143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Daytona3.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename);
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static int OriginalFFB = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalFFB"), 0, settingsFilename);
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void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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HWND hWnd = FindWindowA(0, ("Daytona Championship USA"));
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if (HideCursor)
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ShowCursor(false);
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if (GetAsyncKeyState(VK_ESCAPE) && EscapeKeyExitViaPlugin)
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{
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if (hWnd > NULL)
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{
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system("taskkill /f /im InpWrapper.exe");
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ExitProcess(0);
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}
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}
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (OriginalFFB)
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{
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UINT8 FFB = helpers->ReadByte(0x131FEC9, true);
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UINT8 GameState = helpers->ReadByte(0x15B5744, true);
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DWORD TrackSelectedBase = helpers->ReadInt32(0x11B0148, true);
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UINT8 TrackSelected = helpers->ReadByte(TrackSelectedBase + 0x4, false);
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if (FFB > 0x80 && FFB <= 0x8F) // ????
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{
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double percentForce = (144 - FFB) / 15.0;
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double percentLength = 100.0;
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triggers->Spring(percentForce);
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}
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if (FFB > 0x90 && FFB <= 0x9F) // Roll Right
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{
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double percentForce = (160 - FFB) / 15.0;
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double percentLength = 100.0;
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if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
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{
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (FFB > 0xA0 && FFB <= 0xAF) // Roll Left
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{
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double percentForce = (176 - FFB) / 15.0;
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double percentLength = 100.0;
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if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
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{
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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if (FFB > 0xB0 && FFB <= 0xBF) // Shaking across grass etc
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{
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double percentForce = (192 - FFB) / 15.0;
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double percentLength = 100.0;
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triggers->Sine(180, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB > 0xC0 && FFB <= 0xCF) // Spring + Rumble on wheel while racing
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{
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double percentForce = (207 - FFB) / 15.0;
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double SinepercentForce = (FFB - 192) / 96.0;
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triggers->Spring(percentForce);
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triggers->Sine(40, 0, SinepercentForce);
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}
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if (FFB > 0xD0 && FFB <= 0xDF) // Wheel loose as tyres spin (no effect)
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{
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double percentForce = (224 - FFB) / 15.0;
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}
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if (FFB > 0xE0 && FFB <= 0xEF) // Big crash ?
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{
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double percentForce = (FFB - 224) / 15.0;
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triggers->Spring(percentForce);
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}
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if (FFB > 0xF0 && FFB <= 0xFF) // Menu only
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{
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double percentForce = (FFB - 240) / 15.0;
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triggers->Spring(percentForce);
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}
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}
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else
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{
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UINT8 ff = helpers->ReadByte(0x15AFC46, false);
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if (ff > 15)
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{
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double percentForce = (31 - ff) / 15.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (ff > 0)
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{
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double percentForce = (16 - ff) / 15.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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} |