/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "GRID.h" #include "SDL.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static SDL_Event e; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename); static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename); static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename); static int GearChangeThread(void* ptr) { myHelpers->log("gear change"); double percentForce = GearChangeStrength / 100.0; myTriggers->Sine(GearChangeLength, 0, percentForce); myTriggers->Rumble(0, percentForce, 150); return 0; } static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { INT_PTR WallBase = myHelpers->ReadIntPtr(0xB1B7F0, true); INT_PTR WallBase1 = myHelpers->ReadIntPtr(WallBase + 0x730, false); INT_PTR WallBase2 = myHelpers->ReadIntPtr(WallBase1 + 0x4, false); INT_PTR WallBase3 = myHelpers->ReadIntPtr(WallBase2 + 0x4, false); float WallBase4 = myHelpers->ReadFloat32(WallBase3 + 0x118, false); INT_PTR PanelBase = myHelpers->ReadIntPtr(0xA3FA34, true); INT_PTR PanelBase1 = myHelpers->ReadIntPtr(PanelBase + 0x678, false); INT_PTR PanelBase2 = myHelpers->ReadIntPtr(PanelBase1 + 0x14, false); INT_PTR PanelBase3 = myHelpers->ReadIntPtr(PanelBase2 + 0x30, false); UINT8 PanelBase4 = myHelpers->ReadByte(PanelBase3 + 0x2C, false); UINT8 Wheels = myHelpers->ReadByte(PanelBase3 + 0xB4, false); UINT8 Skids = myHelpers->ReadByte(PanelBase3 + 0x100, false); UINT8 AI = myHelpers->ReadByte(PanelBase3 + 0x3D4, false); UINT8 gear = myHelpers->ReadByte(0x346A5C6C, false); INT_PTR speedoBase = myHelpers->ReadIntPtr(0x28C008, true); INT_PTR speedoBase1 = myHelpers->ReadIntPtr(speedoBase + 0xD0, false); INT_PTR speedoBase2 = myHelpers->ReadIntPtr(speedoBase1 + 0x460, false); INT_PTR speedoBase3 = myHelpers->ReadIntPtr(speedoBase2 + 0x184, false); float speedo = myHelpers->ReadFloat32(speedoBase3 + 0x4F4, false); UINT8 static oldgear = 0; UINT8 newgear = gear; { myTriggers->Springi(SpringStrength / 100.0); } if ((oldgear != newgear) && (speedo > 0)) { SDL_Thread* gearChangeThread = SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL); } if (Wheels > 0) { double percentForce = Wheels / 37.0; double percentLength = 100; myTriggers->Rumble(percentForce, percentForce, percentLength); myTriggers->Sine(80, 80, percentForce); } if ((Skids > 12) && (speedo > 0)) { double percentForce = ((Skids - 12) / 8.0); double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); } if ((AI > 0) && (PanelBase4 > 0)) { double percentForce = (PanelBase4) / 8.0; double percentLength = 100; myTriggers->Rumble(percentForce, percentForce, percentLength); } if ((WallBase4 > 0) && (PanelBase4 > 0)) { double percentForce = (PanelBase4) / 8.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } else if ((WallBase4 < 0) && (PanelBase4 > 0)) { double percentForce = (PanelBase4) / 8.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } oldgear = newgear; } return 0; } void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }