/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "DirtyDrivin.h" extern int EnableDamper; extern int DamperStrength; static bool ReverseFFB; void DirtyDrivin::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { float ffstiffness = helpers->ReadFloat32(0x886EC0, false); float ff = helpers->ReadFloat32(0x886EC4, false); UINT8 TrackSelected = helpers->ReadByte(0x96F770, false); helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); //if (ffstiffness > 0) //{ //double percentForce = ffstiffness / 1.25; //triggers->Spring(percentForce); //} switch (TrackSelected) { case 8: case 9: case 10: case 11: case 12: case 13: case 14: ReverseFFB = true; break; default: ReverseFFB = false; break; } if (EnableDamper == 1) triggers->Damper(DamperStrength / 100.0); if (ff > 0) { double percentForce = ff; double percentLength = 100; if (ReverseFFB) { triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else { triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } } else if (ff < 0) { double percentForce = -ff; double percentLength = 100; if (ReverseFFB) { triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else { triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } }