#pragma once #include "Game.h" class TeknoParrotGame : public Game { // TP-related HANDLE hSection; LPVOID secData; int ffbOffset = 0; protected: int lastWasStop = 0; int GetTeknoParrotFFB(); TeknoParrotGame(); public: void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); };