3194 lines
135 KiB
C++
3194 lines
135 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <Windows.h>
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#include <math.h>
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#include <dinput.h>
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#include <stdio.h>
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#include <tchar.h>
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#include "SDL.h"
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#include <iostream>
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#include <fstream>
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#include <cstdio>
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#include <string>
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#include <chrono>
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#include <thread>
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#include "IDirectInputDevice.h"
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#include <d3d11.h>
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#include <sapi.h>
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#include <atlbase.h>
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#include "Config/PersistentValues.h"
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// include all game header files here.
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#include "Game Files/TestGame.h"
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#include "Game Files/AliensExtermination.h"
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#include "Game Files/Batman.h"
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#include "Game Files/BG4JP.h"
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#include "Game Files/ChaseHQ2.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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#include "Game Files/GRID.h"
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#include "Game Files/GoldenGun.h"
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#include "Game Files/InitialD0.h"
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#include "Game Files/InitialD4.h"
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#include "Game Files/InitialD4Japan.h"
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#include "Game Files/InitialD5.h"
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#include "Game Files/InitialD6.h"
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#include "Game Files/InitialD7.h"
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#include "Game Files/InitialD8.h"
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#include "Game Files/MarioKartGPDX.h"
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#include "Game Files/MAMESupermodel.h"
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#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRally3.h"
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#include "Game Files/SegaRally3Other.h"
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#include "Game Files/SnoCross.h"
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#include "Game Files/WackyRaces.h"
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#include "Game Files/WMMT5.h"
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#include "Game Files/Machstorm.h"
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#include "Game Files/AfterburnerClimax.h"
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#include "Game Files/PokkenTournament.h"
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#include "Game Files/MarioKartGPDX1.10.h"
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#include "Game Files/SonicSegaAllStarsRacing.h"
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#include "Game Files/M2Emulator.h"
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#include "Game Files/GTIClub3.h"
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#include "Game Files/Demul.h"
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#include "Game Files/ButtonRumble.h"
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#include "Game Files/RoadFighters3D.h"
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#include "Game Files/LGI3D.h"
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#include "Game Files/LGI.h"
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#include "Game Files/KODrive.h"
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#include "Game Files/HOTD4.h"
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#include "Game Files/Rambo.h"
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#include "Game Files/R-Tuned.h"
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#include "Game Files/Transformers.h"
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#include "Game Files/H2Overdrive.h"
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// typedefs
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typedef unsigned char U8;
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typedef unsigned int U32;
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// DINPUT8 FUNCTION DEFINITIONS
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typedef HRESULT(WINAPI* pfnDirectInputDirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter);
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typedef HRESULT(WINAPI* pfnDirectInputDllRegisterServer)(void);
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typedef HRESULT(WINAPI* pfnDirectInputDllUnregisterServer)(void);
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typedef HRESULT(WINAPI* pfnDirectInputDllCanUnloadNow)(void);
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typedef HRESULT(WINAPI* pfnDirectInputDllGetClassObject)(REFCLSID rclsid, REFIID riid, LPVOID* ppv);
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typedef LPCDIDATAFORMAT(WINAPI* pfnDirectInputGetdfDIJoystick)();
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// DINPUT FUNCTION DEFINITIONS
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typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateA)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA* ppDI, LPUNKNOWN punkOuter);
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typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateW)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW* ppDI, LPUNKNOWN punkOuter);
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typedef HRESULT(WINAPI* pfnDirectInputDirectInputCreateEx)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter);
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// DINPUT8 REAL FUNCTIONS
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pfnDirectInputDirectInput8Create originalDirectInputDirectInput8Create = NULL;
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pfnDirectInputDllRegisterServer originalDirectInputDllRegisterServer = NULL;
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pfnDirectInputDllUnregisterServer originalDirectInputDllUnregisterServer = NULL;
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pfnDirectInputDllCanUnloadNow originalDirectInputDllCanUnloadNow = NULL;
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pfnDirectInputDllGetClassObject originalDirectInputDllGetClassObject = NULL;
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pfnDirectInputGetdfDIJoystick originalGetdfDIJoystick = NULL;
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// DINPUT REAL FUNCTIONS
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pfnDirectInputDirectInputCreateA originalDirectInputDirectInputCreateA = NULL;
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pfnDirectInputDirectInputCreateW originalDirectInputDirectInputCreateW = NULL;
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pfnDirectInputDirectInputCreateEx originalDirectInputDirectInputCreateEx = NULL;
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// DX11 REAL FUNCTIONS
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extern "C"
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{
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FARPROC originalCreateDirect3D11DeviceFromDXGIDevice;
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FARPROC originalCreateDirect3D11SurfaceFromDXGISurface;
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FARPROC originalD3D11CoreCreateDevice;
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FARPROC originalD3D11CoreCreateLayeredDevice;
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FARPROC originalD3D11CoreGetLayeredDeviceSize;
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FARPROC originalD3D11CoreRegisterLayers;
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FARPROC originalD3D11CreateDevice;
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FARPROC originalD3D11CreateDeviceAndSwapChain;
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FARPROC originalD3D11CreateDeviceForD3D12;
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FARPROC originalD3D11On12CreateDevice;
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FARPROC originalD3DKMTCloseAdapter;
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FARPROC originalD3DKMTCreateAllocation;
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FARPROC originalD3DKMTCreateContext;
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FARPROC originalD3DKMTCreateDevice;
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FARPROC originalD3DKMTCreateSynchronizationObject;
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FARPROC originalD3DKMTDestroyAllocation;
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FARPROC originalD3DKMTDestroyContext;
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FARPROC originalD3DKMTDestroyDevice;
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FARPROC originalD3DKMTDestroySynchronizationObject;
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FARPROC originalD3DKMTEscape;
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FARPROC originalD3DKMTGetContextSchedulingPriority;
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FARPROC originalD3DKMTGetDeviceState;
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FARPROC originalD3DKMTGetDisplayModeList;
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FARPROC originalD3DKMTGetMultisampleMethodList;
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FARPROC originalD3DKMTGetRuntimeData;
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FARPROC originalD3DKMTGetSharedPrimaryHandle;
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FARPROC originalD3DKMTLock;
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FARPROC originalD3DKMTOpenAdapterFromHdc;
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FARPROC originalD3DKMTOpenResource;
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FARPROC originalD3DKMTPresent;
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FARPROC originalD3DKMTQueryAdapterInfo;
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FARPROC originalD3DKMTQueryAllocationResidency;
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FARPROC originalD3DKMTQueryResourceInfo;
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FARPROC originalD3DKMTRender;
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FARPROC originalD3DKMTSetAllocationPriority;
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FARPROC originalD3DKMTSetContextSchedulingPriority;
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FARPROC originalD3DKMTSetDisplayMode;
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FARPROC originalD3DKMTSetDisplayPrivateDriverFormat;
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FARPROC originalD3DKMTSetGammaRamp;
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FARPROC originalD3DKMTSetVidPnSourceOwner;
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FARPROC originalD3DKMTSignalSynchronizationObject;
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FARPROC originalD3DKMTUnlock;
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FARPROC originalD3DKMTWaitForSynchronizationObject;
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FARPROC originalD3DKMTWaitForVerticalBlankEvent;
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FARPROC originalD3DPerformance_BeginEvent;
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FARPROC originalD3DPerformance_EndEvent;
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FARPROC originalD3DPerformance_GetStatus;
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FARPROC originalD3DPerformance_SetMarker;
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FARPROC originalEnableFeatureLevelUpgrade;
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FARPROC originalOpenAdapter10;
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FARPROC originalOpenAdapter10_2;
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}
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// XINPUT1_3 REAL FUNCTIONS
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extern "C"
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{
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FARPROC originalXInputGetState;
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FARPROC originalXInputSetState;
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FARPROC originalXInputGetCapabilities;
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FARPROC originalXInputEnable;
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FARPROC originalXInputGetDSoundAudioDeviceGuids;
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FARPROC originalXInputGetBatteryInformation;
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FARPROC originalXInputGetKeystroke;
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FARPROC originalXInputGetStateEx;
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FARPROC originalXInputWaitForGuideButton;
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FARPROC originalXInputCancelGuideButtonWait;
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FARPROC originalXInputPowerOffController;
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}
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// D3D9 REAL FUNCTIONS
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extern "C"
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{
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FARPROC originalDirect3DShaderValidatorCreate9;
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FARPROC originalPSGPError;
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FARPROC originalPSGPSampleTexture;
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FARPROC originalD3DPERF_BeginEvent;
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FARPROC originalD3DPERF_EndEvent;
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FARPROC originalD3DPERF_GetStatus;
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FARPROC originalD3DPERF_QueryRepeatFrame;
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FARPROC originalD3DPERF_SetMarker;
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FARPROC originalD3DPERF_SetOptions;
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FARPROC originalD3DPERF_SetRegion;
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FARPROC originalDebugSetLevel;
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FARPROC originalDebugSetMute;
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FARPROC originalDirect3D9EnableMaximizedWindowedModeShim;
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FARPROC originalDirect3DCreate9;
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FARPROC originalDirect3DCreate9Ex;
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}
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// WINMM REAL FUNCTIONS
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extern "C"
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{
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FARPROC originalPlaySoundW;
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FARPROC originaltimeSetEvent;
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FARPROC originaltimeKillEvent;
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FARPROC originalmidiOutMessage;
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FARPROC originaltimeBeginPeriod;
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FARPROC originaltimeGetTime;
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FARPROC originalNotifyCallbackData;
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FARPROC originalWOW32DriverCallback;
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FARPROC originalWOW32ResolveMultiMediaHandle;
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FARPROC originalaux32Message;
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FARPROC originaljoy32Message;
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FARPROC originalmid32Message;
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FARPROC originalmod32Message;
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FARPROC originalmxd32Message;
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FARPROC originaltid32Message;
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FARPROC originalwid32Message;
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FARPROC originalwod32Message;
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FARPROC originalmci32Message;
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FARPROC originalCloseDriver;
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FARPROC originalDefDriverProc;
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FARPROC originalDriverCallback;
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FARPROC originalDrvGetModuleHandle;
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FARPROC originalGetDriverModuleHandle;
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FARPROC originalOpenDriver;
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FARPROC originalPlaySound;
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FARPROC originalOrdinal2;
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FARPROC originalSendDriverMessage;
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FARPROC originalauxGetDevCapsA;
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FARPROC originalauxGetDevCapsW;
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FARPROC originalauxGetNumDevs;
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FARPROC originalauxGetVolume;
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FARPROC originalauxOutMessage;
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FARPROC originalauxSetVolume;
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FARPROC originaljoyConfigChanged;
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FARPROC originaljoyGetDevCapsA;
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FARPROC originaljoyGetDevCapsW;
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FARPROC originaljoyGetNumDevs;
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FARPROC originaljoyGetPosEx;
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FARPROC originaljoyGetPos;
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FARPROC originaljoyGetThreshold;
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FARPROC originaljoyReleaseCapture;
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FARPROC originaljoySetCapture;
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FARPROC originaljoySetThreshold;
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FARPROC originalmidiConnect;
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FARPROC originalmidiDisconnect;
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FARPROC originalmidiInAddBuffer;
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FARPROC originalmidiInClose;
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FARPROC originalmidiInGetDevCapsA;
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FARPROC originalmidiInGetDevCapsW;
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FARPROC originalmidiInGetErrorTextA;
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FARPROC originalmidiInGetErrorTextW;
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FARPROC originalmidiInGetID;
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FARPROC originalmidiInGetNumDevs;
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FARPROC originalmidiInMessage;
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FARPROC originalmidiInOpen;
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FARPROC originalmidiInPrepareHeader;
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FARPROC originalmidiInReset;
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FARPROC originalmidiInStart;
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FARPROC originalmidiInStop;
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FARPROC originalmidiInUnprepareHeader;
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FARPROC originalmidiOutCacheDrumPatches;
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FARPROC originalmidiOutCachePatches;
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FARPROC originalmidiOutClose;
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FARPROC originalmidiOutGetDevCapsA;
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FARPROC originalmidiOutGetDevCapsW;
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FARPROC originalmidiOutGetErrorTextA;
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FARPROC originalmidiOutGetErrorTextW;
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FARPROC originalmidiOutGetID;
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FARPROC originalmidiOutGetNumDevs;
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FARPROC originalmidiOutGetVolume;
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FARPROC originalmidiOutLongMsg;
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FARPROC originalmidiOutOpen;
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FARPROC originalmidiOutPrepareHeader;
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FARPROC originalmidiOutReset;
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FARPROC originalmidiOutSetVolume;
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FARPROC originalmidiOutShortMsg;
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FARPROC originalmidiOutUnprepareHeader;
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FARPROC originalmidiStreamClose;
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FARPROC originalmidiStreamOpen;
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FARPROC originalmidiStreamOut;
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FARPROC originalmidiStreamPause;
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FARPROC originalmidiStreamPosition;
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FARPROC originalmidiStreamProperty;
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FARPROC originalmidiStreamRestart;
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FARPROC originalmidiStreamStop;
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FARPROC originalmixerClose;
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FARPROC originalmixerGetControlDetailsA;
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FARPROC originalmixerGetControlDetailsW;
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FARPROC originalmixerGetDevCapsA;
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FARPROC originalmixerGetDevCapsW;
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FARPROC originalmixerGetID;
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FARPROC originalmixerGetLineControlsA;
