52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "TestGame.h"
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#include "SDL.h"
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wchar_t *settingsFN = TEXT(".\\FFBPlugin.ini");
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int configGameIdEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFN);
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void TestGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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switch (configGameIdEffect) {
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case -1:
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// turn left
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 1);
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break;
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case -2:
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triggers->Sine(125, 100, 0.25);
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break;
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case -3:
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triggers->Friction(1);
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break;
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case -4:
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triggers->Spring(1);
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break;
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case -5:
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triggers->Friction(1);
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triggers->Spring(1);
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break;
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case -6:
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triggers->Friction(0);
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triggers->Spring(0);
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break;
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case -7:
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triggers->Rumble(1.0, 1.0, SDL_HAPTIC_INFINITY);
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break;
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case -8:
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triggers->RumbleTriggers(1.0, 1.0, SDL_HAPTIC_INFINITY);
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break;
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}
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} |