/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "DeadHeat.h" #include "../Common Files/Game.h" extern int EnableDamper; extern int DamperStrength; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int CenterOffsetStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CenterOffsetStrength"), 100, settingsFilename); static int ReflectStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReflectStrength"), 100, settingsFilename); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename); static int ViosityStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ViosityStrength"), 100, settingsFilename); void DeadHeat::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { int setSpring = GetTeknoParrotFFB(); int setViosity = GetTeknoParrotFFB2(); int setCenterOffset = GetTeknoParrotFFB3(); int setReflect = GetTeknoParrotFFB4(); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (setSpring) { double percentForce = (setSpring / 63.0) * (SpringStrength / 100.0); triggers->Spring(percentForce); } if (setViosity) { double percentForce = (setViosity / 63.0) * (ViosityStrength / 100.0); triggers->Friction(percentForce); } if (setReflect == 0x00 && setCenterOffset == 0x00) { triggers->Rumble(0, 0, 0); triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0); } else { if (setReflect > 0x00 && setReflect <= 0x3F) { double percentForce = (setReflect / 63.0) * (ReflectStrength / 100.0); double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else if (setReflect > 0x3F) { double percentForce = ((0xFF - setReflect) / 63.0) * (ReflectStrength / 100.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } if (setCenterOffset > 0x00 && setCenterOffset <= 0x3F) { double percentForce = (setCenterOffset / 63.0) * (CenterOffsetStrength / 100.0); double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if (setCenterOffset < 0x00) { double percentForce = (((0xFFFFFFFF - setCenterOffset) + 1) / 63.0) * (CenterOffsetStrength / 100.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }