/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "MarioKartGPDX1.18Custom.h" static bool init; extern int EnableDamper; extern int DamperStrength; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename); static int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename); static int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename); static int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename); static int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename); static int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename); static int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename); static int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename); static int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename); static int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename); static int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename); static int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename); static int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename); static int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename); static int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename); static int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename); static int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename); static int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename); static int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename); static int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename); static int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename); static int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename); static int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename); static int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename); static int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename); static int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename); static int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename); static int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename); static int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename); static int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename); static int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename); static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename); static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename); static int MenuRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuRumble"), 0, settingsFilename); static int MenuRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuRumbleStrength"), 0, settingsFilename); static UINT8 MenuPosition; static UINT8 oldMenuPosition; static UINT8 oldGameState; static bool MenuEffect; static int oldCoins; static int oldWeapon; static int oldHitGround; static int(__stdcall* PlayerCostumeSelectionRightOri)(DWORD* a1); static int __stdcall PlayerCostumeSelectionRightHook(DWORD* a1) { MenuEffect = true; return PlayerCostumeSelectionRightOri(a1); } static int(__stdcall* PlayerCostumeSelectionLeftOri)(DWORD* a1); static int __stdcall PlayerCostumeSelectionLeftHook(DWORD* a1) { MenuEffect = true; return PlayerCostumeSelectionLeftOri(a1); } static int(__stdcall* KartCostumeSelectionOri)(int a1, int a2, int a3); static int __stdcall KartCostumeSelectionHook(int a1, int a2, int a3) { MenuEffect = true; return KartCostumeSelectionOri(a1, a2, a3); } static DWORD*(__stdcall* PlayerSelectionRightOri)(int a1); static DWORD* __stdcall PlayerSelectionRightHook(int a1) { MenuEffect = true; return PlayerSelectionRightOri(a1); } static DWORD* (__stdcall* PlayerSelectionLeftOri)(int a1); static DWORD* __stdcall PlayerSelectionLeftHook(int a1) { MenuEffect = true; return PlayerSelectionLeftOri(a1); } static DWORD* (__stdcall* ModeSelectionRightOri)(int a1); static DWORD* __stdcall ModeSelectionRightHook(int a1) { MenuEffect = true; return ModeSelectionRightOri(a1); } static DWORD* (__stdcall* ModeSelectionLeftOri)(int a1); static DWORD* __stdcall ModeSelectionLeftHook(int a1) { MenuEffect = true; return ModeSelectionLeftOri(a1); } static int(__stdcall* SpeedSelectionRightOri)(int a1); static int __stdcall SpeedSelectionRightHook(int a1) { MenuEffect = true; return SpeedSelectionRightOri(a1); } static int(__stdcall* SpeedSelectionLeftOri)(int a1); static int __stdcall SpeedSelectionLeftHook(int a1) { MenuEffect = true; return SpeedSelectionLeftOri(a1); } static int(__stdcall* CupSelectionRightOri)(int a1, int a2, int a3); static int __stdcall CupSelectionRightHook(int a1, int a2, int a3) { MenuEffect = true; return CupSelectionRightOri(a1, a2, a3); } static int(__stdcall* CupSelectionLeftOri)(int a1, int a2, int a3); static int __stdcall CupSelectionLeftHook(int a1, int a2, int a3) { MenuEffect = true; return CupSelectionLeftOri(a1, a2, a3); } static int(__stdcall* RoundSelectionRightOri)(int a1); static int __stdcall RoundSelectionRightHook(int a1) { MenuEffect = true; return RoundSelectionRightOri(a1); } static int(__stdcall* RoundSelectionLeftOri)(int a1); static int __stdcall RoundSelectionLeftHook(int a1) { MenuEffect = true; return RoundSelectionLeftOri(a1); } static int(__stdcall* ItemSelectionRightOri)(int a1); static int __stdcall ItemSelectionRightHook(int a1) { MenuEffect = true; return ItemSelectionRightOri(a1); } static int(__stdcall* ItemSelectionLeftOri)(int a1); static int __stdcall ItemSelectionLeftHook(int a1) { MenuEffect = true; return