/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "InitialD8.h" extern int EnableDamper; extern int DamperStrength; static int carscollide(int ffcollide) { switch (ffcollide) { case 0x50F05: return 16; case 0x50E05: return 15; case 0x50D05: return 14; case 0x50C05: return 13; case 0x50B05: return 12; case 0x50A05: return 11; case 0x50905: return 10; case 0x50805: return 9; case 0x50705: return 8; case 0x50605: return 7; case 0x050505: return 6; case 0x050405: return 5; case 0x050305: return 4; case 0x50205: return 3; case 0x50105: return 2; case 0x50005: return 1; default: return 0; } } static int rubbingwalls(int ffwalls) { switch (ffwalls) { case 0x51F08: return 31; case 0x51E08: return 30; case 0x51D08: return 29; case 0x51C08: return 28; case 0x51B08: return 27; case 0x51A08: return 26; case 0x51908: return 25; case 0x51808: return 24; case 0x51708: return 23; case 0x51608: return 22; case 0x51508: return 21; case 0x51408: return 20; case 0x51308: return 19; case 0x51208: return 18; case 0x51108: return 17; case 0x50F08: return 16; case 0x50E08: return 15; case 0x50D08: return 14; case 0x50C08: return 13; case 0x50B08: return 12; case 0x50A08: return 11; case 0x50908: return 10; case 0x50808: return 9; case 0x50708: return 8; case 0x50608: return 7; case 0x50508: return 6; case 0x50408: return 5; case 0x50308: return 4; case 0x50208: return 3; case 0x50108: return 2; case 0x50008: return 1; default: return 0; } } void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { int ffrubbingwalls = 0; int ffcarcollision = 0; { helpers->log("in ID8 Ffbloop"); const int ff = GetTeknoParrotFFB(); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); ffcarcollision = carscollide(ff); ffrubbingwalls = rubbingwalls(ff); if (EnableDamper == 1) { triggers->Damper(DamperStrength / 100.0); } if (ff == 0x60000) { triggers->Spring(0.8); } if (ffrubbingwalls > 0) // car rubbing against wall { double percentLength = 200; double percentForce = (ffrubbingwalls / 31.0); triggers->Friction(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if (ffcarcollision > 0) //cars colliding or rubbing with each other { double percentLength = 200; double percentForce = (ffcarcollision / 16.0); triggers->Friction(percentForce); triggers->Rumble(percentForce, percentForce, percentLength); } if ((ff > 0x40037) && (ff < 0x40080)) { double percentForce = (262272 - ff) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff > 0x40100) && (ff < 0x40149)) { double percentForce = (ff - 262400) / 72.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }