/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "AfterburnerClimax.h" #include "SDL.h" static SDL_Event e; static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int Rumble1Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Strength"), 0, settingsFilename); static int Rumble2Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Strength"), 0, settingsFilename); static int Rumble1Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Length"), 0, settingsFilename); static int Rumble2Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Length"), 0, settingsFilename); static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { UINT8 ff = myHelpers->ReadByte(0x08347A5E, /* isRelativeOffset */ false); myHelpers->log("got value: "); std::string ffs = std::to_string(ff); myHelpers->log((char*)ffs.c_str()); if (ff == 64) { double percentForce = ((Rumble1Strength) / 100.0); double percentLength = (Rumble1Length); myTriggers->Rumble(percentForce, percentForce, percentLength); } else if (ff == 80) { double percentForce = ((Rumble2Strength) / 100.0); double percentLength = (Rumble2Length); myTriggers->Rumble(percentForce, percentForce, percentLength); } } return 0; } void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }