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FFBArcadePlugin/Game Files/TestGame.cpp
2019-11-03 20:46:18 +13:00

56 lines
1.6 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "TestGame.h"
#include "SDL.h"
wchar_t *settingsFN = TEXT(".\\FFBPlugin.ini");
//GameId test values:
//const int TEST_GAME_CONST = -1;
//const int TEST_GAME_SINE = -2;
//const int TEST_GAME_FRICTION = -3;
//const int TEST_GAME_SPRING = -4;
//const int TEST_GAME_HEAVY = -5;
//const int TEST_GAME_LOOSE = -6;
int configGameIdEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFN);
void TestGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
switch (configGameIdEffect) {
case -1:
// turn left
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 1);
break;
case -2:
triggers->Sine(125, 100, 0.25);
break;
case -3:
triggers->Friction(1);
break;
case -4:
triggers->Spring(1);
break;
case -5:
triggers->Friction(1);
triggers->Spring(1);
break;
case -6:
triggers->Friction(0);
triggers->Spring(0);
break;
case -7:
triggers->Rumble(1.0, 1.0, SDL_HAPTIC_INFINITY);
break;
}
}