161 lines
6.1 KiB
C++
161 lines
6.1 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "StormRacerG.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableShakeEffectsWhileRacing = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableShakeEffectsWhileRacing"), 0, settingsFilename);
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static int EnableShakeEffectsinMenu = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableShakeEffectsinMenu"), 0, settingsFilename);
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static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int MinFFBConstantStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinFFBConstantStrength"), 0, settingsFilename);
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static int FFBShakeSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeSineStrength"), 0, settingsFilename);
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static int FFBShakeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeSinePeriod"), 0, settingsFilename);
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static int FFBShakeFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeFadeSinePeriod"), 0, settingsFilename);
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static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
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static int FFBGrassSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSineStrength"), 0, settingsFilename);
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static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
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static int FFBRoughTerrainSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainSineStrength"), 0, settingsFilename);
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static int FFBRoughTerrainSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainSinePeriod"), 0, settingsFilename);
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static int FFBRoughTerrainFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainFadeSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSineStrength"), 0, settingsFilename);
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static int FFBRumbleStripSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripFadeSinePeriod"), 0, settingsFilename);
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void StormRacerG::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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float FFBConstant = GetTeknoParrotFFB() / 1000.0;
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int Shake = GetTeknoParrotFFB2();
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float Ground = GetTeknoParrotFFB3();
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float Speedo = helpers->ReadFloat32(0x10BE22D8, true);
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UINT8 Racing = helpers->ReadByte(0x10BD5B20, true);
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if (EnableForceSpringEffect == 1)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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else if (EnableForceSpringEffect == 2)
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{
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if (Racing == 0x00)
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{
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triggers->Spring(ForceSpringStrength / 100.0);
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}
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}
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if (FFBConstant > 0)
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{
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double percentForce = FFBConstant / (MinFFBConstantStrength / 2.173913043478261);
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (FFBConstant < 0)
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{
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double percentForce = -FFBConstant / (MinFFBConstantStrength / 2.173913043478261);
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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if (EnableShakeEffectsWhileRacing == 1)
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{
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if (Racing == 0x01)
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{
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if (Shake > 0)
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{
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double percentForce = ((Shake / 1500.0) * (FFBShakeSineStrength / 100.0));
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(FFBShakeSinePeriod, FFBShakeFadeSinePeriod, percentForce);
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}
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}
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}
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if (EnableShakeEffectsinMenu == 1)
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{
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if (Racing == 0x00)
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{
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if (Shake > 0)
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{
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double percentForce = ((Shake / 1500.0) * (FFBShakeSineStrength / 100.0));
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(FFBShakeSinePeriod, FFBShakeFadeSinePeriod, percentForce);
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}
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}
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}
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if (EnableGroundEffects == 1)
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{
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if (Speedo > 1.0)
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{
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if (Ground < 10000) // Driving on Road (Not implemented yet)
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{
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Ground = Ground / 1000.0;
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}
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else if (Ground < 300000) // Driving on Grass
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{
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Ground = ((Ground - 10000) / 1000.0);
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Ground = Ground * (FFBGrassSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, Ground);
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}
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else if (Ground < 700000) // Driving on Rough Ground
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{
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Ground = ((Ground - 300000) / 1000.0);
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Ground = Ground * (FFBRoughTerrainSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBRoughTerrainSinePeriod, FFBRoughTerrainFadeSinePeriod, Ground);
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}
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else
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{
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Ground = ((Ground - 700000) / 1000.0); // Driving on Rumble Strip
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Ground = Ground * (FFBRumbleStripSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBRumbleStripSinePeriod, FFBRumbleStripFadeSinePeriod, Ground);
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}
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}
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}
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} |