#include #include "StormRacerG.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static bool init = false; static void __cdecl UsbIO_SetSeatShakeImpluse(int a1, int a2, float a3, bool a4) { double percentForce = a1 / 1200.0; myTriggers->Rumble(percentForce, percentForce, 150); return; } static bool Hook(void* toHook, void* ourFunct, int len) { if (len < 5) { return false; } DWORD curProtection; VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection); memset(toHook, 0x90, len); DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5; *(BYTE*)toHook = 0xE9; *(DWORD*)((DWORD)toHook + 1) = relativeAddress; DWORD temp; VirtualProtect(toHook, len, curProtection, &temp); return true; } static DWORD jmpBackAddy; void StormRacerG::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (!init) { uintptr_t ImageBaseSRG = (uintptr_t)GetModuleHandle((L"racing.exe")); int hookLength = 6; DWORD hookAddress = ImageBaseSRG + 0x12C5DE; jmpBackAddy = hookAddress + hookLength; Hook((void*)hookAddress, UsbIO_SetSeatShakeImpluse, hookLength); helpers->WriteNop(ImageBaseSRG + 0x12C5DE + 5, 1, false); init = true; } UINT8 FFB = helpers->ReadByte(0x46F429C, false); UINT8 Enable = helpers->ReadByte(0x4710214, false); float speedo = helpers->ReadFloat32(0x114A22D8, false); if (Enable == 0x01) { if (speedo < 0) { speedo = -speedo; } double percentForce = speedo / 320.0; //4 == Slipstring if (FFB & 0x01) { myTriggers->Rumble(percentForce, percentForce, 150); } if (FFB & 0x02) { myTriggers->Rumble(percentForce, percentForce, 150); } if (FFB & 0x08) { myTriggers->Rumble(percentForce, percentForce, 150); } } myTriggers = triggers; myConstants = constants; myHelpers = helpers; }