/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "R-Tuned.h" extern int EnableDamper; extern int DamperStrength; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename); void RTuned::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { UINT8 SpringCrash = helpers->ReadByte(0x8519D18, /* isRelativeOffset */ false); UINT8 BoostEffect = helpers->ReadByte(0x8519D10, /* isRelativeOffset */ false); UINT8 WhenBoost = helpers->ReadByte(0x8519D20, /* isRelativeOffset */ false); helpers->log("got value: "); std::string ffs = std::to_string(BoostEffect); helpers->log((char*)ffs.c_str()); if (EnableDamper == 1) { triggers->Damper(DamperStrength / 100.0); } UINT8 LetsEnableFFB = helpers->ReadByte(0x8519C58, /* isRelativeOffset */ false); if (LetsEnableFFB == 0x01) { helpers->WriteByte(0x8519C58, 0x09, false); } if (SpringCrash == 0xFF) { double percentForce = 1.0; triggers->Sine(300, 300, percentForce); triggers->Rumble(percentForce, percentForce, 100); } else if (SpringCrash == 0x04) { double percentForce = SpringStrength / 100.0; triggers->Spring(percentForce); } if (WhenBoost == 0x7F) { double percentForce = (BoostEffect / 400.0); double percentLength = (100); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(60, 60, percentForce); } }