#pragma once #include "Game.h" class TeknoParrotGame : public Game { // TP-related HANDLE hSection; LPVOID secData; protected: int ffbOffset = 0; int ffbOffset2 = 0; int ffbOffset3 = 0; int ffbOffset4 = 0; int GetTeknoParrotFFB(); int GetTeknoParrotFFB2(); int GetTeknoParrotFFB3(); int GetTeknoParrotFFB4(); TeknoParrotGame(); public: void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers); };