/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SegaRally3.h" #include "SDL.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static SDL_Event e; static HANDLE hSection; static LPVOID secData; static int ffbOffset = 0; static int TeknoParrotGame() { hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState"); secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64); ffbOffset = *((int*)secData + 2); return 0; } static int GetTeknoParrotFFB() { ffbOffset = *((int*)secData + 2); return ffbOffset; } static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { myHelpers->log("in SR3 Ffbloop"); const int ff = GetTeknoParrotFFB(); std::string ffs = std::to_string(ff); myHelpers->log((char*)ffs.c_str()); if (ff > 15) { myHelpers->log("moving wheel right"); double percentForce = (31 - ff) / 15.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } else if (ff > 0) { myHelpers->log("moving wheel left"); double percentForce = (16 - ff) / 15.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } } } void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; TeknoParrotGame(); SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }