/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "D1GP.h" #include "SDL.h" extern int EnableDamper; extern int DamperStrength; static int ShakeCount; static bool LetsShake; static UINT8 oldEffect; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename); static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename); static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename); static int FFBRumbleStripSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSinePeriod"), 0, settingsFilename); static int FFBRumbleStripFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripFadeSinePeriod"), 0, settingsFilename); void D1GP::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { float FFBConstant = GetTeknoParrotFFB() / 1000.0; int Effect = GetTeknoParrotFFB2(); float Speedo = helpers->ReadFloat32(0x2150F4, true); if (EnableDamper) triggers->Damper(DamperStrength / 100.0); if (FFBConstant > 0) { double percentForce = FFBConstant * 5.0; double percentLength = 100; if (percentForce > 1.0) percentForce = 1.0; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else if (FFBConstant < 0) { double percentForce = -FFBConstant * 5.0; double percentLength = 100; if (percentForce > 1.0) percentForce = 1.0; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } double percentForce = Speedo / 200.0; if (percentForce > 1.0) percentForce = 1.0; if (Effect != oldEffect) { switch (Effect) { case 0x01: triggers->Spring(0.8); break; case 0x02: triggers->Rumble(0.3, 0.3, 100); triggers->Sine(35, 0, 0.3); break; case 0x04: LetsShake = true; break; } } if (EnableGroundEffects == 1 && Speedo > 0.1) { switch (Effect) { case 0x08: case 0x20: case 0x80: case 0x200: triggers->Rumble(percentForce, percentForce, 100); triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForce); break; case 0x10: case 0x40: case 0x100: case 0x400: triggers->Rumble(percentForce, percentForce, 100); triggers->Sine(FFBRumbleStripSinePeriod, FFBRumbleStripFadeSinePeriod, percentForce); break; } } if (LetsShake) { ++ShakeCount; if (ShakeCount >= 32) { ShakeCount = 0; LetsShake = false; } triggers->Rumble(0.6, 0.6, 100); triggers->Sine(70, 60, 0.4); } oldEffect = Effect; }