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mirror of synced 2024-09-23 19:08:23 +02:00
FFBArcadePlugin/Game Files/SegaRacingClassic.cpp
2023-03-05 16:27:08 +13:00

73 lines
2.1 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "SegaRacingClassic.h"
extern int EnableDamper;
extern int DamperStrength;
void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char*)ffs.c_str());
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
if ((ff > 0xD7) && (ff < 0xE0))
{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(percentForce);
}
if ((ff > 0xBF) && (ff < 0xC8))
{
//Centering
double percentForce = (200 - ff) / 8.0;
double percentLength = 100;
triggers->Spring(pow(percentForce, 0.1));
}
if ((ff > 0xB7) && (ff < 0xC0))
{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(70, 80, percentForce);
}
if ((ff > 0xA7) && (ff < 0xB0))
{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((ff > 0x97) && (ff < 0xA0))
{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}