/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "InitialD5.h" #include "math.h" #include "SDL.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static SDL_Event e; static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename); UINT8 ff = myHelpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false); UINT8 ff1 = myHelpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false); UINT8 ff2 = myHelpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false); myHelpers->log("got value: "); std::string ffs = std::to_string(ff); myHelpers->log((char*)ffs.c_str()); if (ff2 == 0x86) { myTriggers->Spring(0.8); } if (ff2 == 0x85) //cars colliding or rubbing against wall etc { if (ff1 > 0) { double percentLength = 200; double percentForce = (0.6); myTriggers->Friction(percentForce); myTriggers->Rumble(percentForce, percentForce, percentLength); } } if (FFBMode == 1) { if (ff2 == 0x84) { if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) { myHelpers->log("moving wheel right"); double percentForce = (128 - ff) / 72.0; double percentLength = 100; double powforce = (ff - 55) / 72.0; myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce))); } else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) { myHelpers->log("moving wheel left"); double percentForce = (ff) / 72.0; double percentLength = 100; double powforce = (73 - ff) / 72.0; myTriggers->Rumble(0, pow(percentForce, powforce), percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce))); } } } else { if (ff2 == 0x84) { if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0)) { myHelpers->log("moving wheel right"); double percentForce = (128 - ff) / 72.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1)) { myHelpers->log("moving wheel left"); double percentForce = (ff) / 72.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } } } } } void InitialD5::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }