80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "InitialD5.h"
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#include "math.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int IncreaseSine = GetPrivateProfileInt(TEXT("Settings"), TEXT("IncreaseSine"), 0, settingsFilename);
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void InitialD5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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DWORD FFB = helpers->ReadInt32(0x8CB6120, true);
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BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
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if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
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triggers->Spring(1.0);
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}
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if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
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{
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double percentForce = ffb[2] / 127.0;
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if (IncreaseSine)
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{
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percentForce = percentForce * 2.0;
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if (percentForce > 1.0)
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percentForce = 1.0;
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}
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double Period = ffb[1] / 127.0 * 120.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(static_cast<int>(Period), 0, percentForce);
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}
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if (ffb[0] == 0x86 && ffb[2] > 0x00)
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{
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double percentForce = ffb[2] / 127.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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if (ffb[0] == 0x84 && ffb[2] > 0x00)
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{
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if (ffb[1] == 0x00)
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{
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double percentForce = (128 - ffb[0]) / 127.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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double percentForce = (ffb[0] / 127.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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} |