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Plugin to add force feedback and rumble effects to various arcade games
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Boomslangnz 5830fa50db
Merge pull request #8 from adamgp/master
Adding persistence to FFB Strength adjustments between loads.
2020-06-24 10:58:51 +12:00
Common Files Fix various issues 2020-06-13 17:54:36 +12:00
Config Adding optional persistence to FFB Strength adjustments. 2020-06-22 00:05:49 +01:00
Game Files Fix various issues 2020-06-13 17:54:36 +12:00
Includes Adding optional dynamic strength adjustment controls. 2020-06-19 13:11:59 +01:00
Post-Build rename FFBPlugin.txt to FFBPluginReadme.txt 2019-10-11 17:22:28 +13:00
.gitignore update gitignore 2019-10-27 15:04:35 +13:00
dinput8.def Removed unnecssary code for cleanup 2019-10-05 14:15:44 +13:00
Dinput8Wrapper.sln remove random includes folder 2019-10-11 17:38:39 +13:00
Dinput8Wrapper.vcxproj Demul Input stuff 2020-06-06 20:08:40 +12:00
Dinput8Wrapper.vcxproj.filters Demul Input stuff 2020-06-06 20:08:40 +12:00
Dinput8Wrapper.vcxproj.user 0.8 update 2019-04-07 17:16:19 +12:00
DllMain.cpp Adding optional persistence to FFB Strength adjustments. 2020-06-22 00:05:49 +01:00
DLLWrapper.asm 0.8 update 2019-04-07 17:16:19 +12:00
IDirectInputDevice.cpp Fixed issue where Mame Plugins etc wouldnt work 2019-06-17 17:40:19 +12:00
IDirectInputDevice.h updated to 0.9 2019-05-15 19:25:41 +12:00
LICENSE Create License 2019-09-14 12:52:27 +12:00
packages.config Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot 2019-10-03 16:39:28 +13:00
README.md Update README.md 2019-09-14 13:26:02 +12:00

FFBArcadePlugin

C++ plugin for adding force feedback support to arcade games.

This code uses GNU GENERAL PUBLIC LICENSE & License is supplied.