/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "HOTD4.h" #include "SDL.h" #include static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); extern int joystick_index1; extern int joystick_index2; extern SDL_Joystick* GameController2; extern SDL_Haptic* ControllerHaptic2; extern SDL_Haptic* haptic2; static EffectTriggers *myTriggers; static EffectConstants *myConstants; static Helpers *myHelpers; extern HINSTANCE gl_cgGLDll; static bool HealthA = false; static bool HealthB = false; static bool init = false; SDL_Event e; static int ThreadLoop() { INT_PTR Base1p = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x9164, false); INT_PTR Base11p = myHelpers->ReadIntPtr(Base1p + 0x11C, false); INT_PTR Base21p = myHelpers->ReadIntPtr(Base11p + 0x50, false); INT_PTR Base31p = myHelpers->ReadIntPtr(Base21p + 0x20, false); UINT8 Health1p = myHelpers->ReadByte(Base31p + 0x3C, false); UINT8 Bullet1p = myHelpers->ReadByte(Base31p + 0x274, false); UINT8 GrenadeExplode1p = myHelpers->ReadByte(Base31p + 0x2B3, false); INT_PTR Base2p = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x9164, false); INT_PTR Base12p = myHelpers->ReadIntPtr(Base2p + 0x11C, false); INT_PTR Base22p = myHelpers->ReadIntPtr(Base12p + 0x50, false); INT_PTR Base32p = myHelpers->ReadIntPtr(Base22p + 0x38, false); UINT8 Health2p = myHelpers->ReadByte(Base32p + 0x3C, false); UINT8 Bullet2p = myHelpers->ReadByte(Base32p + 0x274, false); UINT8 GrenadeExplode2p = myHelpers->ReadByte(Base32p + 0x2B3, false); UINT8 IngameValue1p = myHelpers->ReadByte(Base31p + 0x38, false); UINT8 IngameValue2p = myHelpers->ReadByte(Base32p + 0x38, false); INT_PTR StartBase = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x3C40, false); INT_PTR StartBase1 = myHelpers->ReadIntPtr(StartBase + 0x130, false); INT_PTR StartBase2 = myHelpers->ReadIntPtr(StartBase1 + 0x234, false); UINT8 StartButton1p = myHelpers->ReadByte(StartBase2 + 0x530, false); UINT8 StartButton2p = myHelpers->ReadByte(StartBase2 + 0x538, false); UINT8 static oldHealth1p = 0; UINT8 static oldBullet1p = 0; UINT8 static oldHealth2p = 0; UINT8 static oldBullet2p = 0; UINT8 newHealth1p = Health1p; UINT8 newBullet1p = Bullet1p; UINT8 newHealth2p = Health2p; UINT8 newBullet2p = Bullet2p; wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename); int HowtoRumbleBulletEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleBulletEffect"), 0, settingsFilename); int HowtoRumbleGrenadeEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGrenadeEffect"), 0, settingsFilename); int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename); int Bullet1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet1pStrength"), 0, settingsFilename); int Grenade1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade1pStrength"), 0, settingsFilename); int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename); int Bullet2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet2pStrength"), 0, settingsFilename); int Grenade2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade2pStrength"), 0, settingsFilename); int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename); if ((Health1p == 0) && (IngameValue1p == 11)) { if (!HealthA) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, 0, percentLength); } HealthA = true; } } if ((Health2p == 0) && (IngameValue2p == 11)) { if (!HealthB) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, 0, percentLength); } HealthB = true; } } if ((IngameValue1p == 3) && (StartButton1p != 0x80)) { if (oldHealth1p != newHealth1p) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, 0, percentLength); } } if (oldBullet1p != newBullet1p) { if (HowtoRumbleBulletEffect == 0) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 1) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 2) { double percentForce = ((Bullet1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, 0, percentLength); } } if (GrenadeExplode1p == 0x42) { if (HowtoRumbleGrenadeEffect == 0) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 1) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(0, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 2) { double percentForce = ((Grenade1pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->Rumble(percentForce, 0, percentLength); } } HealthA = false; } if ((IngameValue2p == 3) && (StartButton2p != 0x80)) { if (oldHealth2p != newHealth2p) { if (HowtoRumbleHealthEffect == 0) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 1) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleHealthEffect == 2) { double percentForce = ((Health2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, 0, percentLength); } } if (oldBullet2p != newBullet2p) { if (HowtoRumbleBulletEffect == 0) { double percentForce = ((Bullet2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 1) { double percentForce = ((Bullet2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleBulletEffect == 2) { double percentForce = ((Bullet2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, 0, percentLength); } } if (GrenadeExplode2p == 0x42) { if (HowtoRumbleGrenadeEffect == 0) { double percentForce = ((Grenade2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 1) { double percentForce = ((Grenade2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(0, percentForce, percentLength); } else if (HowtoRumbleGrenadeEffect == 2) { double percentForce = ((Grenade2pStrength) / 100.0); double percentLength = configFeedbackLength; myTriggers->RumbleDevice2(percentForce, 0, percentLength); } } HealthB = false; } oldHealth1p = newHealth1p; oldBullet1p = newBullet1p; oldHealth2p = newHealth2p; oldBullet2p = newBullet2p; return 0; } static DWORD WINAPI RunningLoop(LPVOID lpParam) { while (true) { ThreadLoop(); Sleep(16); } } void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { if (!init) { myTriggers = triggers; myConstants = constants; myHelpers = helpers; CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL); for (int i = 0; i < SDL_NumJoysticks(); i++) { wchar_t* deviceGUIDString2 = new wchar_t[256]; int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename); char joystick_guid[256]; sprintf(joystick_guid, "%S", deviceGUIDString2); SDL_JoystickGUID guid, dev_guid; int numJoysticks = SDL_NumJoysticks(); std::string njs = std::to_string(numJoysticks); ((char)njs.c_str()); for (int i = 0; i < SDL_NumJoysticks(); i++) { extern int joystick1Index; if (i == joystick1Index) { continue; } SDL_Joystick* js2 = SDL_JoystickOpen(i); joystick_index2 = SDL_JoystickInstanceID(js2); SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2); char guid_str[1024]; SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); const char* name = SDL_JoystickName(js2); char text[256]; sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str); guid = SDL_JoystickGetGUIDFromString(joystick_guid); dev_guid = SDL_JoystickGetGUID(js2); if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID))) { GameController2 = SDL_JoystickOpen(i); ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2); break; } SDL_JoystickClose(js2); } haptic2 = ControllerHaptic2; if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE)) { SDL_HapticRumbleInit; SDL_HapticRumbleInit(ControllerHaptic2); } } init = true; } myTriggers = triggers; myConstants = constants; myHelpers = helpers; }