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FFBArcadePlugin/Game Files/OutRun2Fake.cpp

283 lines
8.0 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Outrun2Fake.h"
#include "SDL.h"
#include <Windows.h>
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
extern SDL_Event e;
extern int EnableDamper;
extern int DamperStrength;
static bool init = false;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
static int SpeedStrength;
static int ThreadLoop()
{
int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
int ffwall = myHelpers->ReadInt32(0x08273FAC, /* isRelativeOffset */ false);
int ff3 = myHelpers->ReadInt32(0x0827A1DA, /* isRelativeOffset */ false);
int ff4 = myHelpers->ReadInt32(0x0827A35D, /* isRelativeOffset */ false);
int ff5 = myHelpers->ReadInt32(0x0827A1D4, /* isRelativeOffset */ false);
UINT8 ff6 = myHelpers->ReadByte(0x08670DC8, /* isRelativeOffset */ false); // steering
float ff7 = myHelpers->ReadFloat32(0x08273AD4, /* isRelativeOffset */ false);
UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
UINT8 ff9 = myHelpers->ReadByte(0x086749CA, /* isRelativeOffset */ false); // 1 when menu
UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
UINT8 static oldgear = 0;
int static oldFloat = 0.0;
int newFloat = ff3;
int static oldFloat1 = 0.0;
int newFloat1 = ff4;
float newgear = gear;
if ((ffspeed >= 0.1) && (ffspeed <= 80))
{
SpeedStrength = 10;
}
else if ((ffspeed >= 80.1) && (ffspeed <= 130))
{
SpeedStrength = 20;
}
else if ((ffspeed >= 130.1) && (ffspeed <= 180))
{
SpeedStrength = 30;
}
else if ((ffspeed >= 180.1) && (ffspeed <= 220))
{
SpeedStrength = 40;
}
else if ((ffspeed >= 220.1) && (ffspeed <= 270))
{
SpeedStrength = 50;
}
else if ((ffspeed >= 270.1) && (ffspeed <= 320))
{
SpeedStrength = 60;
}
else if ((ffspeed >= 320.1) && (ffspeed <= 380))
{
SpeedStrength = 70;
}
else if ((ffspeed >= 380.1) && (ffspeed <= 430))
{
SpeedStrength = 80;
}
else if ((ffspeed >= 430.1) && (ffspeed <= 500))
{
SpeedStrength = 90;
}
else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
{
SpeedStrength = 100;
}
else
{
SpeedStrength = 0;
}
if (EnableDamper == 1)
{
myTriggers->Damper(DamperStrength / 100.0);
}
if (ff8 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F)& (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (ff9 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F)& (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (ff5 == 2)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
else if (ff5 == 1)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
if (oldFloat1 != newFloat1)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(200, 200, percentForce);
}
else if (ff == 8)
{
if (SpeedStrength > 0)
{
double percentForce = 0.1;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(70, 70, percentForce);
}
}
else if (ff == 4)
{
if (SpeedStrength > 0)
{
double percentForce = 0.2;
double percentLength = 50;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce);
}
}
else if (ff == 16)
{
if (SpeedStrength > 0)
{
double percentForce = 0.2;
double percentLength = 50;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(100, 50, percentForce);
}
}
oldFloat = newFloat;
oldFloat1 = newFloat1;
return 0;
}
static DWORD WINAPI RunningLoop(LPVOID lpParam)
{
while (true)
{
ThreadLoop();
Sleep(16);
}
}
void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (!init)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
init = true;
}
int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
while (SDL_WaitEvent(&e) != 0)
{
UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (ChangeGearsViaPlugin == 1)
{
if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
{
if (e.jbutton.button == Gear1)
{
helpers->WriteByte(0x0827A160, 0x01, false);
}
else if (e.jbutton.button == Gear2)
{
helpers->WriteByte(0x0827A160, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
helpers->WriteByte(0x0827A160, 0x03, false);
}
else if (e.jbutton.button == Gear4)
{
helpers->WriteByte(0x0827A160, 0x04, false);
}
else if (e.jbutton.button == Gear5)
{
helpers->WriteByte(0x0827A160, 0x05, false);
}
else if (e.jbutton.button == Gear6)
{
helpers->WriteByte(0x0827A160, 0x06, false);
}
}
}
}
}
}