66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Daytona3NSE.h"
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extern int EnableDamper;
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extern int DamperStrength;
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void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 FFB = helpers->ReadByte(0x1334061, true);
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if (FFB >= 0xF8 && FFB <= 0xFF)
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{
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double percentForce = (256 - FFB) / 8.0;
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triggers->Springi(percentForce);
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}
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if (FFB >= 0xC4 && FFB <= 0xC7)
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{
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double percentForce = ((199 - FFB) / 4.0) / 6.0;
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double percentLength = 100.0;
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triggers->Sine(35, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB >= 0xD8 && FFB <= 0xDF)
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{
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double percentForce = (224 - FFB) / 8.0;
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triggers->Friction(percentForce);
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}
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if (FFB == 0xBD || FFB == 0xCD)
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{
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double percentForce = 0.35;
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double percentLength = 100.0;
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triggers->Sine(140, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB >= 0xA8 && FFB <= 0xAF) // Roll Left
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{
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double percentForce = (176 - FFB) / 8.0;
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double percentLength = 100.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if (FFB >= 0x98 && FFB <= 0x9F) // Roll Right
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{
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double percentForce = (160 - FFB) / 8.0;
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double percentLength = 100.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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} |