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FFBArcadePlugin/Game Files/OutRun2Real.cpp

241 lines
6.6 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Outrun2Real.h"
#include "SDL.h"
#include <Windows.h>
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
extern SDL_Event e;
extern int EnableDamper;
extern int DamperStrength;
static bool init = false;
static int SpeedStrength;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
//B hitting right wall hard constant
//1B hitting left wall hard constant
//2 driving on grass sine
//10 scraping car against side rail left side
//4 driving from grass, sand to road if from right side
//14 driving from grass, sand to road if from left side
//00 when over grass, sand etc
void SendForceFeedback(__int8 force)
{
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
if ((force == 0x10) || (force == 0x0B) || (force == 0x04))
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((force == 0x00) || (force == 0x1B) || (force == 0x14))
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if (force == 0x02)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(70, 80, percentForce);
}
}
signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3)
{
int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, TEXT(".\\FFBPlugin.ini"));
if (unk1 == 0x7D)
{
//not used
}
if (unk1 == 0x7B)
{
SendForceFeedback(force);
}
else if (unk1 != 0x7B)
{
double percentForce = SpringStrength / 100.0;
myTriggers->Springi(percentForce);
}
return 0;
}
static int ThreadLoop()
{
UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
UINT8 static oldgear = 0;
float newgear = gear;
if ((ffspeed >= 0.1) && (ffspeed <= 80))
{
SpeedStrength = 10;
}
else if ((ffspeed >= 80.1) && (ffspeed <= 130))
{
SpeedStrength = 20;
}
else if ((ffspeed >= 130.1) && (ffspeed <= 180))
{
SpeedStrength = 30;
}
else if ((ffspeed >= 180.1) && (ffspeed <= 220))
{
SpeedStrength = 40;
}
else if ((ffspeed >= 220.1) && (ffspeed <= 270))
{
SpeedStrength = 50;
}
else if ((ffspeed >= 270.1) && (ffspeed <= 320))
{
SpeedStrength = 60;
}
else if ((ffspeed >= 320.1) && (ffspeed <= 380))
{
SpeedStrength = 70;
}
else if ((ffspeed >= 380.1) && (ffspeed <= 430))
{
SpeedStrength = 80;
}
else if ((ffspeed >= 430.1) && (ffspeed <= 500))
{
SpeedStrength = 90;
}
else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
{
SpeedStrength = 100;
}
else
{
SpeedStrength = 0;
}
if (EnableDamper == 1)
{
myTriggers->Damper(DamperStrength / 100.0);
}
if ((oldgear != newgear) && (ff8 == 1) && (ffspeed >= 0.1))
{
double percentForce = 0.1;
double percentLength = 100;
myTriggers->Sine(240, 320, percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
oldgear = newgear;
return 0;
}
static DWORD WINAPI RunningLoop(LPVOID lpParam)
{
while (true)
{
ThreadLoop();
Sleep(16);
}
}
void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (!init)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
init = true;
}
while (SDL_WaitEvent(&e) != 0)
{
bool init = true;
if (init)
{
DWORD tempdw = 0x08105A48;
DWORD loadffb = (DWORD)(void *)or2FfbFunction;
DWORD tempdw2 = loadffb - tempdw - 5;
*(BYTE *)tempdw = 0xE9;
*(DWORD *)(tempdw + 1) = tempdw2;
init = false;
}
UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
{
if (e.jbutton.button == Gear1)
{
helpers->WriteByte(0x0827A160, 0x01, false);
}
else if (e.jbutton.button == Gear2)
{
helpers->WriteByte(0x0827A160, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
helpers->WriteByte(0x0827A160, 0x03, false);
}
else if (e.jbutton.button == Gear4)
{
helpers->WriteByte(0x0827A160, 0x04, false);
}
else if (e.jbutton.button == Gear5)
{
helpers->WriteByte(0x0827A160, 0x05, false);
}
else if (e.jbutton.button == Gear6)
{
helpers->WriteByte(0x0827A160, 0x06, false);
}
}
}
}
}