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FFBArcadePlugin/Game Files/GRID.cpp
2019-09-14 13:13:05 +12:00

69 lines
1.8 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "GRID.h"
#include <Windows.h>
#include <string>
static bool __stdcall Out32(int a2, DWORD BytesReturned)
{
static char test[256];
memset(test, 0, 256);
sprintf(test, "hex print: %08X", BytesReturned);
OutputDebugStringA(test);
return 0;
}
static bool Hook(void * toHook, void * ourFunct, int len) {
if (len < 5) {
return false;
}
DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(toHook, 0x90, len);
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);
return true;
}
static DWORD jmpBackAddy;
void GRID::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
bool init = false;
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{
if (!init)
{
int hookLength = 6;
DWORD hookAddress = (DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Out32");
if (hookAddress)
{
jmpBackAddy = hookAddress + hookLength;
Hook((void*)hookAddress, Out32, hookLength);
init = true;
}
}
}
}