/*This file is part of FFB Arcade Plugin. FFB Arcade Plugin is free software : you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFB Arcade Plugin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. */ #include #include "ChaseHQ2.h" extern int EnableDamper; extern int DamperStrength; static bool removecel = false; static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static int RemoveCelShadedFilter = GetPrivateProfileInt(TEXT("Settings"), TEXT("RemoveCelShadedFilter"), 0, settingsFilename); int ttx2chasehq2(int ffRaw) { switch (ffRaw) { case 28672: return 30; case 24640: return 29; case 28736: return 28; case 16624: return 27; case 30720: return 26; case 26688: return 25; case 30784: return 24; case 24608: return 23; case 28704: return 22; case 24672: return 21; case 28768: return 20; case 26656: return 19; case 30752: return 18; case 26720: return 17; case 30816: return 16; case 20480: return 15; case 16448: return 14; case 20544: return 13; case 18432: return 12; case 22528: return 11; case 18496: return 10; case 22592: return 9; case 16416: return 8; case 20512: return 7; case 16480: return 6; case 20576: return 5; case 18464: return 4; case 22560: return 3; case 18528: return 2; case 22624: return 1; default: return 0; } } void ChaseHQ2::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { int ff = 0; { long ffAddress = helpers->ReadInt32(0x130B558, true); int ffRaw = helpers->ReadInt32(ffAddress + 0x45, false); int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 }; //The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol for (int i = 0; i < 7; i++) { if ((ffRaw & lampArray[i]) == lampArray[i]) { ffRaw -= lampArray[i]; } }; ff = ttx2chasehq2(ffRaw); } if (RemoveCelShadedFilter) { if (!removecel) { helpers->WriteNop(0x31FFA, 6, true); removecel = true; } helpers->WriteByte(0x130CB30, 0x00, true); // Remove Cel Shaded Filter } if (EnableDamper) triggers->Damper(DamperStrength / 100.0); helpers->log("got value: "); std::string ffs = std::to_string(ff); helpers->log((char*)ffs.c_str()); if (ff > 15) { helpers->log("moving wheel right"); double percentForce = (31 - ff) / 15.0; double percentLength = 100; triggers->Rumble(percentForce, 0, percentLength); triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); } else if (ff > 0) { helpers->log("moving wheel left"); double percentForce = (16 - ff) / 15.0; double percentLength = 100; triggers->Rumble(0, percentForce, percentLength); triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); } }