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FFBArcadePlugin/Game Files/SWDC2018.cpp

96 lines
2.8 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "SWDC2018.h"
extern int EnableDamper;
extern int DamperStrength;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
void SWDC::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
{
ExitProcess(0);
}
UINT8 ff1 = helpers->ReadByte(0x8E5CCF4, true);
UINT8 ff2 = helpers->ReadByte(0x8E5CCF5, true);
UINT8 ff3 = helpers->ReadByte(0x8E5CCF6, true);
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
if (ff1 == 80)
{
triggers->Spring(1.0);
}
else if (ff1 == 0x85)
{
if ((ff2 > 0x00) && (ff2 < 0x30))
{
double percentForce = ff2 / 47.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(40, 0, percentForce);
}
}
else if (ff1 == 0x86)
{
if ((ff3 > 0x00) && (ff3 < 0x4E))
{
double percentForce = ff3 / 77.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
}
else if (ff1 == 0x84)
{
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
{
double percentForce = (128 - ff3) / 72.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
{
double percentForce = (ff3 / 72.0);
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else
{
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
{
double percentForce = 1.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff2 == 0x01) && (ff3 > 0x48))
{
double percentForce = 1.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}
}