73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "SegaRacingClassic.h"
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extern int EnableDamper;
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extern int DamperStrength;
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void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if ((ff > 0xD7) && (ff < 0xE0))
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{
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//Clutch
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double percentForce = (224 - ff) / 8.0;
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double percentLength = 100;
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triggers->Friction(percentForce);
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}
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if ((ff > 0xBF) && (ff < 0xC8))
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{
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//Centering
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double percentForce = (200 - ff) / 8.0;
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double percentLength = 100;
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triggers->Spring(pow(percentForce, 0.1));
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}
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if ((ff > 0xB7) && (ff < 0xC0))
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{
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//Uncentering
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double percentForce = (192 - ff) / 8.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(70, 80, percentForce);
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}
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if ((ff > 0xA7) && (ff < 0xB0))
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{
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//Roll Left
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double percentForce = (176 - ff) / 8.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if ((ff > 0x97) && (ff < 0xA0))
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{
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//Roll Right
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double percentForce = (160 - ff) / 8.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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} |