/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "SWDC2018.h" extern int EnableDamper; extern int DamperStrength; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename); void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1)) { ExitProcess(0); } UINT8 ff1 = helpers->ReadByte(0x8E5CCF4, true); UINT8 ff2 = helpers->ReadByte(0x8E5CCF5, true); UINT8 ff3 = helpers->ReadByte(0x8E5CCF6, true); if (EnableDamper == 1) { triggers->Damper(DamperStrength / 100.0); } if (ff1 == 80) { triggers->Spring(1.0); } else if (ff1 == 0x85) { if ((ff2 > 0x00) && (ff2 < 0x30)) { double percentForce = ff2 / 47.0; double percentLength = 100; triggers->Rumble(percentForce, percentForce, percentLength); triggers->Sine(40, 0, percentForce); } } else if (ff1 == 0x86) { if ((ff3 > 0x00) && (ff3 < 0x4E)) { double percentForce = ff3 / 77.0; double percentLength = 100; triggers->Spring(percentForce); } } else if (ff1 == 0x84) { if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80)) { double percentForce = (128 - ff3) / 72.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49)) { double percentForce = (ff3 / 72.0); double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } else { if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38)) { double percentForce = 1.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if ((ff2 == 0x01) && (ff3 > 0x48)) { double percentForce = 1.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } } } }