178 lines
3.7 KiB
C++
178 lines
3.7 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "InitialD8.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static int carscollide(int ffcollide) {
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switch (ffcollide) {
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case 0x50F05:
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return 16;
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case 0x50E05:
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return 15;
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case 0x50D05:
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return 14;
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case 0x50C05:
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return 13;
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case 0x50B05:
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return 12;
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case 0x50A05:
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return 11;
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case 0x50905:
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return 10;
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case 0x50805:
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return 9;
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case 0x50705:
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return 8;
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case 0x50605:
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return 7;
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case 0x050505:
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return 6;
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case 0x050405:
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return 5;
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case 0x050305:
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return 4;
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case 0x50205:
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return 3;
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case 0x50105:
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return 2;
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case 0x50005:
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return 1;
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default:
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return 0;
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}
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}
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static int rubbingwalls(int ffwalls) {
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switch (ffwalls) {
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case 0x51F08:
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return 31;
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case 0x51E08:
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return 30;
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case 0x51D08:
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return 29;
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case 0x51C08:
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return 28;
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case 0x51B08:
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return 27;
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case 0x51A08:
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return 26;
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case 0x51908:
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return 25;
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case 0x51808:
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return 24;
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case 0x51708:
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return 23;
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case 0x51608:
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return 22;
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case 0x51508:
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return 21;
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case 0x51408:
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return 20;
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case 0x51308:
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return 19;
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case 0x51208:
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return 18;
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case 0x51108:
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return 17;
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case 0x50F08:
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return 16;
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case 0x50E08:
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return 15;
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case 0x50D08:
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return 14;
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case 0x50C08:
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return 13;
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case 0x50B08:
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return 12;
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case 0x50A08:
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return 11;
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case 0x50908:
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return 10;
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case 0x50808:
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return 9;
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case 0x50708:
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return 8;
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case 0x50608:
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return 7;
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case 0x50508:
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return 6;
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case 0x50408:
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return 5;
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case 0x50308:
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return 4;
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case 0x50208:
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return 3;
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case 0x50108:
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return 2;
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case 0x50008:
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return 1;
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default:
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return 0;
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}
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}
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void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int ffrubbingwalls = 0;
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int ffcarcollision = 0;
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{
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helpers->log("in ID8 Ffbloop");
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const int ff = GetTeknoParrotFFB();
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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ffcarcollision = carscollide(ff);
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ffrubbingwalls = rubbingwalls(ff);
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if (ff == 0x60000)
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{
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triggers->Spring(0.8);
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}
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if (ffrubbingwalls > 0) // car rubbing against wall
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{
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double percentLength = 200;
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double percentForce = (ffrubbingwalls / 31.0);
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triggers->Friction(percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (ffcarcollision > 0) //cars colliding or rubbing with each other
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{
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double percentLength = 200;
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double percentForce = (ffcarcollision / 16.0);
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triggers->Friction(percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if ((ff > 0x40037) && (ff < 0x40080))
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{
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double percentForce = (262272 - ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x40100) && (ff < 0x40149))
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{
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double percentForce = (ff - 262400) / 72.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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} |