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FARPROC originalmixerGetLineControlsW;
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FARPROC originalmixerGetLineInfoA;
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FARPROC originalmixerGetLineInfoW;
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FARPROC originalmixerGetNumDevs;
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FARPROC originalmixerMessage;
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FARPROC originalmixerOpen;
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FARPROC originalmixerSetControlDetails;
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FARPROC originalmmDrvInstall;
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FARPROC originalmmGetCurrentTask;
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FARPROC originalmmTaskBlock;
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FARPROC originalmmTaskCreate;
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FARPROC originalmmTaskSignal;
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FARPROC originalmmTaskYield;
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FARPROC originalmmioAdvance;
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FARPROC originalmmioAscend;
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FARPROC originalmmioClose;
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FARPROC originalmmioCreateChunk;
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FARPROC originalmmioDescend;
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FARPROC originalmmioFlush;
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FARPROC originalmmioGetInfo;
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FARPROC originalmmioInstallIOProcA;
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FARPROC originalmmioInstallIOProcW;
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FARPROC originalmmioOpenA;
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FARPROC originalmmioOpenW;
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FARPROC originalmmioRead;
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FARPROC originalmmioRenameA;
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FARPROC originalmmioRenameW;
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FARPROC originalmmioSeek;
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FARPROC originalmmioSendMessage;
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FARPROC originalmmioSetBuffer;
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FARPROC originalmmioSetInfo;
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FARPROC originalmmioStringToFOURCCA;
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FARPROC originalmmioStringToFOURCCW;
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FARPROC originalmmioWrite;
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FARPROC originaltimeEndPeriod;
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FARPROC originaltimeGetDevCaps;
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FARPROC originaltimeGetSystemTime;
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FARPROC originalwaveInAddBuffer;
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FARPROC originalwaveInClose;
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FARPROC originalwaveInGetDevCapsA;
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FARPROC originalwaveInGetDevCapsW;
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FARPROC originalwaveInGetErrorTextA;
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FARPROC originalwaveInGetErrorTextW;
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FARPROC originalwaveInGetID;
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FARPROC originalwaveInGetNumDevs;
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FARPROC originalwaveInGetPosition;
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FARPROC originalwaveInMessage;
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FARPROC originalwaveInOpen;
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FARPROC originalwaveInPrepareHeader;
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FARPROC originalwaveInReset;
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FARPROC originalwaveInStart;
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FARPROC originalwaveInStop;
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FARPROC originalwaveInUnprepareHeader;
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FARPROC originalwaveOutBreakLoop;
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FARPROC originalwaveOutClose;
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FARPROC originalwaveOutGetDevCapsA;
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FARPROC originalwaveOutGetDevCapsW;
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FARPROC originalwaveOutGetErrorTextA;
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FARPROC originalwaveOutGetErrorTextW;
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FARPROC originalwaveOutGetID;
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FARPROC originalwaveOutGetNumDevs;
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FARPROC originalwaveOutGetPitch;
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FARPROC originalwaveOutGetPlaybackRate;
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FARPROC originalwaveOutGetPosition;
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FARPROC originalwaveOutGetVolume;
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FARPROC originalwaveOutMessage;
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FARPROC originalwaveOutOpen;
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FARPROC originalwaveOutPause;
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FARPROC originalwaveOutPrepareHeader;
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FARPROC originalwaveOutReset;
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FARPROC originalwaveOutRestart;
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FARPROC originalwaveOutSetPitch;
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FARPROC originalwaveOutSetPlaybackRate;
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FARPROC originalwaveOutSetVolume;
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FARPROC originalwaveOutUnprepareHeader;
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FARPROC originalwaveOutWrite;
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FARPROC originalmciExecute;
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FARPROC originalmciGetErrorStringA;
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FARPROC originalmciGetErrorStringW;
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FARPROC originalmciSendCommandA;
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FARPROC originalmciSendCommandW;
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FARPROC originalmciSendStringA;
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FARPROC originalmciSendStringW;
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FARPROC originalmciFreeCommandResource;
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FARPROC originalmciLoadCommandResource;
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FARPROC originalmciDriverNotify;
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FARPROC originalmciDriverYield;
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FARPROC originalmciGetCreatorTask;
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FARPROC originalmciGetDeviceIDA;
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FARPROC originalmciGetDeviceIDFromElementIDA;
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FARPROC originalmciGetDeviceIDFromElementIDW;
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FARPROC originalmciGetDeviceIDW;
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FARPROC originalmciGetDriverData;
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FARPROC originalmciGetYieldProc;
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FARPROC originalmciSetDriverData;
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FARPROC originalmciSetYieldProc;
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FARPROC originalPlaySoundA;
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FARPROC originalsndPlaySoundA;
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FARPROC originalsndPlaySoundW;
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FARPROC originalWOWAppExit;
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FARPROC originalmmsystemGetVersion;
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}
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// OpenGL32 REAL FUNCTIONS
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extern "C"
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{
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FARPROC originalwglUseFontOutlinesA;
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FARPROC originalwglUseFontOutlinesW;
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FARPROC originalwglDescribeLayerPlane;
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FARPROC originalwglSetLayerPaletteEntries;
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FARPROC originalwglGetLayerPaletteEntries;
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FARPROC originalwglRealizeLayerPalette;
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FARPROC originalwglSwapLayerBuffers;
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FARPROC originalwglMakeCurrent;
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FARPROC originalGlmfInitPlayback;
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FARPROC originalGlmfBeginGlsBlock;
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FARPROC originalGlmfPlayGlsRecord;
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FARPROC originalGlmfEndGlsBlock;
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FARPROC originalGlmfEndPlayback;
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FARPROC originalGlmfCloseMetaFile;
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FARPROC originalwglSwapMultipleBuffers;
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FARPROC originalwglCreateLayerContext;
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FARPROC originalwglCreateContext;
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FARPROC originalwglDeleteContext;
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FARPROC originalwglGetCurrentContext;
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FARPROC originalwglGetCurrentDC;
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FARPROC originalwglUseFontBitmapsA;
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FARPROC originalwglUseFontBitmapsW;
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FARPROC originalwglShareLists;
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FARPROC originalwglGetDefaultProcAddress;
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FARPROC originalwglGetProcAddress;
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FARPROC originalwglCopyContext;
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FARPROC originalglDebugEntry;
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FARPROC originalwglGetPixelFormat;
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FARPROC originalwglSetPixelFormat;
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FARPROC originalwglChoosePixelFormat;
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FARPROC originalwglDescribePixelFormat;
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FARPROC originalwglSwapBuffers;
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|
FARPROC originalglNewList;
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|
FARPROC originalglEndList;
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|
FARPROC originalglCallList;
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|
FARPROC originalglCallLists;
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|
FARPROC originalglBegin;
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|
FARPROC originalglColor3b;
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FARPROC originalglColor3bv;
|
|
FARPROC originalglColor3d;
|
|
FARPROC originalglColor3dv;
|
|
FARPROC originalglColor3f;
|
|
FARPROC originalglColor3fv;
|
|
FARPROC originalglColor3i;
|
|
FARPROC originalglColor3iv;
|
|
FARPROC originalglColor3s;
|
|
FARPROC originalglColor3sv;
|
|
FARPROC originalglColor3ub;
|
|
FARPROC originalglColor3ubv;
|
|
FARPROC originalglColor3ui;
|
|
FARPROC originalglColor3uiv;
|
|
FARPROC originalglColor3us;
|
|
FARPROC originalglColor3usv;
|
|
FARPROC originalglColor4b;
|
|
FARPROC originalglColor4bv;
|
|
FARPROC originalglColor4d;
|
|
FARPROC originalglColor4dv;
|
|
FARPROC originalglColor4f;
|
|
FARPROC originalglColor4fv;
|
|
FARPROC originalglColor4i;
|
|
FARPROC originalglColor4iv;
|
|
FARPROC originalglColor4s;
|
|
FARPROC originalglColor4sv;
|
|
FARPROC originalglColor4ub;
|
|
FARPROC originalglColor4ubv;
|
|
FARPROC originalglColor4ui;
|
|
FARPROC originalglColor4uiv;
|
|
FARPROC originalglColor4us;
|
|
FARPROC originalglColor4usv;
|
|
FARPROC originalglEdgeFlag;
|
|
FARPROC originalglEdgeFlagv;
|
|
FARPROC originalglEnd;
|
|
FARPROC originalglIndexd;
|
|
FARPROC originalglIndexdv;
|
|
FARPROC originalglIndexf;
|
|
FARPROC originalglIndexfv;
|
|
FARPROC originalglIndexi;
|
|
FARPROC originalglIndexiv;
|
|
FARPROC originalglIndexs;
|
|
FARPROC originalglIndexsv;
|
|
FARPROC originalglNormal3b;
|
|
FARPROC originalglNormal3bv;
|
|
FARPROC originalglNormal3d;
|
|
FARPROC originalglNormal3dv;
|
|
FARPROC originalglNormal3f;
|
|
FARPROC originalglNormal3fv;
|
|
FARPROC originalglNormal3i;
|
|
FARPROC originalglNormal3iv;
|
|
FARPROC originalglNormal3s;
|
|
FARPROC originalglNormal3sv;
|
|
FARPROC originalglTexCoord1d;
|
|
FARPROC originalglTexCoord1dv;
|
|
FARPROC originalglTexCoord1f;
|
|
FARPROC originalglTexCoord1fv;
|
|
FARPROC originalglTexCoord1i;
|
|
FARPROC originalglTexCoord1iv;
|
|
FARPROC originalglTexCoord1s;
|
|
FARPROC originalglTexCoord1sv;
|
|
FARPROC originalglTexCoord2d;
|
|
FARPROC originalglTexCoord2dv;
|
|
FARPROC originalglTexCoord2f;
|
|
FARPROC originalglTexCoord2fv;
|
|
FARPROC originalglTexCoord2i;
|
|
FARPROC originalglTexCoord2iv;
|
|
FARPROC originalglTexCoord2s;
|
|
FARPROC originalglTexCoord2sv;
|
|
FARPROC originalglTexCoord3d;
|
|
FARPROC originalglTexCoord3dv;
|
|
FARPROC originalglTexCoord3f;
|
|
FARPROC originalglTexCoord3fv;
|
|
FARPROC originalglTexCoord3i;
|
|
FARPROC originalglTexCoord3iv;
|
|
FARPROC originalglTexCoord3s;
|
|
FARPROC originalglTexCoord3sv;
|
|
FARPROC originalglTexCoord4d;
|
|
FARPROC originalglTexCoord4dv;
|
|
FARPROC originalglTexCoord4f;
|
|
FARPROC originalglTexCoord4fv;
|
|
FARPROC originalglTexCoord4i;
|
|
FARPROC originalglTexCoord4iv;
|
|
FARPROC originalglTexCoord4s;
|
|
FARPROC originalglTexCoord4sv;
|
|
FARPROC originalglVertex2d;
|
|
FARPROC originalglVertex2dv;
|
|
FARPROC originalglVertex2f;
|
|
FARPROC originalglVertex2fv;
|
|
FARPROC originalglVertex2i;
|
|
FARPROC originalglVertex2iv;
|
|
FARPROC originalglVertex2s;
|
|
FARPROC originalglVertex2sv;
|
|
FARPROC originalglVertex3d;
|
|
FARPROC originalglVertex3dv;
|
|
FARPROC originalglVertex3f;
|
|
FARPROC originalglVertex3fv;
|
|
FARPROC originalglVertex3i;
|
|
FARPROC originalglVertex3iv;
|
|
FARPROC originalglVertex3s;
|
|
FARPROC originalglVertex3sv;
|
|
FARPROC originalglVertex4d;
|
|
FARPROC originalglVertex4dv;
|
|
FARPROC originalglVertex4f;
|
|
FARPROC originalglVertex4fv;
|
|
FARPROC originalglVertex4i;
|
|
FARPROC originalglVertex4iv;
|
|
FARPROC originalglVertex4s;
|
|
FARPROC originalglVertex4sv;
|
|
FARPROC originalglMaterialf;
|
|
FARPROC originalglMaterialfv;
|
|
FARPROC originalglMateriali;
|
|
FARPROC originalglMaterialiv;
|
|
FARPROC originalglDisable;
|
|
FARPROC originalglEnable;
|
|
FARPROC originalglPopAttrib;
|
|
FARPROC originalglPushAttrib;
|
|
FARPROC originalglEvalCoord1d;
|
|
FARPROC originalglEvalCoord1dv;
|
|
FARPROC originalglEvalCoord1f;
|
|
FARPROC originalglEvalCoord1fv;
|
|
FARPROC originalglEvalCoord2d;
|
|
FARPROC originalglEvalCoord2dv;
|
|
FARPROC originalglEvalCoord2f;
|
|
FARPROC originalglEvalCoord2fv;
|
|
FARPROC originalglEvalPoint1;
|
|
FARPROC originalglEvalPoint2;
|
|
FARPROC originalglLoadIdentity;
|
|
FARPROC originalglLoadMatrixf;
|
|
FARPROC originalglLoadMatrixd;
|
|
FARPROC originalglMatrixMode;
|
|
FARPROC originalglMultMatrixf;
|
|
FARPROC originalglMultMatrixd;
|
|
FARPROC originalglPopMatrix;
|
|
FARPROC originalglPushMatrix;
|
|
FARPROC originalglRotated;
|
|
FARPROC originalglRotatef;
|
|
FARPROC originalglScaled;
|
|
FARPROC originalglScalef;
|
|
FARPROC originalglTranslated;
|
|
FARPROC originalglTranslatef;
|
|
FARPROC originalglArrayElement;
|
|
FARPROC originalglBindTexture;
|
|
FARPROC originalglColorPointer;
|
|
FARPROC originalglDisableClientState;
|
|
FARPROC originalglDrawArrays;
|
|
FARPROC originalglDrawElements;
|
|
FARPROC originalglEdgeFlagPointer;
|
|
FARPROC originalglEnableClientState;
|
|
FARPROC originalglIndexPointer;
|
|
FARPROC originalglIndexub;
|
|
FARPROC originalglIndexubv;
|
|
FARPROC originalglInterleavedArrays;
|
|
FARPROC originalglNormalPointer;
|
|
FARPROC originalglPolygonOffset;
|
|
FARPROC originalglTexCoordPointer;
|
|
FARPROC originalglVertexPointer;
|
|
FARPROC originalglGetPointerv;
|
|
FARPROC originalglPopClientAttrib;
|
|
FARPROC originalglPushClientAttrib;
|
|
FARPROC originalglClear;
|
|
FARPROC originalglClearAccum;
|
|
FARPROC originalglClearIndex;
|
|
FARPROC originalglClearColor;
|
|
FARPROC originalglClearStencil;
|
|
FARPROC originalglClearDepth;
|
|
FARPROC originalglBitmap;
|
|
FARPROC originalglTexImage1D;
|
|
FARPROC originalglTexImage2D;
|
|
FARPROC originalglCopyPixels;
|
|
FARPROC originalglReadPixels;
|
|
FARPROC originalglDrawPixels;
|
|
FARPROC originalglRectd;
|
|
FARPROC originalglRectdv;
|
|
FARPROC originalglRectf;
|
|
FARPROC originalglRectfv;
|
|
FARPROC originalglRecti;
|
|
FARPROC originalglRectiv;
|
|
FARPROC originalglRects;
|
|
FARPROC originalglRectsv;
|
|
FARPROC originalglDeleteLists;
|
|
FARPROC originalglGenLists;
|
|
FARPROC originalglListBase;
|
|
FARPROC originalglRasterPos2d;
|
|
FARPROC originalglRasterPos2dv;
|
|
FARPROC originalglRasterPos2f;
|
|
FARPROC originalglRasterPos2fv;
|
|
FARPROC originalglRasterPos2i;
|
|
FARPROC originalglRasterPos2iv;
|
|
FARPROC originalglRasterPos2s;
|
|
FARPROC originalglRasterPos2sv;
|
|
FARPROC originalglRasterPos3d;
|
|
FARPROC originalglRasterPos3dv;
|
|
FARPROC originalglRasterPos3f;
|
|
FARPROC originalglRasterPos3fv;
|
|
FARPROC originalglRasterPos3i;
|
|
FARPROC originalglRasterPos3iv;
|
|
FARPROC originalglRasterPos3s;
|
|
FARPROC originalglRasterPos3sv;
|
|
FARPROC originalglRasterPos4d;
|
|
FARPROC originalglRasterPos4dv;
|
|
FARPROC originalglRasterPos4f;
|
|
FARPROC originalglRasterPos4fv;
|
|
FARPROC originalglRasterPos4i;
|
|
FARPROC originalglRasterPos4iv;
|
|
FARPROC originalglRasterPos4s;
|
|
FARPROC originalglRasterPos4sv;
|
|
FARPROC originalglClipPlane;
|
|
FARPROC originalglColorMaterial;
|
|
FARPROC originalglCullFace;
|
|
FARPROC originalglFogf;
|
|
FARPROC originalglFogfv;
|
|
FARPROC originalglFogi;
|
|
FARPROC originalglFogiv;
|
|
FARPROC originalglFrontFace;
|
|
FARPROC originalglHint;
|
|
FARPROC originalglLightf;
|
|
FARPROC originalglLightfv;
|
|
FARPROC originalglLighti;
|
|
FARPROC originalglLightiv;
|
|
FARPROC originalglLightModelf;
|
|
FARPROC originalglLightModelfv;
|
|
FARPROC originalglLightModeli;
|
|
FARPROC originalglLightModeliv;
|
|
FARPROC originalglLineStipple;
|
|
FARPROC originalglLineWidth;
|
|
FARPROC originalglPointSize;
|
|
FARPROC originalglPolygonMode;
|
|
FARPROC originalglPolygonStipple;
|
|
FARPROC originalglScissor;
|
|
FARPROC originalglFinish;
|
|
FARPROC originalglShadeModel;
|
|
FARPROC originalglTexParameterf;
|
|
FARPROC originalglTexParameterfv;
|
|
FARPROC originalglTexParameteri;
|
|
FARPROC originalglTexParameteriv;
|
|
FARPROC originalglTexEnvf;
|
|
FARPROC originalglTexEnvfv;
|
|
FARPROC originalglTexEnvi;
|
|
FARPROC originalglTexEnviv;
|
|
FARPROC originalglTexGend;
|
|
FARPROC originalglTexGendv;
|
|
FARPROC originalglTexGenf;
|
|
FARPROC originalglTexGenfv;
|
|
FARPROC originalglTexGeni;
|
|
FARPROC originalglTexGeniv;
|
|
FARPROC originalglFeedbackBuffer;
|
|
FARPROC originalglSelectBuffer;
|
|
FARPROC originalglRenderMode;
|
|
FARPROC originalglInitNames;
|
|
FARPROC originalglLoadName;
|
|
FARPROC originalglPassThrough;
|
|
FARPROC originalglPopName;
|
|
FARPROC originalglPushName;
|
|
FARPROC originalglDrawBuffer;
|
|
FARPROC originalglStencilMask;
|
|
FARPROC originalglColorMask;
|
|
FARPROC originalglDepthMask;
|
|
FARPROC originalglIndexMask;
|
|
FARPROC originalglAccum;
|
|
FARPROC originalglFlush;
|
|
FARPROC originalglMap1d;
|
|
FARPROC originalglMap1f;
|
|
FARPROC originalglMap2d;
|
|
FARPROC originalglMap2f;
|
|
FARPROC originalglMapGrid1d;
|
|
FARPROC originalglMapGrid1f;
|
|
FARPROC originalglMapGrid2d;
|
|
FARPROC originalglMapGrid2f;
|
|
FARPROC originalglEvalMesh1;
|
|
FARPROC originalglEvalMesh2;
|
|
FARPROC originalglAlphaFunc;
|
|
FARPROC originalglBlendFunc;
|
|
FARPROC originalglLogicOp;
|
|
FARPROC originalglStencilFunc;
|
|
FARPROC originalglStencilOp;
|
|
FARPROC originalglDepthFunc;
|
|
FARPROC originalglPixelZoom;
|
|
FARPROC originalglPixelTransferf;
|
|
FARPROC originalglPixelTransferi;
|
|
FARPROC originalglPixelStoref;
|
|
FARPROC originalglPixelStorei;
|
|
FARPROC originalglPixelMapfv;
|
|
FARPROC originalglPixelMapuiv;
|
|
FARPROC originalglPixelMapusv;
|
|
FARPROC originalglReadBuffer;
|
|
FARPROC originalglGetBooleanv;
|
|
FARPROC originalglGetClipPlane;
|
|
FARPROC originalglGetDoublev;
|
|
FARPROC originalglGetError;
|
|
FARPROC originalglGetFloatv;
|
|
FARPROC originalglGetIntegerv;
|
|
FARPROC originalglGetLightfv;
|
|
FARPROC originalglGetLightiv;
|
|
FARPROC originalglGetMapdv;
|
|
FARPROC originalglGetMapfv;
|
|
FARPROC originalglGetMapiv;
|
|
FARPROC originalglGetMaterialfv;
|
|
FARPROC originalglGetMaterialiv;
|
|
FARPROC originalglGetPixelMapfv;
|
|
FARPROC originalglGetPixelMapuiv;
|
|
FARPROC originalglGetPixelMapusv;
|
|
FARPROC originalglGetPolygonStipple;
|
|
FARPROC originalglGetString;
|
|
FARPROC originalglGetTexEnvfv;
|
|
FARPROC originalglGetTexEnviv;
|
|
FARPROC originalglGetTexGendv;
|
|
FARPROC originalglGetTexGenfv;
|
|
FARPROC originalglGetTexGeniv;
|
|
FARPROC originalglGetTexImage;
|
|
FARPROC originalglGetTexParameterfv;
|
|
FARPROC originalglGetTexParameteriv;
|
|
FARPROC originalglGetTexLevelParameterfv;
|
|
FARPROC originalglGetTexLevelParameteriv;
|
|
FARPROC originalglIsEnabled;
|
|
FARPROC originalglIsList;
|
|
FARPROC originalglDepthRange;
|
|
FARPROC originalglFrustum;
|
|
FARPROC originalglOrtho;
|
|
FARPROC originalglViewport;
|
|
FARPROC originalglAreTexturesResident;
|
|
FARPROC originalglCopyTexImage1D;
|
|
FARPROC originalglCopyTexImage2D;
|
|
FARPROC originalglCopyTexSubImage1D;
|
|
FARPROC originalglCopyTexSubImage2D;
|
|
FARPROC originalglDeleteTextures;
|
|
FARPROC originalglGenTextures;
|
|
FARPROC originalglIsTexture;
|
|
FARPROC originalglPrioritizeTextures;
|
|
FARPROC originalglTexSubImage1D;
|
|
FARPROC originalglTexSubImage2D;
|
|
}
|
|
|
|
// SUPPORT FOR WRAPPING DIFFERENT LIBRARIES
|
|
|
|
enum lib
|
|
{
|
|
unknown = 0,
|
|
dinput8,
|
|
d3d11,
|
|
xinput1_3,
|
|
d3d9,
|
|
opengl32,
|
|
winmm,
|
|
dinput
|
|
};
|
|
|
|
lib currentLibrary = lib::unknown;
|
|
|
|
// DINPUT WRAPPER
|
|
HRESULT WINAPI DirectInputDirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA* ppDI, LPUNKNOWN punkOuter)
|
|
{
|
|
HRESULT res = originalDirectInputDirectInputCreateA(hinst, dwVersion, ppDI, punkOuter);
|
|
return res;
|
|
}
|
|
HRESULT WINAPI DirectInputDirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW* ppDI, LPUNKNOWN punkOuter)
|
|
{
|
|
HRESULT res = originalDirectInputDirectInputCreateW(hinst, dwVersion, ppDI, punkOuter);
|
|
return res;
|
|
}
|
|
HRESULT WINAPI DirectInputDirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter)
|
|
{
|
|
HRESULT res = originalDirectInputDirectInputCreateEx(hinst, dwVersion, riidltf, ppvOut, punkOuter);
|
|
return res;
|
|
}
|
|
// DINPUT8 WRAPPER
|
|
HRESULT WINAPI DirectInputDirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter)
|
|
{
|
|
LPVOID val;
|
|
HRESULT res = originalDirectInputDirectInput8Create(hinst, dwVersion, riidltf, &val, punkOuter);
|
|
*ppvOut = new DirectInputDeviceWrapper(val, (IID_IDirectInput8W == riidltf));
|
|
return res;
|
|
}
|
|
|
|
HRESULT WINAPI DirectInputDllRegisterServer(void)
|
|
{
|
|
return originalDirectInputDllRegisterServer();
|
|
}
|
|
|
|
HRESULT WINAPI DirectInputDllUnregisterServer(void)
|
|
{
|
|
return originalDirectInputDllUnregisterServer();
|
|
}
|
|
|
|
HRESULT WINAPI DirectInputDllCanUnloadNow(void)
|
|
{
|
|
return originalDirectInputDllCanUnloadNow();
|
|
}
|
|
|
|
HRESULT WINAPI DirectInputDllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
|
|
{
|
|
return originalDirectInputDllGetClassObject(rclsid, riid, ppv);
|
|
}
|
|
|
|
LPCDIDATAFORMAT WINAPI DirectInputGetdfDIJoystick()
|
|
{
|
|
return originalGetdfDIJoystick();
|
|
}
|
|
|
|
void MEMwrite(void* adr, void* ptr, int size)
|
|
{
|
|
DWORD OldProtection;
|
|
VirtualProtect(adr, size, PAGE_EXECUTE_READWRITE, &OldProtection);
|
|
memcpy(adr, ptr, size);
|
|
VirtualProtect(adr, size, OldProtection, &OldProtection);
|
|
}
|
|
|
|
// global variables
|
|
SDL_Haptic* haptic;
|
|
SDL_Haptic* haptic2 = NULL;
|
|
SDL_Haptic* haptic3 = NULL;
|
|
EffectCollection effects;
|
|
EffectConstants effectConst;
|
|
Helpers hlp;
|
|
EffectTriggers t;
|
|
|
|
bool keepRunning = true;
|
|
float wheel = 0.0f;
|
|
|
|
SDL_Joystick* GameController = NULL;
|
|
SDL_Haptic* ControllerHaptic = NULL;
|
|
SDL_Joystick* GameController2 = NULL;
|
|
SDL_Haptic* ControllerHaptic2 = NULL;
|
|
SDL_Joystick* GameController3 = NULL;
|
|
SDL_Haptic* ControllerHaptic3 = NULL;
|
|
HINSTANCE gl_hOriginalDll = NULL;
|
|
HINSTANCE gl_hjgtDll = NULL;
|
|
HINSTANCE gl_cgGLDll = NULL;
|
|
HINSTANCE gl_hlibavs = NULL;
|
|
extern HINSTANCE ProcDLL;
|
|
int joystick_index1;
|
|
int joystick1Index = -1;
|
|
int joystick_index2 = -1;
|
|
int joystick_index3 = -1;
|
|
|
|
LPCSTR CustomAlternativeMaxForceLeft;
|
|
LPCSTR CustomAlternativeMaxForceRight;
|
|
LPCSTR CustomMaxForce;
|
|
|
|
// settings
|
|
wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
|
int configMinForce = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForce"), 0, settingsFilename);
|
|
int configMaxForce = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForce"), 100, settingsFilename);
|
|
int enableLogging = GetPrivateProfileInt(TEXT("Settings"), TEXT("Logging"), 0, settingsFilename);
|
|
int PowerMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("PowerMode"), 0, settingsFilename);
|
|
int EnableRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumble"), 0, settingsFilename);
|
|
int ReverseRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumble"), 0, settingsFilename);
|
|
wchar_t* deviceGUIDString = new wchar_t[256];
|
|
int DeviceGUID = GetPrivateProfileString(TEXT("Settings"), TEXT("DeviceGUID"), NULL, deviceGUIDString, 256, settingsFilename);
|
|
int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
|
|
int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 0, settingsFilename);
|
|
int configDefaultCentering = GetPrivateProfileInt(TEXT("Settings"), TEXT("DefaultCentering"), 0, settingsFilename);
|
|
int configDefaultFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("DefaultFriction"), 0, settingsFilename);
|
|
int BeepWhenHook = GetPrivateProfileInt(TEXT("Settings"), TEXT("BeepWhenHook"), 0, settingsFilename);
|
|
int AlternativeFFB = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFB"), 0, settingsFilename);
|
|
int configAlternativeMinForceLeft = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeft"), 0, settingsFilename);
|
|
int configAlternativeMaxForceLeft = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeft"), 100, settingsFilename);
|
|
int configAlternativeMinForceRight = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRight"), 0, settingsFilename);
|
|
int configAlternativeMaxForceRight = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRight"), 100, settingsFilename);
|
|
int ForceShowDeviceGUIDMessageBox = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceShowDeviceGUIDMessageBox"), 0, settingsFilename);
|
|
int configMinForceDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceDevice2"), 0, settingsFilename);
|
|
int configMaxForceDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceDevice2"), 100, settingsFilename);
|
|
int EnableRumbleDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumbleDevice2"), 0, settingsFilename);
|
|
int ReverseRumbleDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumbleDevice2"), 0, settingsFilename);
|
|
int AlternativeFFBDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFBDevice2"), 0, settingsFilename);
|
|
int configAlternativeMinForceLeftDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftDevice2"), 0, settingsFilename);
|
|
int configAlternativeMaxForceLeftDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftDevice2"), 100, settingsFilename);
|
|
int configAlternativeMinForceRightDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightDevice2"), 0, settingsFilename);
|
|
int configAlternativeMaxForceRightDevice2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightDevice2"), 100, settingsFilename);
|
|
int configMinForceDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinForceDevice3"), 0, settingsFilename);
|
|
int configMaxForceDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("MaxForceDevice3"), 100, settingsFilename);
|
|
int EnableRumbleDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableRumbleDevice3"), 0, settingsFilename);
|
|
int ReverseRumbleDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseRumbleDevice3"), 0, settingsFilename);
|
|
int AlternativeFFBDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeFFBDevice3"), 0, settingsFilename);
|
|
int configAlternativeMinForceLeftDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceLeftDevice3"), 0, settingsFilename);
|
|
int configAlternativeMaxForceLeftDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceLeftDevice3"), 100, settingsFilename);
|
|
int configAlternativeMinForceRightDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMinForceRightDevice3"), 0, settingsFilename);
|
|
int configAlternativeMaxForceRightDevice3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("AlternativeMaxForceRightDevice3"), 100, settingsFilename);
|
|
int SinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SinePeriod"), 0, settingsFilename);
|
|
int SineFadePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineFadePeriod"), 0, settingsFilename);
|
|
int SineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineStrength"), 0, settingsFilename);
|
|
int RumbleStrengthLeftMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthLeftMotor"), 0, settingsFilename);
|
|
int RumbleStrengthRightMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthRightMotor"), 0, settingsFilename);
|
|
int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
|
|
int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
|
|
int AutoCloseWindowError = GetPrivateProfileInt(TEXT("Settings"), TEXT("AutoCloseWindowError"), 0, settingsFilename);
|
|
int EnableFFBStrengthDynamicAdjustment = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableFFBStrengthDynamicAdjustment"), 0, settingsFilename);
|
|
int IncreaseFFBStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseFFBStrength"), NULL, settingsFilename);
|
|
int DecreaseFFBStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DecreaseFFBStrength"), NULL, settingsFilename);
|
|
int ResetFFBStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ResetFFBStrength"), NULL, settingsFilename);
|
|
int StepFFBStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("StepFFBStrength"), 5, settingsFilename);
|
|
int EnableFFBStrengthPersistence = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableFFBStrengthPersistence"), 0, settingsFilename);
|
|
int EnableFFBStrengthTextToSpeech = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableFFBStrengthTextToSpeech"), 0, settingsFilename);
|
|
|
|
extern void DefaultConfigValues();
|
|
extern void CustomFFBStrengthSetup();
|
|
|
|
char chainedDLL[256];
|
|
static char FFBStrength1[256];
|
|
static wchar_t FFBStrength2[256];
|
|
|
|
HRESULT hr;
|
|
CComPtr<ISpVoice> cpVoice;
|
|
|
|
const int TEST_GAME_CONST = -1;
|
|
const int TEST_GAME_SINE = -2;
|
|
const int TEST_GAME_FRICTION = -3;
|
|
const int TEST_GAME_SPRING = -4;
|
|
const int TEST_GAME_HEAVY = -5;
|
|
const int TEST_GAME_LOOSE = -6;
|
|
const int TEST_GAME_RUMBLE = -7;
|
|
|
|
const int DAYTONA_3 = 1;
|
|
const int WACKY_RACES = 2;
|
|
const int CHASE_HQ_2 = 3;
|
|
const int HOTD_4 = 4;
|
|
const int SEGA_RACING_CLASSIC = 5;
|
|
const int SEGA_RALLY_3 = 6;
|
|
const int FORD_RACING = 7;
|
|
const int INITIAL_D_6 = 8;
|
|
const int WMMT_5 = 9;
|
|
const int GRID_ = 10;
|
|
const int MARIO_KART_GPDX = 11;
|
|
const int OUTRUN_2Fake = 12;
|
|
const int BG4_JP = 13;
|
|
const int MACH_STORM = 14;
|
|
const int AFTER_BURNER_CLIMAX = 15;
|
|
const int INITIAL_D_4 = 16;
|
|
const int INITIAL_D_7 = 17;
|
|
const int INITIAL_D_8 = 18;
|
|
const int POKKEN_TOURNAMENT = 19;
|
|
const int MARIO_KART_GPDX_110 = 20;
|
|
const int Sonic_Sega_AllStars_Racing = 21;
|
|
const int MAME_ = 22;
|
|
const int INITIAL_D_5 = 23;
|
|
const int INITIAL_D_4_Japan = 24;
|
|
const int M2_Emulator = 25;
|
|
const int Demul_Emulator = 26;
|
|
const int GTI_Club_3 = 27;
|
|
const int Button_Rumble = 28;
|
|
const int Road_Fighters_3D = 29;
|
|
const int LGI_3D = 30;
|
|
const int LGI_ = 31;
|
|
const int INITIAL_D_0 = 32;
|
|
const int SUPERMODEL_ = 34;
|
|
const int OUTRUN_2Real = 35;
|
|
const int ALIENS_EXTERMINATION = 36;
|
|
const int RAMBO_ = 37;
|
|
const int FORD_RACING_OTHER = 38;
|
|
const int KO_Drive = 39;
|
|
const int Transformers_ = 40;
|
|
const int Golden_Gun = 41;
|
|
const int Dirty_Drivin = 42;
|
|
const int H2_Overdrive = 43;
|
|
const int Sno_Cross = 44;
|
|
const int Bat_man = 45;
|
|
const int R_Tuned = 46;
|
|
const int SEGA_RALLY_3_Other = 47;
|
|
|
|
HINSTANCE Get_hInstance()
|
|
{
|
|
MEMORY_BASIC_INFORMATION mbi;
|
|
VirtualQuery(Get_hInstance, &mbi, sizeof(mbi));
|
|
return reinterpret_cast<HINSTANCE>(mbi.AllocationBase);
|
|
}
|
|
|
|
void Initialize(int device_index)
|
|
{
|
|
SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
|
|
hlp.log("in initialize");
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
SDL_JoystickUpdate();
|
|
char joystick_guid[256];
|
|
sprintf(joystick_guid, "%S", deviceGUIDString);
|
|
SDL_JoystickGUID guid, dev_guid;
|
|
int numJoysticks = SDL_NumJoysticks();
|
|
hlp.log("numJoysticks = ");
|
|
std::string njs = std::to_string(numJoysticks);
|
|
hlp.log((char*)njs.c_str());
|
|
char firstJoystickSelectedText[256];
|
|
SDL_Joystick* FirstGameController = NULL;
|
|
for (int i = 0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
SDL_Joystick* js = SDL_JoystickOpen(i);
|
|
const char* name = SDL_JoystickName(js);
|
|
joystick_index1 = SDL_JoystickInstanceID(js);
|
|
guid = SDL_JoystickGetGUID(js);
|
|
if (ForceShowDeviceGUIDMessageBox == 1)
|
|
{
|
|
char text[256];
|
|
SDL_JoystickGetGUIDString(guid, text, 256);
|
|
MessageBoxA(NULL, name, "", 0);
|
|
MessageBoxA(NULL, text, "", 0);
|
|
}
|
|
char guid_str[1024];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
char text[256];
|
|
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
|
|
hlp.log(text);
|
|
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
|
|
dev_guid = SDL_JoystickGetGUID(js);
|
|
SDL_JoystickClose(js);
|
|
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
|
|
{
|
|
joystick1Index = i;
|
|
GameController = SDL_JoystickOpen(i);
|
|
ControllerHaptic = SDL_HapticOpenFromJoystick(GameController);
|
|
// We save the first controller matching the guid to select this one if no haptic controller with the same guid is found.
|
|
if (FirstGameController == NULL)
|
|
{
|
|
sprintf(firstJoystickSelectedText, "No haptic joystick found, selecting first joystick matching the GUID: %d / Name: %s / GUID: %s\n", i, name, guid_str);
|
|
FirstGameController = GameController;
|
|
}
|
|
// We select the first haptic controller matching the guid.
|
|
if (ControllerHaptic != NULL)
|
|
{
|
|
sprintf(text, "Haptic joystick found: %d / Name: %s / GUID: %s\n", i, name, guid_str);
|
|
hlp.log(text);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// If no haptic controller has been found, we select the first controller matching the guid.
|
|
if (ControllerHaptic == NULL && FirstGameController != NULL)
|
|
{
|
|
GameController = FirstGameController;
|
|
hlp.log(firstJoystickSelectedText);
|
|
}
|
|
haptic = ControllerHaptic;
|
|
if ((SDL_HapticRumbleSupported(haptic) == SDL_TRUE && EnableRumble == 1))
|
|
{
|
|
SDL_HapticRumbleInit(ControllerHaptic);
|
|
hlp.log("Rumble Init");
|
|
}
|
|
hlp.log("disabling all current FFB effects");
|
|
SDL_HapticStopAll(haptic);
|
|
hlp.log("setting haptic gain to 100");
|
|
SDL_HapticSetGain(haptic, 100); // HapticSetGain should be between 0 and 100 as per https://wiki.libsdl.org/SDL_HapticSetGain
|
|
hlp.log("setting haptic auto center to 0");
|
|
SDL_HapticSetAutocenter(haptic, 0); // 0 disables autocenter https://wiki.libsdl.org/SDL_HapticSetAutocenter
|
|
|
|
SDL_HapticEffect tempEffect;
|
|
hlp.log("creating base effects...");
|
|
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_CONSTANT;
|
|
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.constant.direction.dir[0] = -1; //left => right is +1 as per this 2d array explanation: https://wiki.libsdl.org/SDL_HapticDirection
|
|
tempEffect.constant.length = configFeedbackLength; // presumably is ms, but is not documented
|
|
tempEffect.constant.delay = 0;
|
|
tempEffect.constant.level = 9999; // this is an sint16 => -32768 to 32767
|
|
effects.effect_constant_id = SDL_HapticNewEffect(haptic, &tempEffect); // Upload the effect
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_FRICTION;
|
|
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_friction_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_SINE;
|
|
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
effects.effect_sine_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_SPRING;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_spring_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_INERTIA;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_inertia_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_DAMPER;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_damper_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_TRIANGLE;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_triangle_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_RAMP;
|
|
tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.ramp.delay = 0;
|
|
tempEffect.ramp.length = 5000;
|
|
effects.effect_ramp_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_SAWTOOTHUP;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_sawtoothup_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
tempEffect = SDL_HapticEffect();
|
|
tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = 5000;
|
|
effects.effect_sawtoothdown_id = SDL_HapticNewEffect(haptic, &tempEffect);
|
|
|
|
if (haptic2 != NULL)
|
|
{
|
|
SDL_HapticEffect tempEffect2;
|
|
SDL_memset(&tempEffect2, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect2 = SDL_HapticEffect();
|
|
tempEffect2.type = SDL_HAPTIC_SINE;
|
|
tempEffect2.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
effects.effect_sine_id_device2 = SDL_HapticNewEffect(haptic2, &tempEffect2);
|
|
}
|
|
|
|
if (haptic3 != NULL)
|
|
{
|
|
SDL_HapticEffect tempEffect3;
|
|
SDL_memset(&tempEffect3, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect3 = SDL_HapticEffect();
|
|
tempEffect3.type = SDL_HAPTIC_SINE;
|
|
tempEffect3.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
effects.effect_sine_id_device3 = SDL_HapticNewEffect(haptic3, &tempEffect3);
|
|
}
|
|
|
|
// TODO: why don't we just define this as hackFix = true in the other file?
|
|
// Was there a reason to put it here?
|
|
// extern bool hackFix;
|
|
// hackFix = true;
|
|
|
|
}
|
|
|
|
using namespace std::chrono;
|
|
std::chrono::milliseconds timeOfLastSineEffect = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
std::chrono::milliseconds timeOfLastSineEffectDevice2 = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
std::chrono::milliseconds timeOfLastSineEffectDevice3 = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
double lastSineEffectStrength = 0;
|
|
double lastSineEffectStrengthDevice2 = 0;
|
|
double lastSineEffectStrengthDevice3 = 0;
|
|
double lastSineEffectPeriod = 0;
|
|
double lastSineEffectPeriodDevice2 = 0;
|
|
double lastSineEffectPeriodDevice3 = 0;
|
|
|
|
void TriggerConstantEffect(int direction, double strength)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_CONSTANT;
|
|
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.constant.direction.dir[0] = direction;
|
|
tempEffect.constant.length = configFeedbackLength;
|
|
tempEffect.constant.delay = 0;
|
|
|
|
int confMinForce = configMinForce;
|
|
int confMaxForce = configMaxForce;
|
|
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
if (direction == -1)
|
|
{
|
|
confMinForce = configAlternativeMinForceLeft;
|
|
confMaxForce = configAlternativeMaxForceLeft;
|
|
}
|
|
else
|
|
{
|
|
confMinForce = configAlternativeMinForceRight;
|
|
confMaxForce = configAlternativeMaxForceRight;
|
|
}
|
|
}
|
|
|
|
if (PowerMode == 1)
|
|
{
|
|
strength = pow(strength, 0.5);
|
|
}
|
|
|
|
SHORT MinForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0);
|
|
SHORT MaxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
|
SHORT range = MaxForce - MinForce;
|
|
SHORT level = (SHORT)(strength * range + MinForce);
|
|
|
|
if (range > 0 && level < 0)
|
|
{
|
|
level = 32767;
|
|
}
|
|
else if (range < 0 && level > 0)
|
|
{
|
|
level = -32767;
|
|
}
|
|
|
|
tempEffect.constant.level = level;
|
|
//hlp.log((char*)(std::to_string(level)).c_str());
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_constant_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_constant_id, 1);
|
|
}
|
|
|
|
void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_FRICTION;
|
|
tempEffect.condition.type = SDL_HAPTIC_FRICTION;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
|
tempEffect.condition.left_sat[0] = 0xFFFF;
|
|
tempEffect.condition.right_sat[0] = 0xFFFF;
|
|
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT coeff = (SHORT)(strength * range + minForce);
|
|
if (coeff < 0)
|
|
{
|
|
coeff = 32767;
|
|
}
|
|
|
|
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_friction_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_friction_id, 1);
|
|
}
|
|
|
|
void TriggerInertiaEffect(double strength)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_INERTIA;
|
|
tempEffect.condition.type = SDL_HAPTIC_INERTIA;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = configFeedbackLength;
|
|
tempEffect.condition.direction.dir[0] = 1;
|
|
tempEffect.condition.direction.dir[1] = 1; //Y Position
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT coeff = (SHORT)(strength * range + minForce);
|
|
if (coeff < 0)
|
|
{
|
|
coeff = 32767;
|
|
}
|
|
|
|
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
|
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
|
tempEffect.condition.center[0] = 0;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_inertia_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_inertia_id, 1);
|
|
}
|
|
|
|
void TriggerTriangleEffect(double strength, double length)
|
|
{
|
|
int direction = 1;
|
|
if (strength < -0.001) {
|
|
strength *= -1;
|
|
direction = -1;
|
|
}
|
|
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_TRIANGLE;
|
|
tempEffect.condition.type = SDL_HAPTIC_TRIANGLE;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.direction.dir[0] = direction;
|
|
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
|
tempEffect.periodic.period = 500;
|
|
|
|
int confMinForce = configMinForce;
|
|
int confMaxForce = configMaxForce;
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
if (direction == -1)
|
|
{
|
|
confMinForce = configAlternativeMinForceLeft;
|
|
confMaxForce = configAlternativeMaxForceLeft;
|
|
}
|
|
else
|
|
{
|
|
confMinForce = configAlternativeMinForceRight;
|
|
confMaxForce = configAlternativeMaxForceRight;
|
|
}
|
|
}
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT power = (SHORT)(strength * range + minForce);
|
|
if (range > 0 && power < 0)
|
|
{
|
|
power = 32767;
|
|
}
|
|
else if (range < 0 && power > 0)
|
|
{
|
|
power = -32767;
|
|
}
|
|
tempEffect.periodic.magnitude = power;
|
|
tempEffect.periodic.length = length;
|
|
tempEffect.periodic.attack_length = 1000;
|
|
tempEffect.periodic.fade_length = 1000;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_triangle_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_triangle_id, 1);
|
|
}
|
|
|
|
void TriggerDamperEffect(double strength)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_DAMPER;
|
|
tempEffect.condition.type = SDL_HAPTIC_DAMPER;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = configFeedbackLength;
|
|
tempEffect.condition.direction.dir[0] = 1; // not used
|
|
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT coeff = (SHORT)(strength * range + minForce);
|
|
if (coeff < 0)
|
|
{
|
|
coeff = 32767;
|
|
}
|
|
|
|
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
|
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_damper_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_damper_id, 1);
|
|
}
|
|
|
|
void TriggerRampEffect(double start, double end, double length)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_RAMP;
|
|
tempEffect.ramp.type = SDL_HAPTIC_RAMP;
|
|
tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.ramp.length = length;
|
|
SHORT minForce = (SHORT)(start > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT start1 = (SHORT)(start * range + minForce);
|
|
if (start1 < 0)
|
|
{
|
|
start1 = 32767;
|
|
}
|
|
SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range2 = maxForce - minForce;
|
|
SHORT start2 = (SHORT)(end * range + minForce);
|
|
if (start2 < 0)
|
|
{
|
|
start2 = 32767;
|
|
}
|
|
tempEffect.ramp.delay = 0;
|
|
tempEffect.ramp.start = start1;
|
|
tempEffect.ramp.end = -start2;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_ramp_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_ramp_id, 1);
|
|
}
|
|
|
|
void TriggerSawtoothUpEffect(double strength, double length)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_SAWTOOTHUP;
|
|
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHUP;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.periodic.period = 500;
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT power = (SHORT)(strength * range + minForce);
|
|
if (power < 0)
|
|
{
|
|
power = 32767;
|
|
}
|
|
tempEffect.periodic.magnitude = power;
|
|
tempEffect.periodic.length = length;
|
|
tempEffect.periodic.attack_length = 1000;
|
|
tempEffect.periodic.fade_length = 1000;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothup_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_sawtoothup_id, 1);
|
|
}
|
|
|
|
void TriggerSawtoothDownEffect(double strength, double length) {
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
|
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.periodic.period = 500;
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT power = (SHORT)(strength * range + minForce);
|
|
if (power < 0)
|
|
{
|
|
power = 32767;
|
|
}
|
|
tempEffect.periodic.magnitude = power;
|
|
tempEffect.periodic.length = length;
|
|
tempEffect.periodic.attack_length = 1000;
|
|
tempEffect.periodic.fade_length = 1000;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothdown_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_sawtoothdown_id, 1);
|
|
}
|
|
|
|
void TriggerFrictionEffect(double strength)
|
|
{
|
|
TriggerFrictionEffectWithDefaultOption(strength, false);
|
|
}
|
|
|
|
void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
|
|
{
|
|
std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffect)).count();
|
|
|
|
int direction = 1;
|
|
if (strength < -0.001) {
|
|
strength *= -1;
|
|
direction = -1;
|
|
}
|
|
|
|
// if no strength, we do nothing
|
|
if (strength <= 0.001) {
|
|
return;
|
|
}
|
|
|
|
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
|
|
if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 1.5)) {
|
|
return;
|
|
}
|
|
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
hlp.log("Doing sine...");
|
|
tempEffect.type = SDL_HAPTIC_SINE;
|
|
tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.periodic.direction.dir[0] = direction;
|
|
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
|
tempEffect.periodic.period = period;
|
|
|
|
int confMinForce = configMinForce;
|
|
int confMaxForce = configMaxForce;
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
if (direction == -1)
|
|
{
|
|
confMinForce = configAlternativeMinForceLeft;
|
|
confMaxForce = configAlternativeMaxForceLeft;
|
|
}
|
|
else
|
|
{
|
|
confMinForce = configAlternativeMinForceRight;
|
|
confMaxForce = configAlternativeMaxForceRight;
|
|
}
|
|
}
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT magnitude = (SHORT)(strength * range + minForce);
|
|
if (range > 0 && magnitude < 0)
|
|
{
|
|
magnitude = 32767;
|
|
}
|
|
else if (range < 0 && magnitude > 0)
|
|
{
|
|
magnitude = -32767;
|
|
}
|
|
|
|
tempEffect.periodic.magnitude = (SHORT)(magnitude);
|
|
tempEffect.periodic.length = period;
|
|
tempEffect.periodic.attack_length = fadePeriod;
|
|
tempEffect.periodic.fade_length = fadePeriod;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_sine_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_sine_id, 1);
|
|
|
|
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
|
|
hlp.log((char *)std::to_string(supported).c_str());*/
|
|
|
|
timeOfLastSineEffect = now;
|
|
lastSineEffectStrength = strength;
|
|
lastSineEffectPeriod = period;
|
|
}
|
|
|
|
void TriggerSineEffectDevice2(UINT16 period, UINT16 fadePeriod, double strength)
|
|
{
|
|
std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffectDevice2)).count();
|
|
|
|
int direction = 1;
|
|
if (strength < -0.001) {
|
|
strength *= -1;
|
|
direction = -1;
|
|
}
|
|
|
|
// if no strength, we do nothing
|
|
if (strength <= 0.001) {
|
|
return;
|
|
}
|
|
|
|
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
|
|
if (elapsedTime < lastSineEffectPeriodDevice2 && strength < (lastSineEffectStrengthDevice2 * 1.5)) {
|
|
return;
|
|
}
|
|
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
hlp.log("Doing Device2 sine...");
|
|
tempEffect.type = SDL_HAPTIC_SINE;
|
|
tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.periodic.direction.dir[0] = direction;
|
|
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
|
tempEffect.periodic.period = period;
|
|
|
|
int confMinForce = configMinForceDevice2;
|
|
int confMaxForce = configMaxForceDevice2;
|
|
if (AlternativeFFBDevice2 == 1)
|
|
{
|
|
if (direction == -1)
|
|
{
|
|
confMinForce = configAlternativeMinForceLeftDevice2;
|
|
confMaxForce = configAlternativeMaxForceLeftDevice2;
|
|
}
|
|
else
|
|
{
|
|
confMinForce = configAlternativeMinForceRightDevice2;
|
|
confMaxForce = configAlternativeMaxForceRightDevice2;
|
|
}
|
|
}
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT magnitude = (SHORT)(strength * range + minForce);
|
|
if (range > 0 && magnitude < 0)
|
|
{
|
|
magnitude = 32767;
|
|
}
|
|
else if (range < 0 && magnitude > 0)
|
|
{
|
|
magnitude = -32767;
|
|
}
|
|
|
|
tempEffect.periodic.magnitude = (SHORT)(magnitude);
|
|
tempEffect.periodic.length = period;
|
|
tempEffect.periodic.attack_length = fadePeriod;
|
|
tempEffect.periodic.fade_length = fadePeriod;
|
|
|
|
SDL_HapticUpdateEffect(haptic2, effects.effect_sine_id_device2, &tempEffect);
|
|
SDL_HapticRunEffect(haptic2, effects.effect_sine_id_device2, 1);
|
|
|
|
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
|
|
hlp.log((char *)std::to_string(supported).c_str());*/
|
|
|
|
timeOfLastSineEffectDevice2 = now;
|
|
lastSineEffectStrengthDevice2 = strength;
|
|
lastSineEffectPeriodDevice2 = period;
|
|
}
|
|
|
|
void TriggerSineEffectDevice3(UINT16 period, UINT16 fadePeriod, double strength)
|
|
{
|
|
std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
|
long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffectDevice3)).count();
|
|
|
|
int direction = 1;
|
|
if (strength < -0.001) {
|
|
strength *= -1;
|
|
direction = -1;
|
|
}
|
|
|
|
// if no strength, we do nothing
|
|
if (strength <= 0.001) {
|
|
return;
|
|
}
|
|
|
|
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
|
|
if (elapsedTime < lastSineEffectPeriodDevice3 && strength < (lastSineEffectStrengthDevice3 * 1.5)) {
|
|
return;
|
|
}
|
|
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
hlp.log("Doing Device3 sine...");
|
|
tempEffect.type = SDL_HAPTIC_SINE;
|
|
tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.periodic.direction.dir[0] = direction;
|
|
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
|
tempEffect.periodic.period = period;
|
|
|
|
int confMinForce = configMinForceDevice3;
|
|
int confMaxForce = configMaxForceDevice3;
|
|
if (AlternativeFFBDevice3 == 1)
|
|
{
|
|
if (direction == -1)
|
|
{
|
|
confMinForce = configAlternativeMinForceLeftDevice3;
|
|
confMaxForce = configAlternativeMaxForceLeftDevice3;
|
|
}
|
|
else
|
|
{
|
|
confMinForce = configAlternativeMinForceRightDevice3;
|
|
confMaxForce = configAlternativeMaxForceRightDevice3;
|
|
}
|
|
}
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT magnitude = (SHORT)(strength * range + minForce);
|
|
if (range > 0 && magnitude < 0)
|
|
{
|
|
magnitude = 32767;
|
|
}
|
|
else if (range < 0 && magnitude > 0)
|
|
{
|
|
magnitude = -32767;
|
|
}
|
|
|
|
tempEffect.periodic.magnitude = (SHORT)(magnitude);
|
|
tempEffect.periodic.length = period;
|
|
tempEffect.periodic.attack_length = fadePeriod;
|
|
tempEffect.periodic.fade_length = fadePeriod;
|
|
|
|
SDL_HapticUpdateEffect(haptic3, effects.effect_sine_id_device3, &tempEffect);
|
|
SDL_HapticRunEffect(haptic3, effects.effect_sine_id_device3, 1);
|
|
|
|
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
|
|
hlp.log((char *)std::to_string(supported).c_str());*/
|
|
|
|
timeOfLastSineEffectDevice3 = now;
|
|
lastSineEffectStrengthDevice3 = strength;
|
|
lastSineEffectPeriodDevice3 = period;
|
|
}
|
|
|
|
void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
tempEffect.type = SDL_HAPTIC_SPRING;
|
|
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
|
tempEffect.condition.direction.dir[0] = 1;
|
|
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
|
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT coeff = (SHORT)(strength * range + minForce);
|
|
if (coeff < 0)
|
|
{
|
|
coeff = 32767;
|
|
}
|
|
|
|
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.left_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel
|
|
tempEffect.condition.right_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel
|
|
tempEffect.condition.center[0] = 0;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
|
}
|
|
|
|
void TriggerSpringEffectInfinite(double strength)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
|
|
|
tempEffect.type = SDL_HAPTIC_SPRING;
|
|
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
|
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
|
tempEffect.condition.delay = 0;
|
|
tempEffect.condition.length = SDL_HAPTIC_INFINITY;
|
|
tempEffect.condition.direction.dir[0] = 1;
|
|
tempEffect.constant.direction.dir[1] = 1; //Y Position
|
|
|
|
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
SHORT coeff = (SHORT)(strength * range + minForce);
|
|
if (coeff < 0)
|
|
{
|
|
coeff = 32767;
|
|
}
|
|
|
|
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
|
tempEffect.condition.left_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel
|
|
tempEffect.condition.right_sat[0] = (short)(coeff * 2.0); //Needed for Logitech G920 wheel
|
|
tempEffect.condition.center[0] = 0;
|
|
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
|
}
|
|
|
|
void TriggerLeftRightEffect(double smallstrength, double largestrength, double length)
|
|
{
|
|
if (EnableRumble == 1)
|
|
{
|
|
if (ReverseRumble == 0)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
|
tempEffect.leftright.length = length;
|
|
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
|
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range1 = maxForce1 - minForce1;
|
|
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
|
|
}
|
|
else if (ReverseRumble == 1)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
|
tempEffect.leftright.length = length;
|
|
SHORT minForce = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
tempEffect.leftright.small_magnitude = (SHORT)(largestrength * range + minForce);
|
|
SHORT minForce1 = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range1 = maxForce1 - minForce1;
|
|
tempEffect.leftright.large_magnitude = (SHORT)(smallstrength * range1 + minForce1);
|
|
SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, double length)
|
|
{
|
|
if (EnableRumble == 1)
|
|
{
|
|
if (ReverseRumble == 0)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
|
tempEffect.leftright.length = length;
|
|
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
|
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range1 = maxForce1 - minForce1;
|
|
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
|
SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
|
|
}
|
|
else if (ReverseRumble == 1)
|
|
{
|
|
SDL_HapticEffect tempEffect;
|
|
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
|
tempEffect.leftright.length = length;
|
|
SHORT minForce = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range = maxForce - minForce;
|
|
tempEffect.leftright.small_magnitude = (SHORT)(largestrength * range + minForce);
|
|
SHORT minForce1 = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
|
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
|
SHORT range1 = maxForce1 - minForce1;
|
|
tempEffect.leftright.large_magnitude = (SHORT)(smallstrength * range1 + minForce1);
|
|
SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
|
|
SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerRumbleEffect(double highfrequency, double lowfrequency, double length)
|
|
{
|
|
if (EnableRumble == 1)
|
|
{
|
|
DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0);
|
|
DWORD rangeLow = maxForce - minForceLow;
|
|
DWORD rangeHigh = maxForce - minForceHigh;
|
|
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
|
|
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
|
|
|
|
if (ReverseRumble == 1)
|
|
{
|
|
int ReverseRumble = SDL_JoystickRumble(GameController, HighMotor, LowMotor, length);
|
|
if (ReverseRumble == -1)
|
|
{
|
|
EnableRumble = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int Rumble = SDL_JoystickRumble(GameController, LowMotor, HighMotor, length);
|
|
if (Rumble == -1)
|
|
{
|
|
EnableRumble = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerRumbleEffectDevice2(double highfrequency, double lowfrequency, double length)
|
|
{
|
|
if (EnableRumbleDevice2 == 1)
|
|
{
|
|
DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0);
|
|
DWORD rangeLow = maxForce - minForceLow;
|
|
DWORD rangeHigh = maxForce - minForceHigh;
|
|
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
|
|
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
|
|
|
|
if (ReverseRumbleDevice2 == 1)
|
|
{
|
|
int ReverseRumble2 = SDL_JoystickRumble(GameController2, HighMotor, LowMotor, length);
|
|
if (ReverseRumble2 == -1)
|
|
{
|
|
EnableRumbleDevice2 = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int Rumble2 = SDL_JoystickRumble(GameController2, LowMotor, HighMotor, length);
|
|
if (Rumble2 == -1)
|
|
{
|
|
EnableRumbleDevice2 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerRumbleEffectDevice3(double highfrequency, double lowfrequency, double length)
|
|
{
|
|
if (EnableRumbleDevice3 == 1)
|
|
{
|
|
DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
|
|
DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0);
|
|
DWORD rangeLow = maxForce - minForceLow;
|
|
DWORD rangeHigh = maxForce - minForceHigh;
|
|
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
|
|
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
|
|
|
|
if (ReverseRumbleDevice3 == 1)
|
|
{
|
|
int ReverseRumble3 = SDL_JoystickRumble(GameController3, HighMotor, LowMotor, length);
|
|
if (ReverseRumble3 == -1)
|
|
{
|
|
EnableRumbleDevice3 = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int Rumble3 = SDL_JoystickRumble(GameController3, LowMotor, HighMotor, length);
|
|
if (Rumble3 == -1)
|
|
{
|
|
EnableRumbleDevice3 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TriggerSpringEffect(double strength)
|
|
{
|
|
TriggerSpringEffectWithDefaultOption(strength, false);
|
|
}
|
|
|
|
void changeVolume()
|
|
{
|
|
INPUT ip = { 0 };
|
|
ip.type = INPUT_KEYBOARD;
|
|
ip.ki.wVk = VK_VOLUME_MUTE;
|
|
SendInput(1, &ip, sizeof(INPUT));
|
|
ip.ki.dwFlags = KEYEVENTF_KEYUP;
|
|
SendInput(1, &ip, sizeof(INPUT));
|
|
}
|
|
|
|
int WorkaroundToFixRumble(void* ptr)
|
|
{
|
|
SDL_Event e;
|
|
while (SDL_WaitEvent(&e) != 0)
|
|
{
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void WritePersistentMaxForce()
|
|
{
|
|
if (EnableFFBStrengthPersistence == 1)
|
|
{
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
WritePrivateProfileStringA("Settings", CustomAlternativeMaxForceLeft, (char*)(std::to_string(configAlternativeMaxForceLeft)).c_str(), ".\\FFBPlugin.ini");
|
|
WritePrivateProfileStringA("Settings", CustomAlternativeMaxForceRight, (char*)(std::to_string(configAlternativeMaxForceRight)).c_str(), ".\\FFBPlugin.ini");
|
|
}
|
|
else
|
|
{
|
|
WritePrivateProfileStringA("Settings", CustomMaxForce, (char*)(std::to_string(configMaxForce)).c_str(), ".\\FFBPlugin.ini");
|
|
}
|
|
}
|
|
}
|
|
|
|
DWORD WINAPI AdjustFFBStrengthLoop(LPVOID lpParam)
|
|
{
|
|
Sleep(3000);
|
|
CustomFFBStrengthSetup();
|
|
|
|
SDL_Event e;
|
|
|
|
while (true)
|
|
{
|
|
while (SDL_WaitEvent(&e) != 0)
|
|
{
|
|
if (e.type == SDL_JOYBUTTONDOWN)
|
|
{
|
|
if (e.jbutton.which == joystick_index1)
|
|
{
|
|
if (e.jbutton.button == IncreaseFFBStrength)
|
|
{
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
if ((configAlternativeMaxForceRight >= 0) && (configAlternativeMaxForceRight < 100))
|
|
{
|
|
configAlternativeMaxForceRight += StepFFBStrength;
|
|
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
|
}
|
|
if ((configAlternativeMaxForceLeft <= 0) && (configAlternativeMaxForceLeft > -100))
|
|
{
|
|
configAlternativeMaxForceLeft -= StepFFBStrength;
|
|
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((configMaxForce >= 0) && (configMaxForce < 100))
|
|
{
|
|
configMaxForce += StepFFBStrength;
|
|
configMaxForce = max(0, min(100, configMaxForce));
|
|
}
|
|
}
|
|
WritePersistentMaxForce();
|
|
}
|
|
|
|
if (e.jbutton.button == DecreaseFFBStrength)
|
|
{
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
if ((configAlternativeMaxForceRight > 0) && (configAlternativeMaxForceRight <= 100))
|
|
{
|
|
configAlternativeMaxForceRight -= StepFFBStrength;
|
|
configAlternativeMaxForceRight = max(0, min(100, configAlternativeMaxForceRight));
|
|
}
|
|
if ((configAlternativeMaxForceLeft < 0) && (configAlternativeMaxForceLeft >= -100))
|
|
{
|
|
configAlternativeMaxForceLeft += StepFFBStrength;
|
|
configAlternativeMaxForceLeft = max(-100, min(0, configAlternativeMaxForceLeft));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((configMaxForce > 0) && (configMaxForce <= 100))
|
|
{
|
|
configMaxForce -= StepFFBStrength;
|
|
configMaxForce = max(0, min(100, configMaxForce));
|
|
}
|
|
}
|
|
WritePersistentMaxForce();
|
|
}
|
|
|
|
if (e.jbutton.button == ResetFFBStrength)
|
|
{
|
|
DefaultConfigValues();
|
|
WritePersistentMaxForce();
|
|
}
|
|
|
|
if (EnableFFBStrengthTextToSpeech == 1)
|
|
{
|
|
if ((e.jbutton.button == IncreaseFFBStrength) || (e.jbutton.button == DecreaseFFBStrength) || (e.jbutton.button == ResetFFBStrength))
|
|
{
|
|
if (AlternativeFFB == 1)
|
|
{
|
|
sprintf(FFBStrength1, "Max Force: %d", configAlternativeMaxForceRight);
|
|
}
|
|
else
|
|
{
|
|
sprintf(FFBStrength1, "Max Force: %d", configMaxForce);
|
|
}
|
|
|
|
hr = ::CoInitialize(nullptr);
|
|
hr = cpVoice.CoCreateInstance(CLSID_SpVoice);
|
|
mbstowcs(FFBStrength2, FFBStrength1, strlen(FFBStrength1) + 1);
|
|
LPWSTR ptr = FFBStrength2;
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = cpVoice->SetRate(3);
|
|
hr = cpVoice->SetOutput(NULL, TRUE);
|
|
hr = cpVoice->Speak(ptr, SPF_PURGEBEFORESPEAK, NULL);
|
|
::CoUninitialize();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sleep(16);
|
|
}
|
|
}
|
|
|
|
DWORD WINAPI FFBLoop(LPVOID lpParam)
|
|
{
|
|
hlp.log("In FFBLoop");
|
|
|
|
SDL_HapticStopAll(haptic);
|
|
if (configGameId != 29) //For games which need code to run quicker etc. Some games will crash if no sleep added
|
|
{
|
|
Sleep(2500);
|
|
}
|
|
Initialize(0);
|
|
hlp.log("Initialize() complete");
|
|
if (EnableRumble == 1)
|
|
{
|
|
if (EnableFFBStrengthDynamicAdjustment != 1)
|
|
{
|
|
if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 26) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35))
|
|
{
|
|
// Workaround for SDL_JoystickRumble rumble not stopping issue
|
|
SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
|
|
}
|
|
}
|
|
|
|
//SPECIAL K DISABLES RUMBLE BY DEFAULT. WRITE IT TO FALSE
|
|
char RumbleDisableChar[256];
|
|
GetPrivateProfileStringA("Input.Gamepad", "DisableRumble", "", RumbleDisableChar, 256, ".\\dxgi.ini");
|
|
std::string rumbletrue("true");
|
|
std::string rumbleTRUE("TRUE");
|
|
std::string rumbleTrue("True");
|
|
std::string rumdisable(RumbleDisableChar);
|
|
|
|
if ((rumdisable.compare(rumbletrue) == 0) || (rumdisable.compare(rumbleTrue) == 0) || (rumdisable.compare(rumbleTRUE) == 0))
|
|
{
|
|
WritePrivateProfileStringA("Input.Gamepad", "DisableRumble", "false", ".\\dxgi.ini");
|
|
}
|
|
}
|
|
|
|
// assign FFB effects here
|
|
t.Constant = &TriggerConstantEffect;
|
|
t.Spring = &TriggerSpringEffect;
|
|
t.Friction = &TriggerFrictionEffect;
|
|
t.Sine = &TriggerSineEffect;
|
|
t.SineDevice2 = &TriggerSineEffectDevice2;
|
|
t.SineDevice3 = &TriggerSineEffectDevice3;
|
|
t.Rumble = &TriggerRumbleEffect;
|
|
t.RumbleDevice2 = &TriggerRumbleEffectDevice2;
|
|
t.RumbleDevice3 = &TriggerRumbleEffectDevice3;
|
|
t.LeftRight = &TriggerLeftRightEffect;
|
|
t.LeftRightDevice2 = &TriggerLeftRightDevice2Effect;
|
|
t.Springi = &TriggerSpringEffectInfinite;
|
|
t.Damper = &TriggerDamperEffect;
|
|
t.Inertia = &TriggerInertiaEffect;
|
|
t.Ramp = &TriggerRampEffect;
|
|
t.SawtoothUp = &TriggerSawtoothUpEffect;
|
|
t.SawtoothDown = &TriggerSawtoothDownEffect;
|
|
t.Triangle = &TriggerTriangleEffect;
|
|
|
|
Game* game;
|
|
switch (configGameId) {
|
|
case AFTER_BURNER_CLIMAX:
|
|
game = new AfterburnerClimax;
|
|
break;
|
|
case CHASE_HQ_2:
|
|
game = new ChaseHQ2;
|
|
break;
|
|
case DAYTONA_3:
|
|
game = new Daytona3;
|
|
break;
|
|
case SUPERMODEL_:
|
|
game = new MAMESupermodel;
|
|
break;
|
|
case MAME_:
|
|
game = new MAMESupermodel;
|
|
break;
|
|
case FORD_RACING:
|
|
game = new FordRacing;
|
|
break;
|
|
case FORD_RACING_OTHER:
|
|
game = new FordRacingOther;
|
|
break;
|
|
case GRID_:
|
|
game = new GRID;
|
|
break;
|
|
case Golden_Gun:
|
|
game = new GoldenGun;
|
|
break;
|
|
case Transformers_:
|
|
game = new Transformers;
|
|
break;
|
|
case INITIAL_D_0:
|
|
game = new InitialD0;
|
|
break;
|
|
case INITIAL_D_4:
|
|
game = new InitialD4;
|
|
break;
|
|
case INITIAL_D_4_Japan:
|
|
game = new InitialD4Japan;
|
|
break;
|
|
case INITIAL_D_5:
|
|
game = new InitialD5;
|
|
break;
|
|
case INITIAL_D_6:
|
|
game = new InitialD6;
|
|
break;
|
|
case INITIAL_D_7:
|
|
game = new InitialD7;
|
|
break;
|
|
case INITIAL_D_8:
|
|
game = new InitialD8;
|
|
break;
|
|
case SEGA_RACING_CLASSIC:
|
|
game = new SegaRacingClassic;
|
|
break;
|
|
case SEGA_RALLY_3:
|
|
game = new SegaRally3;
|
|
break;
|
|
case SEGA_RALLY_3_Other:
|
|
game = new SegaRally3Other;
|
|
break;
|
|
case WACKY_RACES:
|
|
game = new WackyRaces;
|
|
break;
|
|
case WMMT_5:
|
|
game = new WMMT5;
|
|
break;
|
|
case MARIO_KART_GPDX:
|
|
game = new MarioKartGPDX100;
|
|
break;
|
|
case OUTRUN_2Fake:
|
|
game = new OutRun2Fake;
|
|
break;
|
|
case OUTRUN_2Real:
|
|
game = new OutRun2Real;
|
|
break;
|
|
case BG4_JP:
|
|
game = new BG4JP;
|
|
break;
|
|
case MACH_STORM:
|
|
game = new Machstorm;
|
|
break;
|
|
case POKKEN_TOURNAMENT:
|
|
game = new PokkenTournament;
|
|
break;
|
|
case RAMBO_:
|
|
game = new Rambo;
|
|
break;
|
|
case MARIO_KART_GPDX_110:
|
|
game = new MarioKartGPDX110;
|
|
break;
|
|
case Sonic_Sega_AllStars_Racing:
|
|
game = new SonicSegaAllStarsRacing;
|
|
break;
|
|
case M2_Emulator:
|
|
game = new M2Emulator;
|
|
break;
|
|
case Demul_Emulator:
|
|
game = new Demul;
|
|
break;
|
|
case ALIENS_EXTERMINATION:
|
|
game = new AliensExtermination;
|
|
break;
|
|
case GTI_Club_3:
|
|
game = new GTIClub3;
|
|
break;
|
|
case Button_Rumble:
|
|
game = new ButtonRumble;
|
|
break;
|
|
case Road_Fighters_3D:
|
|
game = new RoadFighters3D;
|
|
break;
|
|
case LGI_3D:
|
|
game = new LGI3D;
|
|
break;
|
|
case LGI_:
|
|
game = new LGI;
|
|
break;
|
|
case KO_Drive:
|
|
game = new KODrive;
|
|
break;
|
|
case HOTD_4:
|
|
game = new HOTD4;
|
|
break;
|
|
case Dirty_Drivin:
|
|
game = new DirtyDrivin;
|
|
break;
|
|
case H2_Overdrive:
|
|
game = new H2Overdrive;
|
|
break;
|
|
case Sno_Cross:
|
|
game = new SnoCross;
|
|
break;
|
|
case Bat_man:
|
|
game = new Batman;
|
|
break;
|
|
case R_Tuned:
|
|
game = new RTuned;
|
|
break;
|
|
case TEST_GAME_CONST:
|
|
case TEST_GAME_FRICTION:
|
|
case TEST_GAME_SINE:
|
|
case TEST_GAME_SPRING:
|
|
case TEST_GAME_HEAVY:
|
|
case TEST_GAME_LOOSE:
|
|
case TEST_GAME_RUMBLE:
|
|
game = new TestGame;
|
|
break;
|
|
default:
|
|
game = 0;
|
|
}
|
|
hlp.log("Setting DefaultCentering & DefaultFriction forces...");
|
|
if (configDefaultCentering >= 0 && configDefaultCentering <= 100) {
|
|
TriggerSpringEffectWithDefaultOption(configDefaultCentering / 100.0, true);
|
|
}
|
|
if (configDefaultFriction >= 0 && configDefaultFriction <= 100) {
|
|
TriggerFrictionEffectWithDefaultOption(configDefaultFriction / 100.0, true);
|
|
}
|
|
|
|
if (EnableFFBStrengthDynamicAdjustment == 1)
|
|
{
|
|
CreateThread(NULL, 0, AdjustFFBStrengthLoop, NULL, 0, NULL);
|
|
}
|
|
|
|
hlp.log("Entering Game's FFBLoop loop");
|
|
bool* kr = (bool*)lpParam;
|
|
while (*kr)
|
|
{
|
|
if (game != 0)
|
|
{
|
|
game->FFBLoop(&effectConst, &hlp, &t);
|
|
Sleep(16);
|
|
}
|
|
}
|
|
hlp.log("about to exit FFBLoop");
|
|
return 0;
|
|
}
|
|
|
|
void CreateFFBLoopThread()
|
|
{
|
|
hlp.log("Before CreateThread");
|
|
CreateThread(NULL, 0, FFBLoop, (LPVOID)&keepRunning, 0, NULL);
|
|
hlp.log("After CreateThread");
|
|
}
|
|
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
|
|
{
|
|
BOOL result = TRUE;
|
|
hlp.enableLogging = enableLogging;
|
|
char buff[MAX_PATH];
|
|
hlp.log("DLLMAIN ENTERED");
|
|
GetModuleFileNameA(NULL, buff, MAX_PATH);
|
|
std::string processName = std::string(buff);
|
|
hlp.log("process name:");
|
|
hlp.log((char*)processName.c_str());
|
|
hlp.log("default centering & friction values:");
|
|
hlp.logInt(configDefaultCentering);
|
|
hlp.logInt(configDefaultFriction);
|
|
|
|
switch (ulReasonForCall)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
// log, etc.
|
|
hlp.log("dll process attach:");
|
|
hlp.log((char*)processName.c_str());
|
|
hlp.log((char*)(std::to_string(configMinForce)).c_str());
|
|
hlp.log((char*)(std::to_string(configMaxForce)).c_str());
|
|
DisableThreadLibraryCalls(hModule);
|
|
hlp.log("loading original library...");
|
|
|
|
GetPrivateProfileStringA("Settings", "ChainLoad", "", chainedDLL, 256, ".\\FFBplugin.ini");
|
|
|
|
if (0 == strlen(chainedDLL))
|
|
{
|
|
char buffer[MAX_PATH];
|
|
GetSystemDirectoryA(buffer, MAX_PATH);
|
|
|
|
char libName[256];
|
|
GetModuleFileNameA(hModule, libName, 256);
|
|
_strupr(libName);
|
|
if (NULL != strstr(libName, "DINPUT8"))
|
|
{
|
|
currentLibrary = lib::dinput8;
|
|
strcat_s(buffer, MAX_PATH, "\\dinput8.dll");
|
|
}
|
|
else if (NULL != strstr(libName, "DINPUT"))
|
|
{
|
|
currentLibrary = lib::dinput;
|
|
strcat_s(buffer, MAX_PATH, "\\dinput.dll");
|
|
}
|
|
if (NULL != strstr(libName, "D3D11"))
|
|
{
|
|
currentLibrary = lib::d3d11;
|
|
strcat_s(buffer, MAX_PATH, "\\d3d11.dll");
|
|
}
|
|
if (NULL != strstr(libName, "XINPUT1_3"))
|
|
{
|
|
currentLibrary = lib::xinput1_3;
|
|
strcat_s(buffer, MAX_PATH, "\\xinput1_3.dll");
|
|
}
|
|
if (NULL != strstr(libName, "OPENGL32"))
|
|
{
|
|
currentLibrary = lib::opengl32;
|
|
strcat_s(buffer, MAX_PATH, "\\opengl32.dll");
|
|
}
|
|
if (NULL != strstr(libName, "D3D9"))
|
|
{
|
|
currentLibrary = lib::d3d9;
|
|
strcat_s(buffer, MAX_PATH, "\\d3d9.dll");
|
|
}
|
|
if (NULL != strstr(libName, "WINMM"))
|
|
{
|
|
currentLibrary = lib::winmm;
|
|
strcat_s(buffer, MAX_PATH, "\\winmm.dll");
|
|
}
|
|
hlp.log(buffer);
|
|
gl_hOriginalDll = LoadLibraryA(buffer);
|
|
if (configGameId == 47)
|
|
{
|
|
MEMwrite((void*)(0x57B2F0), (void*)"\x33\xC0\x40\xC3", 4);
|
|
}
|
|
if (configGameId == 29)
|
|
{
|
|
gl_hjgtDll = LoadLibraryA("jgt.dll");
|
|
gl_hlibavs = LoadLibraryA("libavs-win32-ea3.dll");
|
|
}
|
|
if ((configGameId == 4) || (configGameId == 37))
|
|
{
|
|
gl_cgGLDll = LoadLibraryA("cgGL.dll");
|
|
}
|
|
if (configGameId == 26)
|
|
{
|
|
if (AutoCloseWindowError == 1)
|
|
{
|
|
changeVolume();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hlp.log(chainedDLL);
|
|
gl_hOriginalDll = LoadLibraryA(chainedDLL);
|
|
// e.g. ChainLoad = dinput8-old.dll (if we need to intercept another dinput8.dll file).
|
|
}
|
|
|
|
if (!gl_hOriginalDll)
|
|
{
|
|
hlp.log("library load process failed");
|
|
ExitProcess(0);
|
|
}
|
|
else {
|
|
hlp.log("library loaded");
|
|
}
|
|
|
|
if (currentLibrary == lib::dinput8)
|
|
{
|
|
originalDirectInputDirectInput8Create = (pfnDirectInputDirectInput8Create)GetProcAddress(gl_hOriginalDll, "DirectInput8Create");
|
|
originalDirectInputDllRegisterServer = (pfnDirectInputDllRegisterServer)GetProcAddress(gl_hOriginalDll, "DllRegisterServer");
|
|
originalDirectInputDllUnregisterServer = (pfnDirectInputDllUnregisterServer)GetProcAddress(gl_hOriginalDll, "DllUnregisterServer");
|
|
originalDirectInputDllCanUnloadNow = (pfnDirectInputDllCanUnloadNow)GetProcAddress(gl_hOriginalDll, "DllCanUnloadNow");
|
|
originalDirectInputDllGetClassObject = (pfnDirectInputDllGetClassObject)GetProcAddress(gl_hOriginalDll, "DllGetClassObject");
|
|
originalGetdfDIJoystick = (pfnDirectInputGetdfDIJoystick)GetProcAddress(gl_hOriginalDll, "GetdfDIJoystick");
|
|
}
|
|
|
|
if (currentLibrary == lib::dinput)
|
|
{
|
|
originalDirectInputDllRegisterServer = (pfnDirectInputDllRegisterServer)GetProcAddress(gl_hOriginalDll, "DllRegisterServer");
|
|
originalDirectInputDllUnregisterServer = (pfnDirectInputDllUnregisterServer)GetProcAddress(gl_hOriginalDll, "DllUnregisterServer");
|
|
originalDirectInputDllCanUnloadNow = (pfnDirectInputDllCanUnloadNow)GetProcAddress(gl_hOriginalDll, "DllCanUnloadNow");
|
|
originalDirectInputDllGetClassObject = (pfnDirectInputDllGetClassObject)GetProcAddress(gl_hOriginalDll, "DllGetClassObject");
|
|
originalDirectInputDirectInputCreateA = (pfnDirectInputDirectInputCreateA)GetProcAddress(gl_hOriginalDll, "DirectInputCreateA");
|
|
originalDirectInputDirectInputCreateW = (pfnDirectInputDirectInputCreateW)GetProcAddress(gl_hOriginalDll, "DirectInputCreateW");
|
|
originalDirectInputDirectInputCreateEx = (pfnDirectInputDirectInputCreateEx)GetProcAddress(gl_hOriginalDll, "DirectInputCreateEx");
|
|
}
|
|
|
|
if (currentLibrary == lib::d3d11)
|
|
{
|
|
originalCreateDirect3D11DeviceFromDXGIDevice = GetProcAddress(gl_hOriginalDll, "CreateDirect3D11DeviceFromDXGIDevice");
|
|
originalCreateDirect3D11SurfaceFromDXGISurface = GetProcAddress(gl_hOriginalDll, "CreateDirect3D11SurfaceFromDXGISurface");
|
|
originalD3D11CoreCreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11CoreCreateDevice");
|
|
originalD3D11CoreCreateLayeredDevice = GetProcAddress(gl_hOriginalDll, "D3D11CoreCreateLayeredDevice");
|
|
originalD3D11CoreGetLayeredDeviceSize = GetProcAddress(gl_hOriginalDll, "D3D11CoreGetLayeredDeviceSize");
|
|
originalD3D11CoreRegisterLayers = GetProcAddress(gl_hOriginalDll, "D3D11CoreRegisterLayers");
|
|
originalD3D11CreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11CreateDevice");
|
|
originalD3D11CreateDeviceAndSwapChain = GetProcAddress(gl_hOriginalDll, "D3D11CreateDeviceAndSwapChain");
|
|
originalD3D11CreateDeviceForD3D12 = GetProcAddress(gl_hOriginalDll, "D3D11CreateDeviceForD3D12");
|
|
originalD3D11On12CreateDevice = GetProcAddress(gl_hOriginalDll, "D3D11On12CreateDevice");
|
|
originalD3DKMTCloseAdapter = GetProcAddress(gl_hOriginalDll, "D3DKMTCloseAdapter");
|
|
originalD3DKMTCreateAllocation = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateAllocation");
|
|
originalD3DKMTCreateContext = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateContext");
|
|
originalD3DKMTCreateDevice = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateDevice");
|
|
originalD3DKMTCreateSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTCreateSynchronizationObject");
|
|
originalD3DKMTDestroyAllocation = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyAllocation");
|
|
originalD3DKMTDestroyContext = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyContext");
|
|
originalD3DKMTDestroyDevice = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroyDevice");
|
|
originalD3DKMTDestroySynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTDestroySynchronizationObject");
|
|
originalD3DKMTEscape = GetProcAddress(gl_hOriginalDll, "D3DKMTEscape");
|
|
originalD3DKMTGetContextSchedulingPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTGetContextSchedulingPriority");
|
|
originalD3DKMTGetDeviceState = GetProcAddress(gl_hOriginalDll, "D3DKMTGetDeviceState");
|
|
originalD3DKMTGetDisplayModeList = GetProcAddress(gl_hOriginalDll, "D3DKMTGetDisplayModeList");
|
|
originalD3DKMTGetMultisampleMethodList = GetProcAddress(gl_hOriginalDll, "D3DKMTGetMultisampleMethodList");
|
|
originalD3DKMTGetRuntimeData = GetProcAddress(gl_hOriginalDll, "D3DKMTGetRuntimeData");
|
|
originalD3DKMTGetSharedPrimaryHandle = GetProcAddress(gl_hOriginalDll, "D3DKMTGetSharedPrimaryHandle");
|
|
originalD3DKMTLock = GetProcAddress(gl_hOriginalDll, "D3DKMTLock");
|
|
originalD3DKMTOpenAdapterFromHdc = GetProcAddress(gl_hOriginalDll, "D3DKMTOpenAdapterFromHdc");
|
|
originalD3DKMTOpenResource = GetProcAddress(gl_hOriginalDll, "D3DKMTOpenResource");
|
|
originalD3DKMTPresent = GetProcAddress(gl_hOriginalDll, "D3DKMTPresent");
|
|
originalD3DKMTQueryAdapterInfo = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryAdapterInfo");
|
|
originalD3DKMTQueryAllocationResidency = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryAllocationResidency");
|
|
originalD3DKMTQueryResourceInfo = GetProcAddress(gl_hOriginalDll, "D3DKMTQueryResourceInfo");
|
|
originalD3DKMTRender = GetProcAddress(gl_hOriginalDll, "D3DKMTRender");
|
|
originalD3DKMTSetAllocationPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTSetAllocationPriority");
|
|
originalD3DKMTSetContextSchedulingPriority = GetProcAddress(gl_hOriginalDll, "D3DKMTSetContextSchedulingPriority");
|
|
originalD3DKMTSetDisplayMode = GetProcAddress(gl_hOriginalDll, "D3DKMTSetDisplayMode");
|
|
originalD3DKMTSetDisplayPrivateDriverFormat = GetProcAddress(gl_hOriginalDll, "D3DKMTSetDisplayPrivateDriverFormat");
|
|
originalD3DKMTSetGammaRamp = GetProcAddress(gl_hOriginalDll, "D3DKMTSetGammaRamp");
|
|
originalD3DKMTSetVidPnSourceOwner = GetProcAddress(gl_hOriginalDll, "D3DKMTSetVidPnSourceOwner");
|
|
originalD3DKMTSignalSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTSignalSynchronizationObject");
|
|
originalD3DKMTUnlock = GetProcAddress(gl_hOriginalDll, "D3DKMTUnlock");
|
|
originalD3DKMTWaitForSynchronizationObject = GetProcAddress(gl_hOriginalDll, "D3DKMTWaitForSynchronizationObject");
|
|
originalD3DKMTWaitForVerticalBlankEvent = GetProcAddress(gl_hOriginalDll, "D3DKMTWaitForVerticalBlankEvent");
|
|
originalD3DPerformance_BeginEvent = GetProcAddress(gl_hOriginalDll, "D3DPerformance_BeginEvent");
|
|
originalD3DPerformance_EndEvent = GetProcAddress(gl_hOriginalDll, "D3DPerformance_EndEvent");
|
|
originalD3DPerformance_GetStatus = GetProcAddress(gl_hOriginalDll, "D3DPerformance_GetStatus");
|
|
originalD3DPerformance_SetMarker = GetProcAddress(gl_hOriginalDll, "D3DPerformance_SetMarker");
|
|
originalEnableFeatureLevelUpgrade = GetProcAddress(gl_hOriginalDll, "EnableFeatureLevelUpgrade");
|
|
originalOpenAdapter10 = GetProcAddress(gl_hOriginalDll, "OpenAdapter10");
|
|
originalOpenAdapter10_2 = GetProcAddress(gl_hOriginalDll, "OpenAdapter10_2");
|
|
}
|
|
|
|
if (currentLibrary == lib::xinput1_3)
|
|
{
|
|
originalXInputGetState = GetProcAddress(gl_hOriginalDll, "XInputGetState");
|
|
originalXInputSetState = GetProcAddress(gl_hOriginalDll, "XInputSetState");
|
|
originalXInputGetCapabilities = GetProcAddress(gl_hOriginalDll, "XInputGetCapabilities");
|
|
originalXInputEnable = GetProcAddress(gl_hOriginalDll, "XInputEnable");
|
|
originalXInputGetDSoundAudioDeviceGuids = GetProcAddress(gl_hOriginalDll, "XInputGetDSoundAudioDeviceGuids");
|
|
originalXInputGetBatteryInformation = GetProcAddress(gl_hOriginalDll, "XInputGetBatteryInformation");
|
|
originalXInputGetKeystroke = GetProcAddress(gl_hOriginalDll, "XInputGetKeystroke");
|
|
originalXInputGetStateEx = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(100));
|
|
originalXInputWaitForGuideButton = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(101));
|
|
originalXInputCancelGuideButtonWait = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(102));
|
|
originalXInputPowerOffController = GetProcAddress(gl_hOriginalDll, MAKEINTRESOURCEA(103));
|
|
}
|
|
|
|
if (currentLibrary == lib::d3d9)
|
|
{
|
|
originalDirect3DShaderValidatorCreate9 = GetProcAddress(gl_hOriginalDll, "Direct3DShaderValidatorCreate9");
|
|
originalPSGPError = GetProcAddress(gl_hOriginalDll, "PSGPError");
|
|
originalPSGPSampleTexture = GetProcAddress(gl_hOriginalDll, "PSGPSampleTexture");
|
|
originalD3DPERF_BeginEvent = GetProcAddress(gl_hOriginalDll, "D3DPERF_BeginEvent");
|
|
originalD3DPERF_EndEvent = GetProcAddress(gl_hOriginalDll, "D3DPERF_EndEvent");
|
|
originalD3DPERF_GetStatus = GetProcAddress(gl_hOriginalDll, "D3DPERF_GetStatus");
|
|
originalD3DPERF_QueryRepeatFrame = GetProcAddress(gl_hOriginalDll, "D3DPERF_QueryRepeatFrame");
|
|
originalD3DPERF_SetMarker = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetMarker");
|
|
originalD3DPERF_SetOptions = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetOptions");
|
|
originalD3DPERF_SetRegion = GetProcAddress(gl_hOriginalDll, "D3DPERF_SetRegion");
|
|
originalDebugSetLevel = GetProcAddress(gl_hOriginalDll, "DebugSetLevel");
|
|
originalDebugSetMute = GetProcAddress(gl_hOriginalDll, "DebugSetMute");
|
|
originalDirect3D9EnableMaximizedWindowedModeShim = GetProcAddress(gl_hOriginalDll, "Direct3D9EnableMaximizedWindowedModeShim");
|
|
originalDirect3DCreate9 = GetProcAddress(gl_hOriginalDll, "Direct3DCreate9");
|
|
originalDirect3DCreate9Ex = GetProcAddress(gl_hOriginalDll, "Direct3DCreate9Ex");
|
|
}
|
|
|
|
if (currentLibrary == lib::opengl32)
|
|
{
|
|
originalwglUseFontOutlinesA = GetProcAddress(gl_hOriginalDll, "wglUseFontOutlinesA");
|
|
originalwglUseFontOutlinesW = GetProcAddress(gl_hOriginalDll, "wglUseFontOutlinesW");
|
|
originalwglDescribeLayerPlane = GetProcAddress(gl_hOriginalDll, "wglDescribeLayerPlane");
|
|
originalwglSetLayerPaletteEntries = GetProcAddress(gl_hOriginalDll, "wglSetLayerPaletteEntries");
|
|
originalwglGetLayerPaletteEntries = GetProcAddress(gl_hOriginalDll, "wglGetLayerPaletteEntries");
|
|
originalwglRealizeLayerPalette = GetProcAddress(gl_hOriginalDll, "wglRealizeLayerPalette");
|
|
originalwglSwapLayerBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapLayerBuffers");
|
|
originalwglMakeCurrent = GetProcAddress(gl_hOriginalDll, "wglMakeCurrent");
|
|
originalGlmfInitPlayback = GetProcAddress(gl_hOriginalDll, "GlmfInitPlayback");
|
|
originalGlmfBeginGlsBlock = GetProcAddress(gl_hOriginalDll, "GlmfBeginGlsBlock");
|
|
originalGlmfPlayGlsRecord = GetProcAddress(gl_hOriginalDll, "GlmfPlayGlsRecord");
|
|
originalGlmfEndGlsBlock = GetProcAddress(gl_hOriginalDll, "GlmfEndGlsBlock");
|
|
originalGlmfEndPlayback = GetProcAddress(gl_hOriginalDll, "GlmfEndPlayback");
|
|
originalGlmfCloseMetaFile = GetProcAddress(gl_hOriginalDll, "GlmfCloseMetaFile");
|
|
originalwglSwapMultipleBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapMultipleBuffers");
|
|
originalwglCreateLayerContext = GetProcAddress(gl_hOriginalDll, "wglCreateLayerContext");
|
|
originalwglCreateContext = GetProcAddress(gl_hOriginalDll, "wglCreateContext");
|
|
originalwglDeleteContext = GetProcAddress(gl_hOriginalDll, "wglDeleteContext");
|
|
originalwglGetCurrentContext = GetProcAddress(gl_hOriginalDll, "wglGetCurrentContext");
|
|
originalwglGetCurrentDC = GetProcAddress(gl_hOriginalDll, "wglGetCurrentDC");
|
|
originalwglUseFontBitmapsA = GetProcAddress(gl_hOriginalDll, "wglUseFontBitmapsA");
|
|
originalwglUseFontBitmapsW = GetProcAddress(gl_hOriginalDll, "wglUseFontBitmapsW");
|
|
originalwglShareLists = GetProcAddress(gl_hOriginalDll, "wglShareLists");
|
|
originalwglGetDefaultProcAddress = GetProcAddress(gl_hOriginalDll, "wglGetDefaultProcAddress");
|
|
originalwglGetProcAddress = GetProcAddress(gl_hOriginalDll, "wglGetProcAddress");
|
|
originalwglCopyContext = GetProcAddress(gl_hOriginalDll, "wglCopyContext");
|
|
originalglDebugEntry = GetProcAddress(gl_hOriginalDll, "glDebugEntry");
|
|
originalwglGetPixelFormat = GetProcAddress(gl_hOriginalDll, "wglGetPixelFormat");
|
|
originalwglSetPixelFormat = GetProcAddress(gl_hOriginalDll, "wglSetPixelFormat");
|
|
originalwglChoosePixelFormat = GetProcAddress(gl_hOriginalDll, "wglChoosePixelFormat");
|
|
originalwglDescribePixelFormat = GetProcAddress(gl_hOriginalDll, "wglDescribePixelFormat");
|
|
originalwglSwapBuffers = GetProcAddress(gl_hOriginalDll, "wglSwapBuffers");
|
|
originalglCallList = GetProcAddress(gl_hOriginalDll, "glCallList");
|
|
originalglCallLists = GetProcAddress(gl_hOriginalDll, "glCallLists");
|
|
originalglBegin = GetProcAddress(gl_hOriginalDll, "glBegin");
|
|
originalglColor3b = GetProcAddress(gl_hOriginalDll, "glColor3b");
|
|
originalglColor3bv = GetProcAddress(gl_hOriginalDll, "glColor3bv");
|
|
originalglColor3d = GetProcAddress(gl_hOriginalDll, "glColor3d");
|
|
originalglColor3dv = GetProcAddress(gl_hOriginalDll, "glColor3dv");
|
|
originalglColor3f = GetProcAddress(gl_hOriginalDll, "glColor3f");
|
|
originalglColor3fv = GetProcAddress(gl_hOriginalDll, "glColor3fv");
|
|
originalglColor3i = GetProcAddress(gl_hOriginalDll, "glColor3i");
|
|
originalglColor3iv = GetProcAddress(gl_hOriginalDll, "glColor3iv");
|
|
originalglColor3s = GetProcAddress(gl_hOriginalDll, "glColor3s");
|
|
originalglColor3sv = GetProcAddress(gl_hOriginalDll, "glColor3sv");
|
|
originalglColor3ub = GetProcAddress(gl_hOriginalDll, "glColor3ub");
|
|
originalglColor3ubv = GetProcAddress(gl_hOriginalDll, "glColor3ubv");
|
|
originalglColor3ui = GetProcAddress(gl_hOriginalDll, "glColor3ui");
|
|
originalglColor3uiv = GetProcAddress(gl_hOriginalDll, "glColor3uiv");
|
|
originalglColor3us = GetProcAddress(gl_hOriginalDll, "glColor3us");
|
|
originalglColor3usv = GetProcAddress(gl_hOriginalDll, "glColor3usv");
|
|
originalglColor4b = GetProcAddress(gl_hOriginalDll, "glColor4b");
|
|
originalglColor4bv = GetProcAddress(gl_hOriginalDll, "glColor4bv");
|
|
originalglColor4d = GetProcAddress(gl_hOriginalDll, "glColor4d");
|
|
originalglColor4dv = GetProcAddress(gl_hOriginalDll, "glColor4dv");
|
|
originalglColor4f = GetProcAddress(gl_hOriginalDll, "glColor4f");
|
|
originalglColor4fv = GetProcAddress(gl_hOriginalDll, "glColor4fv");
|
|
originalglColor4i = GetProcAddress(gl_hOriginalDll, "glColor4i");
|
|
originalglColor4iv = GetProcAddress(gl_hOriginalDll, "glColor4iv");
|
|
originalglColor4s = GetProcAddress(gl_hOriginalDll, "glColor4s");
|
|
originalglColor4sv = GetProcAddress(gl_hOriginalDll, "glColor4sv");
|
|
originalglColor4ub = GetProcAddress(gl_hOriginalDll, "glColor4ub");
|
|
originalglColor4ubv = GetProcAddress(gl_hOriginalDll, "glColor4ubv");
|
|
originalglColor4ui = GetProcAddress(gl_hOriginalDll, "glColor4ui");
|
|
originalglColor4uiv = GetProcAddress(gl_hOriginalDll, "glColor4uiv");
|
|
originalglColor4us = GetProcAddress(gl_hOriginalDll, "glColor4us");
|
|
originalglColor4usv = GetProcAddress(gl_hOriginalDll, "glColor4usv");
|
|
originalglEdgeFlag = GetProcAddress(gl_hOriginalDll, "glEdgeFlag");
|
|
originalglEdgeFlagv = GetProcAddress(gl_hOriginalDll, "glEdgeFlagv");
|
|
originalglEnd = GetProcAddress(gl_hOriginalDll, "glEnd");
|
|
originalglIndexd = GetProcAddress(gl_hOriginalDll, "glIndexd");
|
|
originalglIndexdv = GetProcAddress(gl_hOriginalDll, "glIndexdv");
|
|
originalglIndexf = GetProcAddress(gl_hOriginalDll, "glIndexf");
|
|
originalglIndexfv = GetProcAddress(gl_hOriginalDll, "glIndexfv");
|
|
originalglIndexi = GetProcAddress(gl_hOriginalDll, "glIndexi");
|
|
originalglIndexiv = GetProcAddress(gl_hOriginalDll, "glIndexiv");
|
|
originalglIndexs = GetProcAddress(gl_hOriginalDll, "glIndexs");
|
|
originalglIndexsv = GetProcAddress(gl_hOriginalDll, "glIndexsv");
|
|
originalglNormal3b = GetProcAddress(gl_hOriginalDll, "glNormal3b");
|
|
originalglNormal3bv = GetProcAddress(gl_hOriginalDll, "glNormal3bv");
|
|
originalglNormal3d = GetProcAddress(gl_hOriginalDll, "glNormal3d");
|
|
originalglNormal3dv = GetProcAddress(gl_hOriginalDll, "glNormal3dv");
|
|
originalglNormal3f = GetProcAddress(gl_hOriginalDll, "glNormal3f");
|
|
originalglNormal3fv = GetProcAddress(gl_hOriginalDll, "glNormal3fv");
|
|
originalglNormal3i = GetProcAddress(gl_hOriginalDll, "glNormal3i");
|
|
originalglNormal3iv = GetProcAddress(gl_hOriginalDll, "glNormal3iv");
|
|
originalglNormal3s = GetProcAddress(gl_hOriginalDll, "glNormal3s");
|
|
originalglNormal3sv = GetProcAddress(gl_hOriginalDll, "glNormal3sv");
|
|
originalglTexCoord1d = GetProcAddress(gl_hOriginalDll, "glTexCoord1d");
|
|
originalglTexCoord1dv = GetProcAddress(gl_hOriginalDll, "glTexCoord1dv");
|
|
originalglTexCoord1f = GetProcAddress(gl_hOriginalDll, "glTexCoord1f");
|
|
originalglTexCoord1fv = GetProcAddress(gl_hOriginalDll, "glTexCoord1fv");
|
|
originalglTexCoord1i = GetProcAddress(gl_hOriginalDll, "glTexCoord1i");
|
|
originalglTexCoord1iv = GetProcAddress(gl_hOriginalDll, "glTexCoord1iv");
|
|
originalglTexCoord1s = GetProcAddress(gl_hOriginalDll, "glTexCoord1s");
|
|
originalglTexCoord1sv = GetProcAddress(gl_hOriginalDll, "glTexCoord1sv");
|
|
originalglTexCoord2d = GetProcAddress(gl_hOriginalDll, "glTexCoord2d");
|
|
originalglTexCoord2dv = GetProcAddress(gl_hOriginalDll, "glTexCoord2dv");
|
|
originalglTexCoord2f = GetProcAddress(gl_hOriginalDll, "glTexCoord2f");
|
|
originalglTexCoord2fv = GetProcAddress(gl_hOriginalDll, "glTexCoord2fv");
|
|
originalglTexCoord2i = GetProcAddress(gl_hOriginalDll, "glTexCoord2i");
|
|
originalglTexCoord2iv = GetProcAddress(gl_hOriginalDll, "glTexCoord2iv");
|
|
originalglTexCoord2s = GetProcAddress(gl_hOriginalDll, "glTexCoord2s");
|
|
originalglTexCoord2sv = GetProcAddress(gl_hOriginalDll, "glTexCoord2sv");
|
|
originalglTexCoord3d = GetProcAddress(gl_hOriginalDll, "glTexCoord3d");
|
|
originalglTexCoord3dv = GetProcAddress(gl_hOriginalDll, "glTexCoord3dv");
|
|
originalglTexCoord3f = GetProcAddress(gl_hOriginalDll, "glTexCoord3f");
|
|
originalglTexCoord3fv = GetProcAddress(gl_hOriginalDll, "glTexCoord3fv");
|
|
originalglTexCoord3i = GetProcAddress(gl_hOriginalDll, "glTexCoord3i");
|
|
originalglTexCoord3iv = GetProcAddress(gl_hOriginalDll, "glTexCoord3iv");
|
|
originalglTexCoord3s = GetProcAddress(gl_hOriginalDll, "glTexCoord3s");
|
|
originalglTexCoord3sv = GetProcAddress(gl_hOriginalDll, "glTexCoord3sv");
|
|
originalglTexCoord4d = GetProcAddress(gl_hOriginalDll, "glTexCoord4d");
|
|
originalglTexCoord4dv = GetProcAddress(gl_hOriginalDll, "glTexCoord4dv");
|
|
originalglTexCoord4f = GetProcAddress(gl_hOriginalDll, "glTexCoord4f");
|
|
originalglTexCoord4fv = GetProcAddress(gl_hOriginalDll, "glTexCoord4fv");
|
|
originalglTexCoord4i = GetProcAddress(gl_hOriginalDll, "glTexCoord4i");
|
|
originalglTexCoord4iv = GetProcAddress(gl_hOriginalDll, "glTexCoord4iv");
|
|
originalglTexCoord4s = GetProcAddress(gl_hOriginalDll, "glTexCoord4s");
|
|
originalglTexCoord4sv = GetProcAddress(gl_hOriginalDll, "glTexCoord4sv");
|
|
originalglVertex2d = GetProcAddress(gl_hOriginalDll, "glVertex2d");
|
|
originalglVertex2dv = GetProcAddress(gl_hOriginalDll, "glVertex2dv");
|
|
originalglVertex2f = GetProcAddress(gl_hOriginalDll, "glVertex2f");
|
|
originalglVertex2fv = GetProcAddress(gl_hOriginalDll, "glVertex2fv");
|
|
originalglVertex2i = GetProcAddress(gl_hOriginalDll, "glVertex2i");
|
|
originalglVertex2iv = GetProcAddress(gl_hOriginalDll, "glVertex2iv");
|
|
originalglVertex2s = GetProcAddress(gl_hOriginalDll, "glVertex2s");
|
|
originalglVertex2sv = GetProcAddress(gl_hOriginalDll, "glVertex2sv");
|
|
originalglVertex3d = GetProcAddress(gl_hOriginalDll, "glVertex3d");
|
|
originalglVertex3dv = GetProcAddress(gl_hOriginalDll, "glVertex3dv");
|
|
originalglVertex3f = GetProcAddress(gl_hOriginalDll, "glVertex3f");
|
|
originalglVertex3fv = GetProcAddress(gl_hOriginalDll, "glVertex3fv");
|
|
originalglVertex3i = GetProcAddress(gl_hOriginalDll, "glVertex3i");
|
|
originalglVertex3iv = GetProcAddress(gl_hOriginalDll, "glVertex3iv");
|
|
originalglVertex3s = GetProcAddress(gl_hOriginalDll, "glVertex3s");
|
|
originalglVertex3sv = GetProcAddress(gl_hOriginalDll, "glVertex3sv");
|
|
originalglVertex4d = GetProcAddress(gl_hOriginalDll, "glVertex4d");
|
|
originalglVertex4dv = GetProcAddress(gl_hOriginalDll, "glVertex4dv");
|
|
originalglVertex4f = GetProcAddress(gl_hOriginalDll, "glVertex4f");
|
|
originalglVertex4fv = GetProcAddress(gl_hOriginalDll, "glVertex4fv");
|
|
originalglVertex4i = GetProcAddress(gl_hOriginalDll, "glVertex4i");
|
|
originalglVertex4iv = GetProcAddress(gl_hOriginalDll, "glVertex4iv");
|
|
originalglVertex4s = GetProcAddress(gl_hOriginalDll, "glVertex4s");
|
|
originalglVertex4sv = GetProcAddress(gl_hOriginalDll, "glVertex4sv");
|
|
originalglMaterialf = GetProcAddress(gl_hOriginalDll, "glMaterialf");
|
|
originalglMaterialfv = GetProcAddress(gl_hOriginalDll, "glMaterialfv");
|
|
originalglMateriali = GetProcAddress(gl_hOriginalDll, "glMateriali");
|
|
originalglMaterialiv = GetProcAddress(gl_hOriginalDll, "glMaterialiv");
|
|
originalglDisable = GetProcAddress(gl_hOriginalDll, "glDisable");
|
|
originalglEnable = GetProcAddress(gl_hOriginalDll, "glEnable");
|
|
originalglPopAttrib = GetProcAddress(gl_hOriginalDll, "glPopAttrib");
|
|
originalglPushAttrib = GetProcAddress(gl_hOriginalDll, "glPushAttrib");
|
|
originalglEvalCoord1d = GetProcAddress(gl_hOriginalDll, "glEvalCoord1d");
|
|
originalglEvalCoord1dv = GetProcAddress(gl_hOriginalDll, "glEvalCoord1dv");
|
|
originalglEvalCoord1f = GetProcAddress(gl_hOriginalDll, "glEvalCoord1f");
|
|
originalglEvalCoord1fv = GetProcAddress(gl_hOriginalDll, "glEvalCoord1fv");
|
|
originalglEvalCoord2d = GetProcAddress(gl_hOriginalDll, "glEvalCoord2d");
|
|
originalglEvalCoord2dv = GetProcAddress(gl_hOriginalDll, "glEvalCoord2dv");
|
|
originalglEvalCoord2f = GetProcAddress(gl_hOriginalDll, "glEvalCoord2f");
|
|
originalglEvalCoord2fv = GetProcAddress(gl_hOriginalDll, "glEvalCoord2fv");
|
|
originalglEvalPoint1 = GetProcAddress(gl_hOriginalDll, "glEvalPoint1");
|
|
originalglEvalPoint2 = GetProcAddress(gl_hOriginalDll, "glEvalPoint2");
|
|
originalglLoadIdentity = GetProcAddress(gl_hOriginalDll, "glLoadIdentity");
|
|
originalglLoadMatrixf = GetProcAddress(gl_hOriginalDll, "glLoadMatrixf");
|
|
originalglLoadMatrixd = GetProcAddress(gl_hOriginalDll, "glLoadMatrixd");
|
|
originalglMatrixMode = GetProcAddress(gl_hOriginalDll, "glMatrixMode");
|
|
originalglMultMatrixf = GetProcAddress(gl_hOriginalDll, "glMultMatrixf");
|
|
originalglMultMatrixd = GetProcAddress(gl_hOriginalDll, "glMultMatrixd");
|
|
originalglPopMatrix = GetProcAddress(gl_hOriginalDll, "glPopMatrix");
|
|
originalglPushMatrix = GetProcAddress(gl_hOriginalDll, "glPushMatrix");
|
|
originalglRotated = GetProcAddress(gl_hOriginalDll, "glRotated");
|
|
originalglRotatef = GetProcAddress(gl_hOriginalDll, "glRotatef");
|
|
originalglScaled = GetProcAddress(gl_hOriginalDll, "glScaled");
|
|
originalglScalef = GetProcAddress(gl_hOriginalDll, "glScalef");
|
|
originalglTranslated = GetProcAddress(gl_hOriginalDll, "glTranslated");
|
|
originalglTranslatef = GetProcAddress(gl_hOriginalDll, "glTranslatef");
|
|
originalglArrayElement = GetProcAddress(gl_hOriginalDll, "glArrayElement");
|
|
originalglBindTexture = GetProcAddress(gl_hOriginalDll, "glBindTexture");
|
|
originalglColorPointer = GetProcAddress(gl_hOriginalDll, "glColorPointer");
|
|
originalglDisableClientState = GetProcAddress(gl_hOriginalDll, "glDisableClientState");
|
|
originalglDrawArrays = GetProcAddress(gl_hOriginalDll, "glDrawArrays");
|
|
originalglDrawElements = GetProcAddress(gl_hOriginalDll, "glDrawElements");
|
|
originalglEdgeFlagPointer = GetProcAddress(gl_hOriginalDll, "glEdgeFlagPointer");
|
|
originalglEnableClientState = GetProcAddress(gl_hOriginalDll, "glEnableClientState");
|
|
originalglIndexPointer = GetProcAddress(gl_hOriginalDll, "glIndexPointer");
|
|
originalglIndexub = GetProcAddress(gl_hOriginalDll, "glIndexub");
|
|
originalglIndexubv = GetProcAddress(gl_hOriginalDll, "glIndexubv");
|
|
originalglInterleavedArrays = GetProcAddress(gl_hOriginalDll, "glInterleavedArrays");
|
|
originalglNormalPointer = GetProcAddress(gl_hOriginalDll, "glNormalPointer");
|
|
originalglPolygonOffset = GetProcAddress(gl_hOriginalDll, "glPolygonOffset");
|
|
originalglTexCoordPointer = GetProcAddress(gl_hOriginalDll, "glTexCoordPointer");
|
|
originalglVertexPointer = GetProcAddress(gl_hOriginalDll, "glVertexPointer");
|
|
originalglGetPointerv = GetProcAddress(gl_hOriginalDll, "glGetPointerv");
|
|
originalglPopClientAttrib = GetProcAddress(gl_hOriginalDll, "glPopClientAttrib");
|
|
originalglPushClientAttrib = GetProcAddress(gl_hOriginalDll, "glPushClientAttrib");
|
|
originalglClear = GetProcAddress(gl_hOriginalDll, "glClear");
|
|
originalglClearAccum = GetProcAddress(gl_hOriginalDll, "glClearAccum");
|
|
originalglClearIndex = GetProcAddress(gl_hOriginalDll, "glClearIndex");
|
|
originalglClearColor = GetProcAddress(gl_hOriginalDll, "glClearColor");
|
|
originalglClearStencil = GetProcAddress(gl_hOriginalDll, "glClearStencil");
|
|
originalglClearDepth = GetProcAddress(gl_hOriginalDll, "glClearDepth");
|
|
originalglBitmap = GetProcAddress(gl_hOriginalDll, "glBitmap");
|
|
originalglTexImage1D = GetProcAddress(gl_hOriginalDll, "glTexImage1D");
|
|
originalglTexImage2D = GetProcAddress(gl_hOriginalDll, "glTexImage2D");
|
|
originalglCopyPixels = GetProcAddress(gl_hOriginalDll, "glCopyPixels");
|
|
originalglReadPixels = GetProcAddress(gl_hOriginalDll, "glReadPixels");
|
|
originalglDrawPixels = GetProcAddress(gl_hOriginalDll, "glDrawPixels");
|
|
originalglRectd = GetProcAddress(gl_hOriginalDll, "glRectd");
|
|
originalglRectdv = GetProcAddress(gl_hOriginalDll, "glRectdv");
|
|
originalglRectf = GetProcAddress(gl_hOriginalDll, "glRectf");
|
|
originalglRectfv = GetProcAddress(gl_hOriginalDll, "glRectfv");
|
|
originalglRecti = GetProcAddress(gl_hOriginalDll, "glRecti");
|
|
originalglRectiv = GetProcAddress(gl_hOriginalDll, "glRectiv");
|
|
originalglRects = GetProcAddress(gl_hOriginalDll, "glRects");
|
|
originalglRectsv = GetProcAddress(gl_hOriginalDll, "glRectsv");
|
|
originalglNewList = GetProcAddress(gl_hOriginalDll, "glNewList");
|
|
originalglEndList = GetProcAddress(gl_hOriginalDll, "glEndList");
|
|
originalglDeleteLists = GetProcAddress(gl_hOriginalDll, "glDeleteLists");
|
|
originalglGenLists = GetProcAddress(gl_hOriginalDll, "glGenLists");
|
|
originalglListBase = GetProcAddress(gl_hOriginalDll, "glListBase");
|
|
originalglRasterPos2d = GetProcAddress(gl_hOriginalDll, "glRasterPos2d");
|
|
originalglRasterPos2dv = GetProcAddress(gl_hOriginalDll, "glRasterPos2dv");
|
|
originalglRasterPos2f = GetProcAddress(gl_hOriginalDll, "glRasterPos2f");
|
|
originalglRasterPos2fv = GetProcAddress(gl_hOriginalDll, "glRasterPos2fv");
|
|
originalglRasterPos2i = GetProcAddress(gl_hOriginalDll, "glRasterPos2i");
|
|
originalglRasterPos2iv = GetProcAddress(gl_hOriginalDll, "glRasterPos2iv");
|
|
originalglRasterPos2s = GetProcAddress(gl_hOriginalDll, "glRasterPos2s");
|
|
originalglRasterPos2sv = GetProcAddress(gl_hOriginalDll, "glRasterPos2sv");
|
|
originalglRasterPos3d = GetProcAddress(gl_hOriginalDll, "glRasterPos3d");
|
|
originalglRasterPos3dv = GetProcAddress(gl_hOriginalDll, "glRasterPos3dv");
|
|
originalglRasterPos3f = GetProcAddress(gl_hOriginalDll, "glRasterPos3f");
|
|
originalglRasterPos3fv = GetProcAddress(gl_hOriginalDll, "glRasterPos3fv");
|
|
originalglRasterPos3i = GetProcAddress(gl_hOriginalDll, "glRasterPos3i");
|
|
originalglRasterPos3iv = GetProcAddress(gl_hOriginalDll, "glRasterPos3iv");
|
|
originalglRasterPos3s = GetProcAddress(gl_hOriginalDll, "glRasterPos3s");
|
|
originalglRasterPos3sv = GetProcAddress(gl_hOriginalDll, "glRasterPos3sv");
|
|
originalglRasterPos4d = GetProcAddress(gl_hOriginalDll, "glRasterPos4d");
|
|
originalglRasterPos4dv = GetProcAddress(gl_hOriginalDll, "glRasterPos4dv");
|
|
originalglRasterPos4f = GetProcAddress(gl_hOriginalDll, "glRasterPos4f");
|
|
originalglRasterPos4fv = GetProcAddress(gl_hOriginalDll, "glRasterPos4fv");
|
|
originalglRasterPos4i = GetProcAddress(gl_hOriginalDll, "glRasterPos4i");
|
|
originalglRasterPos4iv = GetProcAddress(gl_hOriginalDll, "glRasterPos4iv");
|
|
originalglRasterPos4s = GetProcAddress(gl_hOriginalDll, "glRasterPos4s");
|
|
originalglRasterPos4sv = GetProcAddress(gl_hOriginalDll, "glRasterPos4sv");
|
|
originalglClipPlane = GetProcAddress(gl_hOriginalDll, "glClipPlane");
|
|
originalglColorMaterial = GetProcAddress(gl_hOriginalDll, "glColorMaterial");
|
|
originalglCullFace = GetProcAddress(gl_hOriginalDll, "glCullFace");
|
|
originalglFogf = GetProcAddress(gl_hOriginalDll, "glFogf");
|
|
originalglFogfv = GetProcAddress(gl_hOriginalDll, "glFogfv");
|
|
originalglFogi = GetProcAddress(gl_hOriginalDll, "glFogi");
|
|
originalglFogiv = GetProcAddress(gl_hOriginalDll, "glFogiv");
|
|
originalglFrontFace = GetProcAddress(gl_hOriginalDll, "glFrontFace");
|
|
originalglHint = GetProcAddress(gl_hOriginalDll, "glHint");
|
|
originalglLightf = GetProcAddress(gl_hOriginalDll, "glLightf");
|
|
originalglLightfv = GetProcAddress(gl_hOriginalDll, "glLightfv");
|
|
originalglLighti = GetProcAddress(gl_hOriginalDll, "glLighti");
|
|
originalglLightiv = GetProcAddress(gl_hOriginalDll, "glLightiv");
|
|
originalglLightModelf = GetProcAddress(gl_hOriginalDll, "glLightModelf");
|
|
originalglLightModelfv = GetProcAddress(gl_hOriginalDll, "glLightModelfv");
|
|
originalglLightModeli = GetProcAddress(gl_hOriginalDll, "glLightModeli");
|
|
originalglLightModeliv = GetProcAddress(gl_hOriginalDll, "glLightModeliv");
|
|
originalglLineStipple = GetProcAddress(gl_hOriginalDll, "glLineStipple");
|
|
originalglLineWidth = GetProcAddress(gl_hOriginalDll, "glLineWidth");
|
|
originalglPointSize = GetProcAddress(gl_hOriginalDll, "glPointSize");
|
|
originalglPolygonMode = GetProcAddress(gl_hOriginalDll, "glPolygonMode");
|
|
originalglPolygonStipple = GetProcAddress(gl_hOriginalDll, "glPolygonStipple");
|
|
originalglScissor = GetProcAddress(gl_hOriginalDll, "glScissor");
|
|
originalglFinish = GetProcAddress(gl_hOriginalDll, "glFinish");
|
|
originalglShadeModel = GetProcAddress(gl_hOriginalDll, "glShadeModel");
|
|
originalglTexParameterf = GetProcAddress(gl_hOriginalDll, "glTexParameterf");
|
|
originalglTexParameterfv = GetProcAddress(gl_hOriginalDll, "glTexParameterfv");
|
|
originalglTexParameteri = GetProcAddress(gl_hOriginalDll, "glTexParameteri");
|
|
originalglTexParameteriv = GetProcAddress(gl_hOriginalDll, "glTexParameteriv");
|
|
originalglTexEnvf = GetProcAddress(gl_hOriginalDll, "glTexEnvf");
|
|
originalglTexEnvfv = GetProcAddress(gl_hOriginalDll, "glTexEnvfv");
|
|
originalglTexEnvi = GetProcAddress(gl_hOriginalDll, "glTexEnvi");
|
|
originalglTexEnviv = GetProcAddress(gl_hOriginalDll, "glTexEnviv");
|
|
originalglTexGend = GetProcAddress(gl_hOriginalDll, "glTexGend");
|
|
originalglTexGendv = GetProcAddress(gl_hOriginalDll, "glTexGendv");
|
|
originalglTexGenf = GetProcAddress(gl_hOriginalDll, "glTexGenf");
|
|
originalglTexGenfv = GetProcAddress(gl_hOriginalDll, "glTexGenfv");
|
|
originalglTexGeni = GetProcAddress(gl_hOriginalDll, "glTexGeni");
|
|
originalglTexGeniv = GetProcAddress(gl_hOriginalDll, "glTexGeniv");
|
|
originalglFeedbackBuffer = GetProcAddress(gl_hOriginalDll, "glFeedbackBuffer");
|
|
originalglSelectBuffer = GetProcAddress(gl_hOriginalDll, "glSelectBuffer");
|
|
originalglRenderMode = GetProcAddress(gl_hOriginalDll, "glRenderMode");
|
|
originalglInitNames = GetProcAddress(gl_hOriginalDll, "glInitNames");
|
|
originalglLoadName = GetProcAddress(gl_hOriginalDll, "glLoadName");
|
|
originalglPassThrough = GetProcAddress(gl_hOriginalDll, "glPassThrough");
|
|
originalglPopName = GetProcAddress(gl_hOriginalDll, "glPopName");
|
|
originalglPushName = GetProcAddress(gl_hOriginalDll, "glPushName");
|
|
originalglDrawBuffer = GetProcAddress(gl_hOriginalDll, "glDrawBuffer");
|
|
originalglStencilMask = GetProcAddress(gl_hOriginalDll, "glStencilMask");
|
|
originalglColorMask = GetProcAddress(gl_hOriginalDll, "glColorMask");
|
|
originalglDepthMask = GetProcAddress(gl_hOriginalDll, "glDepthMask");
|
|
originalglIndexMask = GetProcAddress(gl_hOriginalDll, "glIndexMask");
|
|
originalglAccum = GetProcAddress(gl_hOriginalDll, "glAccum");
|
|
originalglFlush = GetProcAddress(gl_hOriginalDll, "glFlush");
|
|
originalglMap1d = GetProcAddress(gl_hOriginalDll, "glMap1d");
|
|
originalglMap1f = GetProcAddress(gl_hOriginalDll, "glMap1f");
|
|
originalglMap2d = GetProcAddress(gl_hOriginalDll, "glMap2d");
|
|
originalglMap2f = GetProcAddress(gl_hOriginalDll, "glMap2f");
|
|
originalglMapGrid1d = GetProcAddress(gl_hOriginalDll, "glMapGrid1d");
|
|
originalglMapGrid1f = GetProcAddress(gl_hOriginalDll, "glMapGrid1f");
|
|
originalglMapGrid2d = GetProcAddress(gl_hOriginalDll, "glMapGrid2d");
|
|
originalglMapGrid2f = GetProcAddress(gl_hOriginalDll, "glMapGrid2f");
|
|
originalglEvalMesh1 = GetProcAddress(gl_hOriginalDll, "glEvalMesh1");
|
|
originalglEvalMesh2 = GetProcAddress(gl_hOriginalDll, "glEvalMesh2");
|
|
originalglAlphaFunc = GetProcAddress(gl_hOriginalDll, "glAlphaFunc");
|
|
originalglBlendFunc = GetProcAddress(gl_hOriginalDll, "glBlendFunc");
|
|
originalglLogicOp = GetProcAddress(gl_hOriginalDll, "glLogicOp");
|
|
originalglStencilFunc = GetProcAddress(gl_hOriginalDll, "glStencilFunc");
|
|
originalglStencilOp = GetProcAddress(gl_hOriginalDll, "glStencilOp");
|
|
originalglDepthFunc = GetProcAddress(gl_hOriginalDll, "glDepthFunc");
|
|
originalglPixelZoom = GetProcAddress(gl_hOriginalDll, "glPixelZoom");
|
|
originalglPixelTransferf = GetProcAddress(gl_hOriginalDll, "glPixelTransferf");
|
|
originalglPixelTransferi = GetProcAddress(gl_hOriginalDll, "glPixelTransferi");
|
|
originalglPixelStoref = GetProcAddress(gl_hOriginalDll, "glPixelStoref");
|
|
originalglPixelStorei = GetProcAddress(gl_hOriginalDll, "glPixelStorei");
|
|
originalglPixelMapfv = GetProcAddress(gl_hOriginalDll, "glPixelMapfv");
|
|
originalglPixelMapuiv = GetProcAddress(gl_hOriginalDll, "glPixelMapuiv");
|
|
originalglPixelMapusv = GetProcAddress(gl_hOriginalDll, "glPixelMapusv");
|
|
originalglReadBuffer = GetProcAddress(gl_hOriginalDll, "glReadBuffer");
|
|
originalglGetBooleanv = GetProcAddress(gl_hOriginalDll, "glGetBooleanv");
|
|
originalglGetClipPlane = GetProcAddress(gl_hOriginalDll, "glGetClipPlane");
|
|
originalglGetDoublev = GetProcAddress(gl_hOriginalDll, "glGetDoublev");
|
|
originalglGetError = GetProcAddress(gl_hOriginalDll, "glGetError");
|
|
originalglGetFloatv = GetProcAddress(gl_hOriginalDll, "glGetFloatv");
|
|
originalglGetIntegerv = GetProcAddress(gl_hOriginalDll, "glGetIntegerv");
|
|
originalglGetLightfv = GetProcAddress(gl_hOriginalDll, "glGetLightfv");
|
|
originalglGetLightiv = GetProcAddress(gl_hOriginalDll, "glGetLightiv");
|
|
originalglGetMapdv = GetProcAddress(gl_hOriginalDll, "glGetMapdv");
|
|
originalglGetMapfv = GetProcAddress(gl_hOriginalDll, "glGetMapfv");
|
|
originalglGetMapiv = GetProcAddress(gl_hOriginalDll, "glGetMapiv");
|
|
originalglGetMaterialfv = GetProcAddress(gl_hOriginalDll, "glGetMaterialfv");
|
|
originalglGetMaterialiv = GetProcAddress(gl_hOriginalDll, "glGetMaterialiv");
|
|
originalglGetPixelMapfv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapfv");
|
|
originalglGetPixelMapuiv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapuiv");
|
|
originalglGetPixelMapusv = GetProcAddress(gl_hOriginalDll, "glGetPixelMapusv");
|
|
originalglGetPolygonStipple = GetProcAddress(gl_hOriginalDll, "glGetPolygonStipple");
|
|
originalglGetString = GetProcAddress(gl_hOriginalDll, "glGetString");
|
|
originalglGetTexEnvfv = GetProcAddress(gl_hOriginalDll, "glGetTexEnvfv");
|
|
originalglGetTexEnviv = GetProcAddress(gl_hOriginalDll, "glGetTexEnviv");
|
|
originalglGetTexGendv = GetProcAddress(gl_hOriginalDll, "glGetTexGendv");
|
|
originalglGetTexGenfv = GetProcAddress(gl_hOriginalDll, "glGetTexGenfv");
|
|
originalglGetTexGeniv = GetProcAddress(gl_hOriginalDll, "glGetTexGeniv");
|
|
originalglGetTexImage = GetProcAddress(gl_hOriginalDll, "glGetTexImage");
|
|
originalglGetTexParameterfv = GetProcAddress(gl_hOriginalDll, "glGetTexParameterfv");
|
|
originalglGetTexParameteriv = GetProcAddress(gl_hOriginalDll, "glGetTexParameteriv");
|
|
originalglGetTexLevelParameterfv = GetProcAddress(gl_hOriginalDll, "glGetTexLevelParameterfv");
|
|
originalglGetTexLevelParameteriv = GetProcAddress(gl_hOriginalDll, "glGetTexLevelParameteriv");
|
|
originalglIsEnabled = GetProcAddress(gl_hOriginalDll, "glIsEnabled");
|
|
originalglIsList = GetProcAddress(gl_hOriginalDll, "glIsList");
|
|
originalglDepthRange = GetProcAddress(gl_hOriginalDll, "glDepthRange");
|
|
originalglFrustum = GetProcAddress(gl_hOriginalDll, "glFrustum");
|
|
originalglOrtho = GetProcAddress(gl_hOriginalDll, "glOrtho");
|
|
originalglViewport = GetProcAddress(gl_hOriginalDll, "glViewport");
|
|
originalglAreTexturesResident = GetProcAddress(gl_hOriginalDll, "glAreTexturesResident");
|
|
originalglCopyTexImage1D = GetProcAddress(gl_hOriginalDll, "glCopyTexImage1D");
|
|
originalglCopyTexImage2D = GetProcAddress(gl_hOriginalDll, "glCopyTexImage2D");
|
|
originalglCopyTexSubImage1D = GetProcAddress(gl_hOriginalDll, "glCopyTexSubImage1D");
|
|
originalglCopyTexSubImage2D = GetProcAddress(gl_hOriginalDll, "glCopyTexSubImage2D");
|
|
originalglDeleteTextures = GetProcAddress(gl_hOriginalDll, "glDeleteTextures");
|
|
originalglGenTextures = GetProcAddress(gl_hOriginalDll, "glGenTextures");
|
|
originalglIsTexture = GetProcAddress(gl_hOriginalDll, "glIsTexture");
|
|
originalglPrioritizeTextures = GetProcAddress(gl_hOriginalDll, "glPrioritizeTextures");
|
|
originalglTexSubImage1D = GetProcAddress(gl_hOriginalDll, "glTexSubImage1D");
|
|
originalglTexSubImage2D = GetProcAddress(gl_hOriginalDll, "glTexSubImage2D");
|
|
}
|
|
|
|
if (currentLibrary == lib::winmm)
|
|
{
|
|
originalPlaySoundW = GetProcAddress(gl_hOriginalDll, "PlaySoundW");
|
|
originaltimeSetEvent = GetProcAddress(gl_hOriginalDll, "timeSetEvent");
|
|
originaltimeKillEvent = GetProcAddress(gl_hOriginalDll, "timeKillEvent");
|
|
originalmidiOutMessage = GetProcAddress(gl_hOriginalDll, "midiOutMessage");
|
|
originaltimeBeginPeriod = GetProcAddress(gl_hOriginalDll, "timeBeginPeriod");
|
|
originaltimeGetTime = GetProcAddress(gl_hOriginalDll, "timeGetTime");
|
|
originalNotifyCallbackData = GetProcAddress(gl_hOriginalDll, "NotifyCallbackData");
|
|
originalWOW32DriverCallback = GetProcAddress(gl_hOriginalDll, "WOW32DriverCallback");
|
|
originalWOW32ResolveMultiMediaHandle = GetProcAddress(gl_hOriginalDll, "WOW32ResolveMultiMediaHandle");
|
|
originalaux32Message = GetProcAddress(gl_hOriginalDll, "aux32Message");
|
|
originaljoy32Message = GetProcAddress(gl_hOriginalDll, "joy32Message");
|
|
originalmid32Message = GetProcAddress(gl_hOriginalDll, "mid32Message");
|
|
originalmod32Message = GetProcAddress(gl_hOriginalDll, "mod32Message");
|
|
originalmxd32Message = GetProcAddress(gl_hOriginalDll, "mxd32Message");
|
|
originaltid32Message = GetProcAddress(gl_hOriginalDll, "tid32Message");
|
|
originalwid32Message = GetProcAddress(gl_hOriginalDll, "wid32Message");
|
|
originalwod32Message = GetProcAddress(gl_hOriginalDll, "wod32Message");
|
|
originalmci32Message = GetProcAddress(gl_hOriginalDll, "mci32Message");
|
|
originalCloseDriver = GetProcAddress(gl_hOriginalDll, "CloseDriver");
|
|
originalDefDriverProc = GetProcAddress(gl_hOriginalDll, "DefDriverProc");
|
|
originalDriverCallback = GetProcAddress(gl_hOriginalDll, "DriverCallback");
|
|
originalDrvGetModuleHandle = GetProcAddress(gl_hOriginalDll, "DrvGetModuleHandle");
|
|
originalGetDriverModuleHandle = GetProcAddress(gl_hOriginalDll, "GetDriverModuleHandle");
|
|
originalOpenDriver = GetProcAddress(gl_hOriginalDll, "OpenDriver");
|
|
originalPlaySound = GetProcAddress(gl_hOriginalDll, "PlaySound");
|
|
originalOrdinal2 = GetProcAddress(gl_hOriginalDll, "Ordinal2");
|
|
originalSendDriverMessage = GetProcAddress(gl_hOriginalDll, "SendDriverMessage");
|
|
originalauxGetDevCapsA = GetProcAddress(gl_hOriginalDll, "auxGetDevCapsA");
|
|
originalauxGetDevCapsW = GetProcAddress(gl_hOriginalDll, "auxGetDevCapsW");
|
|
originalauxGetNumDevs = GetProcAddress(gl_hOriginalDll, "auxGetNumDevs");
|
|
originalauxGetVolume = GetProcAddress(gl_hOriginalDll, "auxGetVolume");
|
|
originalauxOutMessage = GetProcAddress(gl_hOriginalDll, "auxOutMessage");
|
|
originalauxSetVolume = GetProcAddress(gl_hOriginalDll, "auxSetVolume");
|
|
originaljoyConfigChanged = GetProcAddress(gl_hOriginalDll, "joyConfigChanged");
|
|
originaljoyGetDevCapsA = GetProcAddress(gl_hOriginalDll, "joyGetDevCapsA");
|
|
originaljoyGetDevCapsW = GetProcAddress(gl_hOriginalDll, "joyGetDevCapsW");
|
|
originaljoyGetNumDevs = GetProcAddress(gl_hOriginalDll, "joyGetNumDevs");
|
|
originaljoyGetPosEx = GetProcAddress(gl_hOriginalDll, "joyGetPosEx");
|
|
originaljoyGetPos = GetProcAddress(gl_hOriginalDll, "joyGetPos");
|
|
originaljoyGetThreshold = GetProcAddress(gl_hOriginalDll, "joyGetThreshold");
|
|
originaljoyReleaseCapture = GetProcAddress(gl_hOriginalDll, "joyReleaseCapture");
|
|
originaljoySetCapture = GetProcAddress(gl_hOriginalDll, "joySetCapture");
|
|
originaljoySetThreshold = GetProcAddress(gl_hOriginalDll, "joySetThreshold");
|
|
originalmidiConnect = GetProcAddress(gl_hOriginalDll, "midiConnect");
|
|
originalmidiDisconnect = GetProcAddress(gl_hOriginalDll, "midiDisconnect");
|
|
originalmidiInAddBuffer = GetProcAddress(gl_hOriginalDll, "midiInAddBuffer");
|
|
originalmidiInClose = GetProcAddress(gl_hOriginalDll, "midiInClose");
|
|
originalmidiInGetDevCapsA = GetProcAddress(gl_hOriginalDll, "midiInGetDevCapsA");
|
|
originalmidiInGetDevCapsW = GetProcAddress(gl_hOriginalDll, "midiInGetDevCapsW");
|
|
originalmidiInGetErrorTextA = GetProcAddress(gl_hOriginalDll, "midiInGetErrorTextA");
|
|
originalmidiInGetErrorTextW = GetProcAddress(gl_hOriginalDll, "midiInGetErrorTextW");
|
|
originalmidiInGetID = GetProcAddress(gl_hOriginalDll, "midiInGetID");
|
|
originalmidiInGetNumDevs = GetProcAddress(gl_hOriginalDll, "midiInGetNumDevs");
|
|
originalmidiInMessage = GetProcAddress(gl_hOriginalDll, "midiInMessage");
|
|
originalmidiInOpen = GetProcAddress(gl_hOriginalDll, "midiInOpen");
|
|
originalmidiInPrepareHeader = GetProcAddress(gl_hOriginalDll, "midiInPrepareHeader");
|
|
originalmidiInReset = GetProcAddress(gl_hOriginalDll, "midiInReset");
|
|
originalmidiInStart = GetProcAddress(gl_hOriginalDll, "midiInStart");
|
|
originalmidiInStop = GetProcAddress(gl_hOriginalDll, "midiInStop");
|
|
originalmidiInUnprepareHeader = GetProcAddress(gl_hOriginalDll, "midiInUnprepareHeader");
|
|
originalmidiOutCacheDrumPatches = GetProcAddress(gl_hOriginalDll, "midiOutCacheDrumPatches");
|
|
originalmidiOutCachePatches = GetProcAddress(gl_hOriginalDll, "midiOutCachePatches");
|
|
originalmidiOutClose = GetProcAddress(gl_hOriginalDll, "midiOutClose");
|
|
originalmidiOutGetDevCapsA = GetProcAddress(gl_hOriginalDll, "midiOutGetDevCapsA");
|
|
originalmidiOutGetDevCapsW = GetProcAddress(gl_hOriginalDll, "midiOutGetDevCapsW");
|
|
originalmidiOutGetErrorTextA = GetProcAddress(gl_hOriginalDll, "midiOutGetErrorTextA");
|
|
originalmidiOutGetErrorTextW = GetProcAddress(gl_hOriginalDll, "midiOutGetErrorTextW");
|
|
originalmidiOutGetID = GetProcAddress(gl_hOriginalDll, "midiOutGetID");
|
|
originalmidiOutGetNumDevs = GetProcAddress(gl_hOriginalDll, "midiOutGetNumDevs");
|
|
originalmidiOutGetVolume = GetProcAddress(gl_hOriginalDll, "midiOutGetVolume");
|
|
originalmidiOutLongMsg = GetProcAddress(gl_hOriginalDll, "midiOutLongMsg");
|
|
originalmidiOutOpen = GetProcAddress(gl_hOriginalDll, "midiOutOpen");
|
|
originalmidiOutPrepareHeader = GetProcAddress(gl_hOriginalDll, "midiOutPrepareHeader");
|
|
originalmidiOutReset = GetProcAddress(gl_hOriginalDll, "midiOutReset");
|
|
originalmidiOutSetVolume = GetProcAddress(gl_hOriginalDll, "midiOutSetVolume");
|
|
originalmidiOutShortMsg = GetProcAddress(gl_hOriginalDll, "midiOutShortMsg");
|
|
originalmidiOutUnprepareHeader = GetProcAddress(gl_hOriginalDll, "midiOutUnprepareHeader");
|
|
originalmidiStreamClose = GetProcAddress(gl_hOriginalDll, "midiStreamClose");
|
|
originalmidiStreamOpen = GetProcAddress(gl_hOriginalDll, "midiStreamOpen");
|
|
originalmidiStreamOut = GetProcAddress(gl_hOriginalDll, "midiStreamOut");
|
|
originalmidiStreamPause = GetProcAddress(gl_hOriginalDll, "midiStreamPause");
|
|
originalmidiStreamPosition = GetProcAddress(gl_hOriginalDll, "midiStreamPosition");
|
|
originalmidiStreamProperty = GetProcAddress(gl_hOriginalDll, "midiStreamProperty");
|
|
originalmidiStreamRestart = GetProcAddress(gl_hOriginalDll, "midiStreamRestart");
|
|
originalmidiStreamStop = GetProcAddress(gl_hOriginalDll, "midiStreamStop");
|
|
originalmixerClose = GetProcAddress(gl_hOriginalDll, "mixerClose");
|
|
originalmixerGetControlDetailsA = GetProcAddress(gl_hOriginalDll, "mixerGetControlDetailsA");
|
|
originalmixerGetControlDetailsW = GetProcAddress(gl_hOriginalDll, "mixerGetControlDetailsW");
|
|
originalmixerGetDevCapsA = GetProcAddress(gl_hOriginalDll, "mixerGetDevCapsA");
|
|
originalmixerGetDevCapsW = GetProcAddress(gl_hOriginalDll, "mixerGetDevCapsW");
|
|
originalmixerGetID = GetProcAddress(gl_hOriginalDll, "mixerGetID");
|
|
originalmixerGetLineControlsA = GetProcAddress(gl_hOriginalDll, "mixerGetLineControlsA");
|
|
originalmixerGetLineControlsW = GetProcAddress(gl_hOriginalDll, "mixerGetLineControlsW");
|
|
originalmixerGetLineInfoA = GetProcAddress(gl_hOriginalDll, "mixerGetLineInfoA");
|
|
originalmixerGetLineInfoW = GetProcAddress(gl_hOriginalDll, "mixerGetLineInfoW");
|
|
originalmixerGetNumDevs = GetProcAddress(gl_hOriginalDll, "mixerGetNumDevs");
|
|
originalmixerMessage = GetProcAddress(gl_hOriginalDll, "mixerMessage");
|
|
originalmixerOpen = GetProcAddress(gl_hOriginalDll, "mixerOpen");
|
|
originalmixerSetControlDetails = GetProcAddress(gl_hOriginalDll, "mixerSetControlDetails");
|
|
originalmmDrvInstall = GetProcAddress(gl_hOriginalDll, "mmDrvInstall");
|
|
originalmmGetCurrentTask = GetProcAddress(gl_hOriginalDll, "mmGetCurrentTask");
|
|
originalmmTaskBlock = GetProcAddress(gl_hOriginalDll, "mmTaskBlock");
|
|
originalmmTaskCreate = GetProcAddress(gl_hOriginalDll, "mmTaskCreate");
|
|
originalmmTaskSignal = GetProcAddress(gl_hOriginalDll, "mmTaskSignal");
|
|
originalmmTaskYield = GetProcAddress(gl_hOriginalDll, "mmTaskYield");
|
|
originalmmioAdvance = GetProcAddress(gl_hOriginalDll, "mmioAdvance");
|
|
originalmmioAscend = GetProcAddress(gl_hOriginalDll, "mmioAscend");
|
|
originalmmioClose = GetProcAddress(gl_hOriginalDll, "mmioClose");
|
|
originalmmioCreateChunk = GetProcAddress(gl_hOriginalDll, "mmioCreateChunk");
|
|
originalmmioDescend = GetProcAddress(gl_hOriginalDll, "mmioDescend");
|
|
originalmmioFlush = GetProcAddress(gl_hOriginalDll, "mmioFlush");
|
|
originalmmioGetInfo = GetProcAddress(gl_hOriginalDll, "mmioGetInfo");
|
|
originalmmioInstallIOProcA = GetProcAddress(gl_hOriginalDll, "mmioInstallIOProcA");
|
|
originalmmioInstallIOProcW = GetProcAddress(gl_hOriginalDll, "mmioInstallIOProcW");
|
|
originalmmioOpenA = GetProcAddress(gl_hOriginalDll, "mmioOpenA");
|
|
originalmmioOpenW = GetProcAddress(gl_hOriginalDll, "mmioOpenW");
|
|
originalmmioRead = GetProcAddress(gl_hOriginalDll, "mmioRead");
|
|
originalmmioRenameA = GetProcAddress(gl_hOriginalDll, "mmioRenameA");
|
|
originalmmioRenameW = GetProcAddress(gl_hOriginalDll, "mmioRenameW");
|
|
originalmmioSeek = GetProcAddress(gl_hOriginalDll, "mmioSeek");
|
|
originalmmioSendMessage = GetProcAddress(gl_hOriginalDll, "mmioSendMessage");
|
|
originalmmioSetBuffer = GetProcAddress(gl_hOriginalDll, "mmioSetBuffer");
|
|
originalmmioSetInfo = GetProcAddress(gl_hOriginalDll, "mmioSetInfo");
|
|
originalmmioStringToFOURCCA = GetProcAddress(gl_hOriginalDll, "mmioStringToFOURCCA");
|
|
originalmmioStringToFOURCCW = GetProcAddress(gl_hOriginalDll, "mmioStringToFOURCCW");
|
|
originalmmioWrite = GetProcAddress(gl_hOriginalDll, "mmioWrite");
|
|
originaltimeEndPeriod = GetProcAddress(gl_hOriginalDll, "timeEndPeriod");
|
|
originaltimeGetDevCaps = GetProcAddress(gl_hOriginalDll, "timeGetDevCaps");
|
|
originaltimeGetSystemTime = GetProcAddress(gl_hOriginalDll, "timeGetSystemTime");
|
|
originalwaveInAddBuffer = GetProcAddress(gl_hOriginalDll, "waveInAddBuffer");
|
|
originalwaveInClose = GetProcAddress(gl_hOriginalDll, "waveInClose");
|
|
originalwaveInGetDevCapsA = GetProcAddress(gl_hOriginalDll, "waveInGetDevCapsA");
|
|
originalwaveInGetDevCapsW = GetProcAddress(gl_hOriginalDll, "waveInGetDevCapsW");
|
|
originalwaveInGetErrorTextA = GetProcAddress(gl_hOriginalDll, "waveInGetErrorTextA");
|
|
originalwaveInGetErrorTextW = GetProcAddress(gl_hOriginalDll, "waveInGetErrorTextW");
|
|
originalwaveInGetID = GetProcAddress(gl_hOriginalDll, "waveInGetID");
|
|
originalwaveInGetNumDevs = GetProcAddress(gl_hOriginalDll, "waveInGetNumDevs");
|
|
originalwaveInGetPosition = GetProcAddress(gl_hOriginalDll, "waveInGetPosition");
|
|
originalwaveInMessage = GetProcAddress(gl_hOriginalDll, "waveInMessage");
|
|
originalwaveInOpen = GetProcAddress(gl_hOriginalDll, "waveInOpen");
|
|
originalwaveInPrepareHeader = GetProcAddress(gl_hOriginalDll, "waveInPrepareHeader");
|
|
originalwaveInReset = GetProcAddress(gl_hOriginalDll, "waveInReset");
|
|
originalwaveInStart = GetProcAddress(gl_hOriginalDll, "waveInStart");
|
|
originalwaveInStop = GetProcAddress(gl_hOriginalDll, "waveInStop");
|
|
originalwaveInUnprepareHeader = GetProcAddress(gl_hOriginalDll, "waveInUnprepareHeader");
|
|
originalwaveOutBreakLoop = GetProcAddress(gl_hOriginalDll, "waveOutBreakLoop");
|
|
originalwaveOutClose = GetProcAddress(gl_hOriginalDll, "waveOutClose");
|
|
originalwaveOutGetDevCapsA = GetProcAddress(gl_hOriginalDll, "waveOutGetDevCapsA");
|
|
originalwaveOutGetDevCapsW = GetProcAddress(gl_hOriginalDll, "waveOutGetDevCapsW");
|
|
originalwaveOutGetErrorTextA = GetProcAddress(gl_hOriginalDll, "waveOutGetErrorTextA");
|
|
originalwaveOutGetErrorTextW = GetProcAddress(gl_hOriginalDll, "waveOutGetErrorTextW");
|
|
originalwaveOutGetID = GetProcAddress(gl_hOriginalDll, "waveOutGetID");
|
|
originalwaveOutGetNumDevs = GetProcAddress(gl_hOriginalDll, "waveOutGetNumDevs");
|
|
originalwaveOutGetPitch = GetProcAddress(gl_hOriginalDll, "waveOutGetPitch");
|
|
originalwaveOutGetPlaybackRate = GetProcAddress(gl_hOriginalDll, "waveOutGetPlaybackRate");
|
|
originalwaveOutGetPosition = GetProcAddress(gl_hOriginalDll, "waveOutGetPosition");
|
|
originalwaveOutGetVolume = GetProcAddress(gl_hOriginalDll, "waveOutGetVolume");
|
|
originalwaveOutMessage = GetProcAddress(gl_hOriginalDll, "waveOutMessage");
|
|
originalwaveOutOpen = GetProcAddress(gl_hOriginalDll, "waveOutOpen");
|
|
originalwaveOutPause = GetProcAddress(gl_hOriginalDll, "waveOutPause");
|
|
originalwaveOutPrepareHeader = GetProcAddress(gl_hOriginalDll, "waveOutPrepareHeader");
|
|
originalwaveOutReset = GetProcAddress(gl_hOriginalDll, "waveOutReset");
|
|
originalwaveOutRestart = GetProcAddress(gl_hOriginalDll, "waveOutRestart");
|
|
originalwaveOutSetPitch = GetProcAddress(gl_hOriginalDll, "waveOutSetPitch");
|
|
originalwaveOutSetPlaybackRate = GetProcAddress(gl_hOriginalDll, "waveOutSetPlaybackRate");
|
|
originalwaveOutSetVolume = GetProcAddress(gl_hOriginalDll, "waveOutSetVolume");
|
|
originalwaveOutUnprepareHeader = GetProcAddress(gl_hOriginalDll, "waveOutUnprepareHeader");
|
|
originalwaveOutWrite = GetProcAddress(gl_hOriginalDll, "waveOutWrite");
|
|
originalmciExecute = GetProcAddress(gl_hOriginalDll, "mciExecute");
|
|
originalmciGetErrorStringA = GetProcAddress(gl_hOriginalDll, "mciGetErrorStringA");
|
|
originalmciGetErrorStringW = GetProcAddress(gl_hOriginalDll, "mciGetErrorStringW");
|
|
originalmciSendCommandA = GetProcAddress(gl_hOriginalDll, "mciSendCommandA");
|
|
originalmciSendCommandW = GetProcAddress(gl_hOriginalDll, "mciSendCommandW");
|
|
originalmciSendStringA = GetProcAddress(gl_hOriginalDll, "mciSendStringA");
|
|
originalmciSendStringW = GetProcAddress(gl_hOriginalDll, "mciSendStringW");
|
|
originalmciFreeCommandResource = GetProcAddress(gl_hOriginalDll, "mciFreeCommandResource");
|
|
originalmciLoadCommandResource = GetProcAddress(gl_hOriginalDll, "mciLoadCommandResource");
|
|
originalmciDriverNotify = GetProcAddress(gl_hOriginalDll, "mciDriverNotify");
|
|
originalmciDriverYield = GetProcAddress(gl_hOriginalDll, "mciDriverYield");
|
|
originalmciGetCreatorTask = GetProcAddress(gl_hOriginalDll, "mciGetCreatorTask");
|
|
originalmciGetDeviceIDA = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDA");
|
|
originalmciGetDeviceIDFromElementIDA = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDFromElementIDA");
|
|
originalmciGetDeviceIDFromElementIDW = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDFromElementIDW");
|
|
originalmciGetDeviceIDW = GetProcAddress(gl_hOriginalDll, "mciGetDeviceIDW");
|
|
originalmciGetDriverData = GetProcAddress(gl_hOriginalDll, "mciGetDriverData");
|
|
originalmciGetYieldProc = GetProcAddress(gl_hOriginalDll, "mciGetYieldProc");
|
|
originalmciSetDriverData = GetProcAddress(gl_hOriginalDll, "mciSetDriverData");
|
|
originalmciSetYieldProc = GetProcAddress(gl_hOriginalDll, "mciSetYieldProc");
|
|
originalPlaySoundA = GetProcAddress(gl_hOriginalDll, "PlaySoundA");
|
|
originalsndPlaySoundA = GetProcAddress(gl_hOriginalDll, "sndPlaySoundA");
|
|
originalsndPlaySoundW = GetProcAddress(gl_hOriginalDll, "sndPlaySoundW");
|
|
originalWOWAppExit = GetProcAddress(gl_hOriginalDll, "WOWAppExit");
|
|
originalmmsystemGetVersion = GetProcAddress(gl_hOriginalDll, "mmsystemGetVersion");
|
|
}
|
|
|
|
if (processName.find("FFBPluginGUI.exe") != std::string::npos)
|
|
{
|
|
hlp.log("hooked FFBPluginGUI.exe, aborting");
|
|
break;
|
|
}
|
|
|
|
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);
|
|
|
|
hlp.log("creating ffb loop thread...");
|
|
CreateFFBLoopThread();
|
|
if (BeepWhenHook == 1)
|
|
{
|
|
MessageBeep(MB_ICONASTERISK);
|
|
}
|
|
break;
|
|
|
|
case DLL_THREAD_ATTACH:
|
|
hlp.log("dll thread attach");
|
|
break;
|
|
|
|
case DLL_THREAD_DETACH:
|
|
hlp.log("dll thread detach");
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
hlp.log("detaching from process:");
|
|
hlp.log((char*)processName.c_str());
|
|
keepRunning = false;
|
|
|
|
if (haptic > 0)
|
|
{
|
|
SDL_HapticStopAll(haptic);
|
|
SDL_HapticClose(haptic); // release the haptic device / clean-up.
|
|
}
|
|
|
|
if (haptic2 > 0)
|
|
{
|
|
SDL_HapticStopAll(haptic2);
|
|
SDL_HapticClose(haptic2);
|
|
}
|
|
|
|
if (haptic3 > 0)
|
|
{
|
|
SDL_HapticStopAll(haptic3);
|
|
SDL_HapticClose(haptic3);
|
|
}
|
|
|
|
if (gl_hOriginalDll)
|
|
{
|
|
FreeLibrary(gl_hOriginalDll);
|
|
}
|
|
|
|
if (gl_hjgtDll)
|
|
{
|
|
FreeLibrary(gl_hjgtDll);
|
|
}
|
|
|
|
if (gl_hlibavs)
|
|
{
|
|
FreeLibrary(gl_hlibavs);
|
|
}
|
|
|
|
if (gl_cgGLDll)
|
|
{
|
|
FreeLibrary(gl_cgGLDll);
|
|
}
|
|
|
|
if (ProcDLL)
|
|
{
|
|
FreeLibrary(ProcDLL);
|
|
}
|
|
|
|
if (GameController)
|
|
{
|
|
if (EnableRumble == 1)
|
|
{
|
|
SDL_JoystickRumble(GameController, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
if (GameController2)
|
|
{
|
|
if (EnableRumbleDevice2 == 1)
|
|
{
|
|
SDL_JoystickRumble(GameController2, 0, 0, 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
} |