96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*This file is part of FFB Arcade Plugin.
|
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string>
|
|
#include "SWDC2018.h"
|
|
|
|
extern int EnableDamper;
|
|
extern int DamperStrength;
|
|
|
|
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
|
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
|
|
|
|
void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
|
|
|
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
|
|
{
|
|
ExitProcess(0);
|
|
}
|
|
|
|
UINT8 ff1 = helpers->ReadByte(0x8E5CCF4, true);
|
|
UINT8 ff2 = helpers->ReadByte(0x8E5CCF5, true);
|
|
UINT8 ff3 = helpers->ReadByte(0x8E5CCF6, true);
|
|
|
|
if (EnableDamper == 1)
|
|
{
|
|
triggers->Damper(DamperStrength / 100.0);
|
|
}
|
|
|
|
if (ff1 == 80)
|
|
{
|
|
triggers->Spring(1.0);
|
|
}
|
|
else if (ff1 == 0x85)
|
|
{
|
|
if ((ff2 > 0x00) && (ff2 < 0x30))
|
|
{
|
|
double percentForce = ff2 / 47.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, percentForce, percentLength);
|
|
triggers->Sine(40, 0, percentForce);
|
|
}
|
|
}
|
|
else if (ff1 == 0x86)
|
|
{
|
|
if ((ff3 > 0x00) && (ff3 < 0x4E))
|
|
{
|
|
double percentForce = ff3 / 77.0;
|
|
double percentLength = 100;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
}
|
|
else if (ff1 == 0x84)
|
|
{
|
|
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
|
{
|
|
double percentForce = (128 - ff3) / 72.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
|
{
|
|
double percentForce = (ff3 / 72.0);
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else
|
|
{
|
|
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
|
|
{
|
|
double percentForce = 1.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((ff2 == 0x01) && (ff3 > 0x48))
|
|
{
|
|
double percentForce = 1.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
} |