235 lines
8.5 KiB
C++
235 lines
8.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "LGI3D.h"
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#include "SDL.h"
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#include <Windows.h>
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extern int joystick_index1;
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extern int joystick_index2;
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extern SDL_Haptic* haptic2;
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extern SDL_Joystick* GameController2;
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extern SDL_Haptic* ControllerHaptic2;
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static bool init = false;
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void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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int ff = helpers->ReadIntPtr(0x0065DA20, /* isRelativeOffset */ true);
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UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
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INT_PTR health1p1 = helpers->ReadIntPtr(0x008429F4, /* isRelativeOffset*/ true);
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INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
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INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x74, /* isRelativeOffset */ false);
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INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x78, /* isRelativeOffset */ false);
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float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
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float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff1);
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helpers->log((char *)ffs.c_str());
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float static oldFloat1 = 0.0;
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float static oldFloat2 = 0.0;
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float newFloat1 = health1p;
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float newFloat2 = health2p;
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wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
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int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
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int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
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int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
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int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
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int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
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int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
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int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
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int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
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int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
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if (!init)
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{
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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wchar_t* deviceGUIDString2 = new wchar_t[256];
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int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
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char joystick_guid[256];
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sprintf(joystick_guid, "%S", deviceGUIDString2);
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SDL_JoystickGUID guid, dev_guid;
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int numJoysticks = SDL_NumJoysticks();
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std::string njs = std::to_string(numJoysticks);
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((char)njs.c_str());
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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extern int joystick1Index;
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if (i == joystick1Index)
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{
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continue;
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}
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SDL_Joystick* js2 = SDL_JoystickOpen(i);
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
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char guid_str[1024];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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const char* name = SDL_JoystickName(js2);
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char text[256];
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sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
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guid = SDL_JoystickGetGUIDFromString(joystick_guid);
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dev_guid = SDL_JoystickGetGUID(js2);
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if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
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{
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GameController2 = SDL_JoystickOpen(i);
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joystick_index2 = SDL_JoystickInstanceID(GameController2);
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ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
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break;
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}
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SDL_JoystickClose(js2);
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}
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haptic2 = ControllerHaptic2;
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if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
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{
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SDL_HapticRumbleInit;
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SDL_HapticRumbleInit(ControllerHaptic2);
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}
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}
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init = true;
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}
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if ((oldFloat1 != newFloat1) && (health1p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if ((oldFloat2 != newFloat2) && (health2p != 0x01))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x20)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x04)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 & 0x08)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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triggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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oldFloat1 = newFloat1;
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oldFloat2 = newFloat2;
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} |