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mirror of synced 2024-11-28 08:30:55 +01:00
FFBArcadePlugin/Game Files/InitialD4.cpp
2023-03-05 16:27:08 +13:00

76 lines
2.2 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "InitialD4.h"
#include "math.h"
extern int EnableDamper;
extern int DamperStrength;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
void InitialD4::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
DWORD FFB = helpers->ReadInt32(0x089AE898, true);
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
if (ffb[0] == 0x80 && ffb[2] == 0x01)
{
triggers->Spring(1.0);
}
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
{
double percentForce = ffb[2] / 127.0;
if (IncreaseSine)
{
percentForce = percentForce * 2.0;
if (percentForce > 1.0)
percentForce = 1.0;
}
double Period = ffb[1] / 127.0 * 120.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(static_cast<int>(Period), 0, percentForce);
}
if (ffb[0] == 0x86 && ffb[2] > 0x00)
{
double percentForce = ffb[2] / 127.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
if (ffb[0] == 0x84 && ffb[2] > 0x00)
{
if (ffb[1] == 0x00)
{
double percentForce = (128 - ffb[0]) / 127.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else
{
double percentForce = (ffb[0] / 127.0);
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}