } } void Flycast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (!FFBGameInit) { HWND hwnd = FindWindowA(0, "Flycast"); if (pOrigProc == NULL) pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc); if (LetsStartFFB) { Sleep(15000); aAddy2 = PatternScan("\x4E\x49\x54\x49\x41\x4C\x20\x44\x20\x56\x65\x72\x2E\x33\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x30\xDF\x9C\xAB\xBA\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x84\x00\x50\x54\x05\x00\x00\x00\x05\x00\x00\x00\x80\xAA\x6D\x68\x00\x55", "xxxxxxxx???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????xxxxxx"); long long InitialDName = helpers->ReadLong((INT_PTR)aAddy2 - 0x01, false); char x[256] = { 0 }; std::memcpy(x, &InitialDName, 8); std::string myString(x); getGameInfo((char*)myString.c_str()); FFBGameInit = true; } } if (InitialDRunning) { UINT8 ff1 = helpers->ReadByte(FFBAddress, false); UINT8 ff2 = helpers->ReadByte(FFBAddress + 0x01, false); UINT8 ff3 = helpers->ReadByte(FFBAddress + 0x02, false); if ((ff1 == 0x80) && (ff3 == 0x01)) triggers->Spring(1.0); if ((ff1 == 0x85) && (ff2 == 0x3F) && (ff3 > 0x00) && (ff3 < 0x30)) { double percentForce = ff3 / 47.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(40, 0, percentForce); } if ((ff1 == 0x86) && (ff2 == 0x02) && (ff3 > 0x09) && (ff3 < 0x3C)) { double percentForce = (60 - ff3) / 43.0; double percentLength = 100; triggers->Spring(percentForce); } if ((ff1 == 0x84) && (ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80)) { double percentForce = (128 - ff3) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff1 == 0x84) && (ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49)) { double percentForce = (ff3 / 72.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }