/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SonicSegaAllStarsRacing.h" #include "SDL.h" static EffectTriggers* myTriggers; static EffectConstants* myConstants; static Helpers* myHelpers; static SDL_Event e; static int RunningThread(void* ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { INT_PTR FFBEnable = myHelpers->ReadByte(0x5CD858, /* isRelativeOffset*/ true); INT_PTR FFB = myHelpers->ReadByte(0x5CD864, /* isRelativeOffset*/ true); { //Enable FFB myHelpers->WriteByte(0x5CD858, 0x03, true); } { //Trigger friction to stop any oscillation double percentForce = 0.2; myTriggers->Friction(percentForce); } if ((FFB > 0)& (FFB < 19)) { myHelpers->log("moving wheel right"); double percentForce = (FFB) / 18.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } else if ((FFB > 237)& (FFB < 256)) { myHelpers->log("moving wheel right"); double percentForce = (256 - FFB) / 18.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } } return 0; } void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; SDL_Thread* thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } }