102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "BG4JP.h"
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static int SpeedStrength;
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extern int EnableDamper;
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extern int DamperStrength;
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void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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int ff = helpers->ReadInt32(0x42EBB0, /* isRelativeOffset */ true);
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float ffspeed = helpers->ReadFloat32(0x3F3000, /* isRelativeOffset */ true);
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float ff2 = helpers->ReadFloat32(0x42EAB4, /* isRelativeOffset */ true);
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if ((ffspeed >= 0.1) & (ffspeed <= 15))
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{
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SpeedStrength = 10;
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}
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else if ((ffspeed >= 15.01) & (ffspeed <= 35))
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{
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SpeedStrength = 20;
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}
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else if ((ffspeed >= 35.01) & (ffspeed <= 55))
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{
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SpeedStrength = 30;
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}
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else if ((ffspeed >= 55.01) & (ffspeed <= 75))
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{
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SpeedStrength = 40;
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}
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else if ((ffspeed >= 75.01) & (ffspeed <= 90))
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{
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SpeedStrength = 51;
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}
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else if ((ffspeed >= 90.01) & (ffspeed <= 110))
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{
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SpeedStrength = 62;
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}
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else if ((ffspeed >= 110.01) & (ffspeed <= 130))
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{
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SpeedStrength = 75;
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}
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else if ((ffspeed >= 130.01) & (ffspeed <= 150))
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{
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SpeedStrength = 90;
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}
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else if (ffspeed > 150.01)
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{
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SpeedStrength = 100;
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}
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else
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{
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SpeedStrength = 0;
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}
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char *)ffs.c_str());
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if ((2000000 < ff) && (ff < 4000000))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 150;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if ((1000000 < ff) && (ff < 1600000))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 150;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((0.00000000000000000001 < ff2) && (ffspeed > 0.01))
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{
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double percentForce = (0.1);
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double percentLength = (50);
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if ((0.00000000000000000001 > ff2) && (ffspeed > 0.01))
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{
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double percentForce = (0.1);
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double percentLength = (50);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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} |