122 lines
4.3 KiB
C++
122 lines
4.3 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include <tchar.h>
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#include "Flycast.h"
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#include "math.h"
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#include "SDL.h"
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#include "../Common Files/CRCCheck.h"
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#include "../Common Files/SignatureScanning.h"
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static const char* initiald = "INITIAL ";
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static bool InitialDRunning;
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static bool FFBGameInit;
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static bool LetsStartFFB;
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static INT_PTR FFBAddress;
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WNDPROC pOrigProc;
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LRESULT CALLBACK HookWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (!LetsStartFFB)
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LetsStartFFB = true;
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return CallWindowProc(pOrigProc, hwnd, uMsg, wParam, lParam);
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}
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static void getGameInfo(char* GameName)
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{
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if (_strcmpi(GameName, initiald) == 0)
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{
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FFBAddress = (INT_PTR)aAddy2 + 0xAF;
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InitialDRunning = true;
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}
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}
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void Flycast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!FFBGameInit)
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{
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HWND hwnd = FindWindowA(0, "Flycast");
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HWND hwnddojo = FindWindowA(0, "Flycast Dojo");
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if (pOrigProc == NULL && hwnd)
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pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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if (pOrigProc == NULL && hwnddojo)
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pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnddojo, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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if (LetsStartFFB)
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{
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Sleep(15000);
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aAddy2 = PatternScan("\x4E\x49\x54\x49\x41\x4C\x20\x44\x20\x56\x65\x72\x2E\x33\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x30\xDF\x9C\xAB\xBA\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x84\x00\x50\x54\x05\x00\x00\x00\x05\x00\x00\x00\x80\xAA\x6D\x68\x00\x55", "xxxxxxxx???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????xxxxxx");
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long long InitialDName = helpers->ReadLong((INT_PTR)aAddy2 - 0x01, false);
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char x[256] = { 0 };
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std::memcpy(x, &InitialDName, 8);
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std::string myString(x);
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getGameInfo((char*)myString.c_str());
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FFBGameInit = true;
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}
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}
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if (InitialDRunning)
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{
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UINT8 ff1 = helpers->ReadByte(FFBAddress, false);
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UINT8 ff2 = helpers->ReadByte(FFBAddress + 0x01, false);
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UINT8 ff3 = helpers->ReadByte(FFBAddress + 0x02, false);
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if ((ff1 == 0x80) && (ff3 == 0x01))
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triggers->Spring(1.0);
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if ((ff1 == 0x85) && (ff2 == 0x3F) && (ff3 > 0x00) && (ff3 < 0x30))
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{
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double percentForce = ff3 / 47.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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}
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if ((ff1 == 0x86) && (ff2 == 0x02) && (ff3 > 0x09) && (ff3 < 0x3C))
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{
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double percentForce = (60 - ff3) / 43.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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if ((ff1 == 0x84) && (ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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{
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double percentForce = (128 - ff3) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff1 == 0x84) && (ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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{
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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} |