/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "Outrun2Real.h" #include "SDL.h" #include static EffectTriggers *myTriggers; static EffectConstants *myConstants; static Helpers *myHelpers; extern SDL_Event e; extern int EnableDamper; extern int DamperStrength; static bool init = false; static int SpeedStrength; static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename); static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename); static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename); static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename); static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename); static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename); static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename); static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename); //B hitting right wall hard constant //1B hitting left wall hard constant //2 driving on grass sine //10 scraping car against side rail left side //4 driving from grass, sand to road if from right side //14 driving from grass, sand to road if from left side //00 when over grass, sand etc void SendForceFeedback(__int8 force) { float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo if ((force == 0x10) || (force == 0x0B) || (force == 0x04)) { double percentForce = SpeedStrength / 100.0; double percentLength = 100; myTriggers->Rumble(0, percentForce, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce); } if ((force == 0x00) || (force == 0x1B) || (force == 0x14)) { double percentForce = SpeedStrength / 100.0; double percentLength = 100; myTriggers->Rumble(percentForce, 0, percentLength); myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce); } if (force == 0x02) { double percentForce = SpeedStrength / 100.0; double percentLength = 100; myTriggers->Rumble(percentForce, percentForce, percentLength); myTriggers->Sine(70, 80, percentForce); } } signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3) { int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, TEXT(".\\FFBPlugin.ini")); if (unk1 == 0x7D) { //not used } if (unk1 == 0x7B) { SendForceFeedback(force); } else if (unk1 != 0x7B) { double percentForce = SpringStrength / 100.0; myTriggers->Springi(percentForce); } return 0; } static int ThreadLoop() { UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo UINT8 static oldgear = 0; float newgear = gear; if ((ffspeed >= 0.1) && (ffspeed <= 80)) { SpeedStrength = 10; } else if ((ffspeed >= 80.1) && (ffspeed <= 130)) { SpeedStrength = 20; } else if ((ffspeed >= 130.1) && (ffspeed <= 180)) { SpeedStrength = 30; } else if ((ffspeed >= 180.1) && (ffspeed <= 220)) { SpeedStrength = 40; } else if ((ffspeed >= 220.1) && (ffspeed <= 270)) { SpeedStrength = 50; } else if ((ffspeed >= 270.1) && (ffspeed <= 320)) { SpeedStrength = 60; } else if ((ffspeed >= 320.1) && (ffspeed <= 380)) { SpeedStrength = 70; } else if ((ffspeed >= 380.1) && (ffspeed <= 430)) { SpeedStrength = 80; } else if ((ffspeed >= 430.1) && (ffspeed <= 500)) { SpeedStrength = 90; } else if ((ffspeed >= 500.1) && (ffspeed <= 1000)) { SpeedStrength = 100; } else { SpeedStrength = 0; } if (EnableDamper == 1) { myTriggers->Damper(DamperStrength / 100.0); } if ((oldgear != newgear) && (ff8 == 1) && (ffspeed >= 0.1)) { double percentForce = 0.1; double percentLength = 100; myTriggers->Sine(240, 320, percentForce); myTriggers->Rumble(percentForce, percentForce, percentLength); } oldgear = newgear; return 0; } static DWORD WINAPI RunningLoop(LPVOID lpParam) { while (true) { ThreadLoop(); Sleep(16); } } void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { if (!init) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL); init = true; } while (SDL_WaitEvent(&e) != 0) { bool init = true; if (init) { DWORD tempdw = 0x08105A48; DWORD loadffb = (DWORD)(void *)or2FfbFunction; DWORD tempdw2 = loadffb - tempdw - 5; *(BYTE *)tempdw = 0xE9; *(DWORD *)(tempdw + 1) = tempdw2; init = false; } UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual myTriggers = triggers; myConstants = constants; myHelpers = helpers; if (ShowButtonNumbersForSetup == 1) { if (e.type == SDL_JOYBUTTONDOWN) { if (e.jbutton.button >= 0) { char buff[100]; sprintf_s(buff, "Button %d Pressed", e.jbutton.button); MessageBoxA(NULL, buff, "", NULL); } } } if (e.type == SDL_JOYBUTTONDOWN) { if ((ChangeGearsViaPlugin == 1) && (transmission == 1)) { if (e.jbutton.button == Gear1) { helpers->WriteByte(0x0827A160, 0x01, false); } else if (e.jbutton.button == Gear2) { helpers->WriteByte(0x0827A160, 0x02, false); } else if (e.jbutton.button == Gear3) { helpers->WriteByte(0x0827A160, 0x03, false); } else if (e.jbutton.button == Gear4) { helpers->WriteByte(0x0827A160, 0x04, false); } else if (e.jbutton.button == Gear5) { helpers->WriteByte(0x0827A160, 0x05, false); } else if (e.jbutton.button == Gear6) { helpers->WriteByte(0x0827A160, 0x06, false); } } } } }