ItemSelectionLeftOri(a1); } static int(__stdcall* Item2SelectionRightOri)(int a1); static int __stdcall Item2SelectionRightHook(int a1) { MenuEffect = true; return Item2SelectionRightOri(a1); } static int(__stdcall* Item2SelectionLeftOri)(int a1); static int __stdcall Item2SelectionLeftHook(int a1) { MenuEffect = true; return Item2SelectionLeftOri(a1); } static int(__stdcall* Item3SelectionRightOri)(int a1); static int __stdcall Item3SelectionRightHook(int a1) { MenuEffect = true; return Item3SelectionRightOri(a1); } static int(__stdcall* Item3SelectionLeftOri)(int a1); static int __stdcall Item3SelectionLeftHook(int a1) { MenuEffect = true; return Item3SelectionLeftOri(a1); } void MarioKartGPDX118Custom::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { INT_PTR ff1 = helpers->ReadIntPtr(0xAC72F4, true); //shake INT_PTR ff2 = helpers->ReadIntPtr(0xAC2A30, true);//?? UINT8 ff3 = helpers->ReadByte(ff2 + 0x66C, false); // terrain data UINT8 ff5 = helpers->ReadByte(ff2 + 0x69C, false); //kart flying or on ground INT_PTR ff6 = helpers->ReadIntPtr(0xAAFAB8, true); INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x44,false); INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0x70, false); INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x108, false); INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x98, false); UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, false); // 1 during race only float Speed = helpers->ReadFloat32(ff2 + 0x580, false); //Speed of Kart UINT8 ff13 = helpers->ReadByte(0xAB9110, true); //picking up coins UINT8 ff14 = helpers->ReadByte(0xAC5C0D, true); //picking up weapon box UINT8 Wheel = helpers->ReadByte(0xAC6EAD, true); //0-255 steering INT_PTR ff16 = helpers->ReadIntPtr(0xAAD0BC, true); UINT8 ff17 = helpers->ReadByte(ff2 + 0x6B8, false); // Drift UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, false); // Boost DWORD GameStateBase = helpers->ReadInt32(0xAAEE58, true); UINT8 GameState = helpers->ReadByte(GameStateBase + 0x44, false); helpers->log("got value: "); std::string ffs = std::to_string(ff1); helpers->log((char*)ffs.c_str()); helpers->log("got value: "); if (!init && MenuRumble) { init = true; DWORD ImageBase = (DWORD)GetModuleHandleA(0); MH_Initialize(); MH_CreateHook((void*)(ImageBase + 0x386940), PlayerCostumeSelectionRightHook, (void**)&PlayerCostumeSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x3867E0), PlayerCostumeSelectionLeftHook, (void**)&PlayerCostumeSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x3D1250), KartCostumeSelectionHook, (void**)&KartCostumeSelectionOri); MH_CreateHook((void*)(ImageBase + 0x379650), PlayerSelectionRightHook, (void**)&PlayerSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x379540), PlayerSelectionLeftHook, (void**)&PlayerSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x3A7A50), ModeSelectionRightHook, (void**)&ModeSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x3A79D0), ModeSelectionLeftHook, (void**)&ModeSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x377B30), SpeedSelectionRightHook, (void**)&SpeedSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x377AD0), SpeedSelectionLeftHook, (void**)&SpeedSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x3908D0), CupSelectionRightHook, (void**)&CupSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x390800), CupSelectionLeftHook, (void**)&CupSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x3B0160), RoundSelectionRightHook, (void**)&RoundSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x3B00D0), RoundSelectionLeftHook, (void**)&RoundSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x39D460), ItemSelectionRightHook, (void**)&ItemSelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x39D3C0), ItemSelectionLeftHook, (void**)&ItemSelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x39C640), Item2SelectionRightHook, (void**)&Item2SelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x39C550), Item2SelectionLeftHook, (void**)&Item2SelectionLeftOri); MH_CreateHook((void*)(ImageBase + 0x39EF70), Item3SelectionRightHook, (void**)&Item3SelectionRightOri); MH_CreateHook((void*)(ImageBase + 0x39EEA0), Item3SelectionLeftHook, (void**)&Item3SelectionLeftOri); MH_EnableHook(MH_ALL_HOOKS); } if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (MenuRumble && !ff11) { DWORD MenuBase = helpers->ReadInt32(0xAAEEB0, true); DWORD MenuOff0 = helpers->ReadInt32(MenuBase + 0x10, false); DWORD BanapassOff0 = helpers->ReadInt32(GameStateBase + 0x38, false); if (GameState != oldGameState) MenuPosition = 0; switch (GameState) { case 0x09: // Banapass Selection Screen MenuPosition = helpers->ReadByte(BanapassOff0 + 0x30, false); break; case 0x13: // Camera Costume Selection Screen MenuPosition = helpers->ReadByte(MenuOff0 + 0x294, false); break; case 0x2D: // After Race Change Selection Screen MenuPosition = helpers->ReadByte(MenuOff0 + 0xE0, false); break; case 0x2F: // After Race Continue Selection Screen MenuPosition = helpers->ReadByte(MenuOff0 + 0xE8, false); break; } if (MenuPosition != oldMenuPosition && GameState == oldGameState) { double percentForce = MenuRumbleStrength / 100.0; triggers->Sine(60, 0, percentForce); triggers->Rumble(percentForce, percentForce, 100); } if (MenuEffect) { MenuEffect = false; double percentForce = MenuRumbleStrength / 100.0; triggers->Sine(60, 0, percentForce); triggers->Rumble(percentForce, percentForce, 100); } } if (ConstantEffectForSteering && ff11 == 1) { if (Wheel >= 0 && Wheel < 128) { double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0)); double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if (Wheel > 127 && Wheel < 256) { double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0)); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } if ((MainShakeRumble) && (4194308 == ff1) && (ff11 == 1)) { // Large Shake when hitting walls, other karts or getting hit by items double percentForce = ((MainShakeRumbleStrength) / 100.0); double percentLength = (500); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(200, 200, percentForce); } if ((BoostRumble == 1) && (ff18 == 1) && (ff11 == 1)) { // Shake when Boost double percentForce = ((BoostRumbleStrength) / 100.0); double percentLength = (100); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(60, 60, percentForce); } if ((DriftRumble == 1) && (ff17 == 1) && (Wheel >= 0) && (Wheel < 128) && (ff11 == 1)) { // Drift Effect including steering left double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); double percentLength = (100); triggers->Rumble(percentForce, 0, percentLength); triggers->Friction(percentForce); } if ((DriftRumble == 1) && (ff17 == 1) && (Wheel > 127) && (Wheel < 256) && (ff11 == 1)) { // Drift Effect including steering right double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0)); double percentLength = (100); triggers->Rumble(0, percentForce, percentLength); triggers->Friction(percentForce); } if ((HitGroundRumble == 1) && (oldHitGround != ff5) && (ff5 == 1) && (ff11 == 1)) { // Shake when hitting ground double percentForce = ((HitGroundRumbleStrength) / 100.0); double percentLength = (100); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); Sleep(50); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } if ((WeaponRumble == 1) && (oldWeapon != ff14) && (ff11 == 1)) { // Shake when picking up new weapons or using them double percentForce = ((WeaponRumbleStrength) / 100.0); double percentLength = (300); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(80, 50, percentForce); } if ((CoinRumble == 1) && (oldCoins != ff13) && (ff11 == 1)) { // Shake when picking up coins double percentForce = ((CoinRumbleStrength) / 100.0); double percentLength = (200); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(50, 50, percentForce); } if ((DirtRumble == 1) && (3 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { // small friction when driving on dirt while moving double percentForce = ((DirtRumbleStrength) / 100.0); double percentLength = (100); triggers->Rumble(percentForce, 0, percentLength); triggers->Friction(percentForce); } if ((SpeedBumpRumble == 1) && (10 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { // Small constant when hitting bumps double percentForce = ((SpeedBumpRumbleStrength) / 100.0); double percentLength = (50); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0); } if ((GrassRumble == 1) && (4 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { // Wheel rumbles while driving on grass double percentForce = ((GrassRumbleStrength) / 100.0); double percentLength = (50); triggers->Rumble(0, percentForce, percentLength); triggers->Sine(50, 50, percentForce); } if ((CarpetRumble == 1) && (9 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { // Wheel rumbles while driving on carpet double percentForce = ((CarpetRumbleStrength) / 100.0); double percentLength = (50); triggers->Rumble(0, percentForce, percentLength); triggers->Sine(50, 50, percentForce); } if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel >= 0) && (Wheel < 128)) { //wheel hard to turn while driving through water double percentForce = ((WaterRumbleWheelStrength) / 100.0); double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); double percentLength = (100); triggers->Rumble(percentForce1, 0, percentLength); triggers->Friction(percentForce); } if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel > 127)) { double percentForce = ((WaterRumbleWheelStrength) / 100.0); double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0)); double percentLength = (100); triggers->Rumble(0, percentForce1, percentLength); triggers->Friction(percentForce); } if ((TileRumble == 1) && (12 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { //Wheel rumbles lightly when driving over tiles double percentForce = ((TileRumbleStrength) / 100.0); double percentLength = (150); triggers->Rumble(0, percentForce, percentLength); triggers->Friction(percentForce); } if ((SandRumble == 1) && (14 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { //Wheel rumbles lightly when driving over sand double percentForce = ((SandRumbleStrength) / 100.0); double percentLength = (50); triggers->Rumble(percentForce, 0, percentLength); triggers->Sine(70, 70, percentForce); } if ((RoughTrackRumble == 1) && (11 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { //Wheel rumbles lightly when driving over rough part of track double percentForce = ((RoughTrackRumbleStrength) / 100.0); double percentLength = (100); triggers->Rumble(0, percentForce, percentLength); triggers->Sine(40, 50, percentForce); } if ((BridgeRumble == 1) && (8 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1)) { //Wheel rumbles moderately when driving over wooden bridges double percentForce = ((BridgeRumbleStrength) / 100.0); double percentLength = (100); triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(120, 120, percentForce); } oldCoins = ff13; oldWeapon = ff14; oldHitGround = ff5; oldMenuPosition = MenuPosition; oldGameState = GameState; }