; *********************************************************************************************************************************** ; **************************************************** FFBPlugin.ini source file **************************************************** ; *********************************************************************************************************************************** ; This file contains a master list of settings -- both default values and overrides for specific games. ; This file should not necessarily be distributed upon release. Rather, a post-build step creates individual files for various games ; that take into account the default settings and each games overrides. ; *********************************************************************************************************************************** ; ************************************************* Default values set for all games ************************************************ ; *********************************************************************************************************************************** [Settings] ; GameId specifies the game behavior to use - e.g. which address to read, how to interpret values, etc. GameId=-1 ; All forces /designated within a game/ will be scaled to exist between MinForce and MaxForce ; 0-100: you may want to set a min force if your wheel doesn't deliver sufficient forces when values are low MinForce=0 ; 0-100: you may want to set a max force below 100 if your wheel's forces are stronger than desired @ 100% MaxForce=100 ; Set Device GUID to connect to specific joystick or controller. DeviceGUID= ;Set to 1 if you want to enable rumble, else 0. EnableRumble=0 ReverseRumble=0 ; Set to 1 to generate log.txt, else 0. Logs will be appended and not cleared. Logging=0 ; When a command is set that contradicts a prior command, clear the prior command. Probably should stay as 1. ResetFeedback=0 ; Length of a feedback command. While a long period works fine (as long as ResetFeedback=1), some games may still require shorter ones. FeedbackLength=500 ; If a game does not specify its own Centering or Friction forces (e.g. only specifies roll left/right), ; then a default centering and friction force can be applied here. If a game has any of its own such forces, ; these values will be overwritten immediately in-game. ; 0-100; Centering is the force that brings the wheel back to the center. Use -1 to disable behavior. DefaultCentering=0 ; 0-100; Friction determines how difficult a wheel is to turn. Use -1 to disable behavior. DefaultFriction=0 ; Beep when plugin hooks the exe BeepWhenHook=0 ; Alternative FFB is for PWM2M2 board and wheel etc AlternativeFFB=0 AlternativeMinForceLeft=0 AlternativeMaxForceLeft=-100 AlternativeMinForceRight=0 AlternativeMaxForceRight=100 ForceShowDeviceGUIDMessageBox=0 ; *********************************************************************************************************************************** ; ************************************************ Game overrides are specified below *********************************************** ; *********************************************************************************************************************************** [Daytona Championship USA] GameId=1 MinForce=0 MaxForce=90 FeedbackLength=500 ShowButtonNumbersForSetup=0 ChangeGearsViaPlugin=0 EscapeKeyExitViaPlugin=0 MenuMovementViaPlugin=0 Gear1=99 Gear2=99 Gear3=99 Gear4=99 GearUp=99 GearDown=99 HideCursor=0 [Demul] GameId=26 FeedbackLength=500 FFBMode=0 [Wacky Races] GameId=2 MinForce=0 MaxForce=75 DefaultCentering=15 [Chase HQ 2] GameId=3 MinForce=0 MaxForce=75 DefaultCentering=15 [GRID] GameId=10 FeedbackLength=80 SpringStrength=65 GearChangeStrength=50 GearChangeLength=80 [AfterburnerClimax] GameId=15 EnableRumble=1 Rumble1Strength=50 Rumble2Strength=100 Rumble1Length=200 Rumble2Length=200 [HOTD4] GameId=4 FeedbackLength=100 EnableRumble=1 Device2GUID= Bullet1pStrength=50 Grenade1pStrength=70 Health1pStrength=100 Bullet2pStrength=50 Grenade2pStrength=70 Health2pStrength=100 HowtoRumbleBulletEffect=0 HowtoRumbleGrenadeEffect=0 HowtoRumbleHealthEffect=0 [LGI] GameId=31 FeedbackLength=100 EnableRumble=1 Device2GUID= Knock1pStrength=50 Motor1pStrength=60 Health1pStrength=100 Knock2pStrength=50 Motor2pStrength=60 Health2pStrength=100 HowtoRumbleKnockEffect=0 HowtoRumbleMotorEffect=0 HowtoRumbleHealthEffect=0 [LGI3D] GameId=30 FeedbackLength=100 EnableRumble=1 Device2GUID= Knock1pStrength=50 Motor1pStrength=60 Health1pStrength=100 Knock2pStrength=50 Motor2pStrength=60 Health2pStrength=100 HowtoRumbleKnockEffect=0 HowtoRumbleMotorEffect=0 HowtoRumbleHealthEffect=0 [Sega Racing Classic] GameId=5 FeedbackLength=500 FFBMode=0 [Sega Rally 3] GameId=6 FeedbackLength=500 DefaultCentering=15 [KODrive] GameId=39 FFBMode=0 FeedbackLength=500 [InitialD4] GameId=16 FeedbackLength=80 FFBMode=0 [InitialD4Japan] GameId=24 FeedbackLength=80 FFBMode=0 [InitialD5] GameId=23 FeedbackLength=80 FFBMode=0 [InitialD6] GameId=8 FeedbackLength=80 FFBMode=0 [InitialD7] GameId=17 FeedbackLength=80 FFBMode=0 [InitialD8] GameId=18 FeedbackLength=80 FFBMode=0 [Ford Racing] GameId=7 MaxForce=85 FeedbackLength=600 DefaultCentering=20 [Ford Racing Other] GameId=38 FeedbackLength=600 MaxForce=100 [Machstorm] GameId=14 EnableRumble=1 Power1RumbleStrength=10 Power2RumbleStrength=20 Power3RumbleStrength=30 Power4RumbleStrength=40 Power5RumbleStrength=50 Power6RumbleStrength=60 Power7RumbleStrength=70 Power8RumbleStrength=80 Power9RumbleStrength=90 Power10RumbleStrength=100 Power1RumbleLength=50 Power2RumbleLength=50 Power3RumbleLength=50 Power4RumbleLength=50 Power5RumbleLength=50 Power6RumbleLength=50 Power7RumbleLength=50 Power8RumbleLength=50 Power9RumbleLength=50 Power10RumbleLength=100 [PokkenTournament] GameId=19 EnableRumble=1 RumbleStrength=100 RumbleLength=500 HowtoRumble=0 [Mario Kart Arcade GP DX v100] GameId=11 DefaultCentering=25 FeedbackLength=80 [Battle Gear 4] GameId=13 DefaultCentering=25 FeedbackLength=500 [Outrun 2 Special Tours Deluxe Custom] GameId=12 MinForce=0 MaxForce=100 FeedbackLength=80 DefaultCentering=-1 FFBMode=0 ShowButtonNumbersForSetup=0 ChangeGearsViaPlugin=0 Gear1=99 Gear2=99 Gear3=99 Gear4=99 Gear5=99 Gear6=99 [Outrun 2 Special Tours Deluxe Real] GameId=35 MinForce=0 MaxForce=100 FeedbackLength=80 SpringStrength=50 ShowButtonNumbersForSetup=0 ChangeGearsViaPlugin=0 Gear1=99 Gear2=99 Gear3=99 Gear4=99 Gear5=99 Gear6=99 [WMMT5] GameId=9 MinForce=0 MaxForce=100 DefaultCentering=0 FeedbackLength=80 Logging=0 AlternativeMinForceLeft=0 AlternativeMaxForceLeft=-100 AlternativeMinForceRight=0 AlternativeMaxForceRight=100 SpringStrength=100 FrictionStrength=0 JointsAndStripesStrength=100 CollisionsStrength=100 TiresSlipStrength=100 HighSpeedVibrationsStrength=100 WheelSpinStrength=100 GearChangeStrength=20 GearChangeDelay=250 GearChangeLength=200 LimitBetweenHighSpeedVibrationsAndTiresSlip=75 ShowButtonNumbersForSetup=0 ForceFullTune=0 DisableRaceTimer=0 EnableForceFinish=0 EnableForceTimeUp=0 ForceFinishButton=99 ForceTimeUpButton=99 [Mame 0199 32bit] GameId=34 MinForce=0 MaxForce=75 DefaultCentering=0 FeedbackLength=500 FFBMode=0 [Mame 0199 64bit] GameId=34 MinForce=0 MaxForce=75 DefaultCentering=0 FeedbackLength=500 FFBMode=0 [Mame 0206 32bit] GameId=33 MinForce=0 MaxForce=75 DefaultCentering=0 FeedbackLength=500 FFBMode=0 [Mame 0206 64bit] GameId=33 MinForce=0 MaxForce=75 DefaultCentering=0 FeedbackLength=500 FFBMode=0 [Sonic & Sega All Stars Racing] GameId=21 FeedbackLength=500 [GTI Club Supermini Festa] GameId=27 FeedbackLength=500 FFBMode=0 [Road Fighters 3D] GameId=29 MinForce=0 MaxForce=70 AlternativeMinForceLeft=0 AlternativeMaxForceLeft=-70 AlternativeMinForceRight=0 AlternativeMaxForceRight=70 FeedbackLength=500 CabinetID=1 Only2D=0 HackToSkipMenuError=1 HackToCloseLibmovieErrorAuto=1 FFBMode=0 InputDeviceWheelEnable=0 InputDeviceWheelSteeringAxis=99 InputDeviceWheelAcclAxis=99 InputDeviceWheelBrakeAxis=99 InputDeviceWheelReverseAxis=0 InputDeviceCombinedPedals=0 SteeringDeadzone=2 PedalDeadzone=2 SequentialGears=0 ShowButtonNumbersForSetup=0 ShowAxisForSetup=0 DpadUp= DpadDown= DpadLeft= DpadRight= ExitButton=99 TestButton=99 ServiceButton=99 CreditButton=99 ViewButton=99 ThreeDimensionalButton=99 leverUp=99 leverDown=99 leverLeft=99 leverRight=99 Device2GUID= DpadUpDevice2= DpadDownDevice2= DpadLeftDevice2= DpadRightDevice2= ExitButtonDevice2=99 TestButtonDevice2=99 ServiceButtonDevice2=99 CreditButtonDevice2=99 ViewButtonDevice2=99 ThreeDimensionalButtonDevice2=99 leverUpDevice2=99 leverDownDevice2=99 leverLeftDevice2=99 leverRightDevice2=99 [Button Rumble 32bit] GameId=28 EnableRumble=1 ShowButtonNumbersForSetup=0 BothRumbleMotor=1 LeftRumbleMotor=0 RightRumbleMotor=0 RumbleStrength=100 RumbleLength=0 Device2GUID= Button1Rumble=99 Button2Rumble=99 Button3Rumble=99 Button4Rumble=99 Button5Rumble=99 Button6Rumble=99 Button7Rumble=99 Button8Rumble=99 Button9Rumble=99 Button10Rumble=99 Button1Device2Rumble=99 Button2Device2Rumble=99 Button3Device2Rumble=99 Button4Device2Rumble=99 Button5Device2Rumble=99 Button6Device2Rumble=99 Button7Device2Rumble=99 Button8Device2Rumble=99 Button9Device2Rumble=99 Button10Device2Rumble=99 [Button Rumble 64bit] GameId=28 EnableRumble=1 ShowButtonNumbersForSetup=0 BothRumbleMotor=1 LeftRumbleMotor=0 RightRumbleMotor=0 RumbleStrength=100 RumbleLength=0 Device2GUID= Button1Rumble=99 Button2Rumble=99 Button3Rumble=99 Button4Rumble=99 Button5Rumble=99 Button6Rumble=99 Button7Rumble=99 Button8Rumble=99 Button9Rumble=99 Button10Rumble=99 Button1Device2Rumble=99 Button2Device2Rumble=99 Button3Device2Rumble=99 Button4Device2Rumble=99 Button5Device2Rumble=99 Button6Device2Rumble=99 Button7Device2Rumble=99 Button8Device2Rumble=99 Button9Device2Rumble=99 Button10Device2Rumble=99 [Mario Kart Arcade GP DX v110] GameId=20 DefaultCentering=-1 FeedbackLength=80 ConstantEffectForSteering=1 ConstantEffectForSteeringStrength=128 WeaponRumble=1 WeaponRumbleStrength=30 CoinRumble=1 CoinRumbleStrength=20 DriftRumble=1 DriftRumbleControllerStrengthMultiplier=100 HitGroundRumble=1 HitGroundRumbleStrength=15 BoostRumble=1 BoostRumbleStrength=50 MainShakeRumble=1 MainShakeRumbleStrength=100 DirtRumble=1 DirtRumbleStrength=30 GrassRumble=1 GrassRumbleStrength=20 SandRumble=1 SandRumbleStrength=10 WaterRumble=1 WaterRumbleWheelStrength=65 WaterRumbleControllerStrengthMultiplier=100 TileRumble=1 TileRumbleStrength=20 CarpetRumble=1 CarpetRumbleStrength=20 SpeedBumpRumble=1 SpeedBumpRumbleStrength=20 RoughTrackRumble=1 RoughTrackRumbleStrength=10 BridgeRumble=1 BridgeRumbleStrength=40 HideCursor=0 [M2Emulator] GameId=25 MinForce=0 MaxForce=100 FeedbackLength=500 FFBMode=0 DaytonaAIMultiplayerHack=0 DaytonaForcePanoramicAttract=0 ; *********************************************************************************************************************************** ; ************************************************* Test cases are established below ************************************************ ; *********************************************************************************************************************************** ; ;[_Test_Const] ;GameId=-1 ; ;[_Test_Sine] ;GameId=-2 ; ;[_Test_Friction] ;GameId=-3 ; ;[_Test_Spring] ;GameId=-4 ; ;[_Test_Heavy] ;GameId=-5 ; ;[_Test_Loose] ;GameId=-6