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mirror of synced 2024-11-30 17:34:33 +01:00
FFBArcadePlugin/Game Files/GTIClub3.cpp
2023-03-05 16:27:08 +13:00

60 lines
2.0 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "GTIClub3.h"
#include "math.h"
extern int EnableDamper;
extern int DamperStrength;
void GTIClub3::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
UINT8 ff = helpers->ReadByte(0x00918CBC, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x00918CBD, /* isRelativeOffset */ false);
UINT8 ff2 = helpers->ReadByte(0x00918CBE, /* isRelativeOffset */ false);
UINT8 menu = helpers->ReadByte(0x518E8E, /* isRelativeOffset */ true);
helpers->log("got value: ");
std::string ffs = std::to_string(ff2);
helpers->log((char*)ffs.c_str());
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
if (!menu)
{
if (ff1 > 0x00 && ff1 < 0x40)
{
double percentForce = ff1 / 63.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(120, 0, percentForce);
}
if (ff > 0x80 && ff < 0x101)
{
double percentForce = (257 - ff) / 128.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (ff > 0x00 && ff < 0x80)
{
double percentForce = (ff) / 127.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
}