/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "InitialD0.h" #include "math.h" static UINT8 ff; static UINT8 oldff; static UINT8 newff; static UINT8 ff1; static UINT8 ff2; static UINT8 ff3; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename); static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename); static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename); void InitialD0::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) { ExitProcess(0); } if (IDZMode == 0) { ff = helpers->ReadByte(0x168317F, true); oldff = 0; newff = ff; helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); if (EnableForceSpringEffect == 1) { triggers->Springi(ForceSpringStrength / 100.0); } if (oldff != newff) { if ((ff > 0x37) && (ff < 0x80)) { helpers->log("moving wheel right"); double percentForce = (128 - ff) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff > 0x00) && (ff < 0x49)) { helpers->log("moving wheel left"); double percentForce = (ff) / 72.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } oldff = newff; } else { ff1 = helpers->ReadByte(0x168317C, true); ff2 = helpers->ReadByte(0x168317D, true); if (IDZMode == 1) { ff3 = helpers->ReadByte(0x168317E, true); } else if (IDZMode == 2) { ff3 = helpers->ReadByte(0x168317F, true); } if (ff1 == 80) { helpers->log("Spring"); triggers->Spring(1.0); } else if (ff1 == 0x85) { if ((ff2 > 0x00) && (ff2 < 0x30)) { helpers->log("Sine"); double percentForce = ff2 / 47.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(40, 0, percentForce); } } else if (ff1 == 0x86) { if ((ff3 > 0x00) && (ff3 < 0x4E)) { helpers->log("Spring"); double percentForce = ff3 / 77.0; double percentLength = 100; triggers->Spring(percentForce); } } else if (ff1 == 0x84) { if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80)) { helpers->log("moving wheel right"); double percentForce = (128 - ff3) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49)) { helpers->log("moving wheel left"); double percentForce = (ff3 / 72.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else { if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38)) { helpers->log("moving wheel right"); double percentForce = 1.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff2 == 0x01) && (ff3 > 0x48)) { helpers->log("moving wheel left"); double percentForce = 1.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } } } }