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mirror of synced 2024-11-24 15:00:12 +01:00
FFBArcadePlugin/Game Files/SegaRally3.cpp
Aaron M 6196016a75 Added early Fast Beat Loop support
since everyone has issues with fast beat loop controls and ffb for steam version
2019-11-09 07:08:44 +13:00

40 lines
1.4 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "SegaRally3.h"
void SegaRally3::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
helpers->log("in SR3 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char*)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel right");
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
helpers->log("moving wheel left");
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}