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mirror of synced 2024-11-28 00:20:52 +01:00
FFBArcadePlugin/Game Files/GRID.cpp
2023-03-11 15:55:48 +13:00

86 lines
2.2 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "GRID.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static bool init;
static int FFBCounter;
static int(__stdcall* Out32Ori)(DWORD device, DWORD data);
static int __stdcall Out32Hook(DWORD device, DWORD data)
{
if (device == 0x378)
{
++FFBCounter;
if (FFBCounter == 5)
{
FFBCounter = 0;
if (data > 15)
{
double percentForce = (31 - data) / 15.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (data > 0)
{
double percentForce = (16 - data) / 15.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}
return Out32Ori(device, data);
}
static int(__fastcall* EnableFFBOri)(int a1, double a2);
static int __fastcall EnableFFBHook(int a1, double a2)
{
EnableFFBOri(a1, a2);
*(BYTE*)(a1 + 92) = 1;
return 0;
}
void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
init = true;
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{
MH_Initialize();
MH_CreateHook((void*)0xB9CDE0, EnableFFBHook, (void**)&EnableFFBOri);
MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
MH_EnableHook(MH_ALL_HOOKS);
}
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}