/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "HOTD4.h" #include "SDL.h" #include extern int joystick_index1; extern int joystick_index2; extern SDL_Joystick* GameController2; extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* haptic2; static EffectTriggers *myTriggers; static EffectConstants *myConstants; static Helpers *myHelpers; SDL_Event e; static int RunningThread(void *ptr) { int cnt; for (cnt = 0; cnt >= 0; ++cnt) { INT_PTR Base = myHelpers->ReadIntPtr(0x1CCEC0, true); INT_PTR Base1 = myHelpers->ReadIntPtr(Base + 0xF8, false); INT_PTR Base2 = myHelpers->ReadIntPtr(Base1 + 0x38, false); INT_PTR Base3 = myHelpers->ReadIntPtr(Base2 + 0x20, false); UINT8 Health = myHelpers->ReadByte(Base3 + 0x3C, false); UINT8 Bullet = myHelpers->ReadByte(Base3 + 0x274, false); UINT8 Grenade = myHelpers->ReadByte(Base3 + 0x2A0, false); UINT8 static oldHealth = 0; UINT8 static oldBullet = 0; UINT8 static oldGrenade = 0; UINT8 newHealth = Health; UINT8 newBullet = Bullet; UINT8 newGrenade = Grenade; wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); int HowtoRumbleBulletEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleBulletEffect"), 0, settingsFilename); int HowtoRumbleGrenadeEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGrenadeEffect"), 0, settingsFilename); int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename); int Bullet1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet1pStrength"), 0, settingsFilename); int Grenade1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade1pStrength"), 0, settingsFilename); int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename); int Bullet2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet2pStrength"), 0, settingsFilename); int Grenade2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade2pStrength"), 0, settingsFilename); int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); if (oldHealth != newHealth) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, 0, percentLength); } } if (oldBullet != newBullet) { if (HowtoRumbleBulletEffect == 0) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 1) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(0, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 2) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, 0, percentLength); } } if (oldGrenade != newGrenade) { if (HowtoRumbleGrenadeEffect == 0) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 1) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(0, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 2) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = (400); myTriggers->LeftRight(percentForce, 0, percentLength); } } oldHealth = newHealth; oldBullet = newBullet; oldGrenade = newGrenade; } return 0; } void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { SDL_Thread *thread; thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL); for (int i = 0; i < SDL_NumJoysticks(); i++) { wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini"); wchar_t * deviceGUIDString2 = new wchar_t[256]; int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename); char joystick_guid[256]; sprintf(joystick_guid, "%S", deviceGUIDString2); SDL_JoystickGUID guid, dev_guid; int numJoysticks = SDL_NumJoysticks(); std::string njs = std::to_string(numJoysticks); ((char)njs.c_str()); for (int i = 0; i < SDL_NumJoysticks(); i++) { extern int joystick1Index; if (i == joystick1Index) { continue; } SDL_Joystick* js2 = SDL_JoystickOpen(i); joystick_index2 = SDL_JoystickInstanceID(js2); SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2); char guid_str[1024]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); const char* name = SDL_JoystickName(js2); char text[256]; sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str); guid = SDL_JoystickGetGUIDFromString(joystick_guid); dev_guid = SDL_JoystickGetGUID(js2); if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID))) { GameController2 = SDL_JoystickOpen(i); ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2); break; } SDL_JoystickClose(js2); } haptic2 = ControllerHaptic2; if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE)) { SDL_HapticRumbleInit; SDL_HapticRumbleInit(ControllerHaptic2); } } while (SDL_WaitEvent(&e) != 0) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; } myTriggers = triggers; myConstants = constants; myHelpers = helpers; }